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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/v8.h" | 5 #include "src/v8.h" |
6 | 6 |
7 #include "src/interpreter/bytecode-array-builder.h" | 7 #include "src/interpreter/bytecode-array-builder.h" |
8 #include "test/unittests/test-utils.h" | 8 #include "test/unittests/test-utils.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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32 .LoadUndefined() | 32 .LoadUndefined() |
33 .LoadNull() | 33 .LoadNull() |
34 .LoadTheHole() | 34 .LoadTheHole() |
35 .LoadTrue() | 35 .LoadTrue() |
36 .LoadFalse(); | 36 .LoadFalse(); |
37 | 37 |
38 // Emit accumulator transfers. | 38 // Emit accumulator transfers. |
39 Register reg(0); | 39 Register reg(0); |
40 builder.LoadAccumulatorWithRegister(reg).StoreAccumulatorInRegister(reg); | 40 builder.LoadAccumulatorWithRegister(reg).StoreAccumulatorInRegister(reg); |
41 | 41 |
| 42 // Emit load property operations. |
| 43 builder.LoadNamedProperty(reg, 0, LanguageMode::SLOPPY); |
| 44 builder.LoadKeyedProperty(reg, 0, LanguageMode::STRICT); |
| 45 |
42 // Emit binary operators invocations. | 46 // Emit binary operators invocations. |
43 builder.BinaryOperation(Token::Value::ADD, reg) | 47 builder.BinaryOperation(Token::Value::ADD, reg) |
44 .BinaryOperation(Token::Value::SUB, reg) | 48 .BinaryOperation(Token::Value::SUB, reg) |
45 .BinaryOperation(Token::Value::MUL, reg) | 49 .BinaryOperation(Token::Value::MUL, reg) |
46 .BinaryOperation(Token::Value::DIV, reg) | 50 .BinaryOperation(Token::Value::DIV, reg) |
47 .BinaryOperation(Token::Value::MOD, reg); | 51 .BinaryOperation(Token::Value::MOD, reg); |
48 | 52 |
49 // Emit control flow. Return must be the last instruction. | 53 // Emit control flow. Return must be the last instruction. |
50 builder.Return(); | 54 builder.Return(); |
51 | 55 |
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167 .LoadLiteral(heap_num_2_copy); | 171 .LoadLiteral(heap_num_2_copy); |
168 | 172 |
169 Handle<BytecodeArray> array = builder.ToBytecodeArray(); | 173 Handle<BytecodeArray> array = builder.ToBytecodeArray(); |
170 // Should only have one entry for each identical constant. | 174 // Should only have one entry for each identical constant. |
171 CHECK_EQ(array->constant_pool()->length(), 3); | 175 CHECK_EQ(array->constant_pool()->length(), 3); |
172 } | 176 } |
173 | 177 |
174 } // namespace interpreter | 178 } // namespace interpreter |
175 } // namespace internal | 179 } // namespace internal |
176 } // namespace v8 | 180 } // namespace v8 |
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