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Side by Side Diff: ui/views/corewm/window_animations.h

Issue 130983007: Creating multi profile animations for switching users and teleporting of windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Addressed Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ 5 #ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
6 #define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ 6 #define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "ui/views/views_export.h" 10 #include "ui/views/views_export.h"
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67 WindowVisibilityAnimationTransition transition); 67 WindowVisibilityAnimationTransition transition);
68 68
69 VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition( 69 VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition(
70 aura::Window* window, 70 aura::Window* window,
71 WindowVisibilityAnimationTransition transition); 71 WindowVisibilityAnimationTransition transition);
72 72
73 VIEWS_EXPORT void SetWindowVisibilityAnimationDuration( 73 VIEWS_EXPORT void SetWindowVisibilityAnimationDuration(
74 aura::Window* window, 74 aura::Window* window,
75 const base::TimeDelta& duration); 75 const base::TimeDelta& duration);
76 76
77 VIEWS_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
78 const aura::Window& window);
79
77 VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition( 80 VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
78 aura::Window* window, 81 aura::Window* window,
79 float position); 82 float position);
80 83
81 // Creates an ImplicitAnimationObserver that takes ownership of the layers 84 // Creates an ImplicitAnimationObserver that takes ownership of the layers
82 // associated with a Window so that the animation can continue after the Window 85 // associated with a Window so that the animation can continue after the Window
83 // has been destroyed. 86 // has been destroyed.
84 // The returned object deletes itself when the animations are done. 87 // The returned object deletes itself when the animations are done.
85 VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( 88 VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver(
86 aura::Window* window); 89 aura::Window* window);
87 90
88 // Returns false if the |window| didn't animate. 91 // Returns false if the |window| didn't animate.
89 VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, 92 VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
90 bool visible); 93 bool visible);
91 VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type); 94 VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
92 95
93 // Returns true if window animations are disabled for |window|. Window 96 // Returns true if window animations are disabled for |window|. Window
94 // animations are enabled by default. If |window| is NULL, this just checks 97 // animations are enabled by default. If |window| is NULL, this just checks
95 // if the global flag disabling window animations is present. 98 // if the global flag disabling window animations is present.
96 VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window); 99 VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
97 100
98 } // namespace corewm 101 } // namespace corewm
99 } // namespace views 102 } // namespace views
100 103
101 #endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ 104 #endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
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