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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ | 5 #ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ |
6 #define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ | 6 #define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ui/views/views_export.h" | 10 #include "ui/views/views_export.h" |
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67 WindowVisibilityAnimationTransition transition); | 67 WindowVisibilityAnimationTransition transition); |
68 | 68 |
69 VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition( | 69 VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition( |
70 aura::Window* window, | 70 aura::Window* window, |
71 WindowVisibilityAnimationTransition transition); | 71 WindowVisibilityAnimationTransition transition); |
72 | 72 |
73 VIEWS_EXPORT void SetWindowVisibilityAnimationDuration( | 73 VIEWS_EXPORT void SetWindowVisibilityAnimationDuration( |
74 aura::Window* window, | 74 aura::Window* window, |
75 const base::TimeDelta& duration); | 75 const base::TimeDelta& duration); |
76 | 76 |
77 VIEWS_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration( | |
78 aura::Window* window); | |
sky
2014/01/27 17:17:09
Can this take a const aura::Window*?
Mr4D (OOO till 08-26)
2014/01/27 18:44:18
Done.
| |
79 | |
77 VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition( | 80 VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition( |
78 aura::Window* window, | 81 aura::Window* window, |
79 float position); | 82 float position); |
80 | 83 |
81 // Creates an ImplicitAnimationObserver that takes ownership of the layers | 84 // Creates an ImplicitAnimationObserver that takes ownership of the layers |
82 // associated with a Window so that the animation can continue after the Window | 85 // associated with a Window so that the animation can continue after the Window |
83 // has been destroyed. | 86 // has been destroyed. |
84 // The returned object deletes itself when the animations are done. | 87 // The returned object deletes itself when the animations are done. |
85 VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( | 88 VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( |
86 aura::Window* window); | 89 aura::Window* window); |
87 | 90 |
88 // Returns false if the |window| didn't animate. | 91 // Returns false if the |window| didn't animate. |
89 VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, | 92 VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, |
90 bool visible); | 93 bool visible); |
91 VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type); | 94 VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type); |
92 | 95 |
93 // Returns true if window animations are disabled for |window|. Window | 96 // Returns true if window animations are disabled for |window|. Window |
94 // animations are enabled by default. If |window| is NULL, this just checks | 97 // animations are enabled by default. If |window| is NULL, this just checks |
95 // if the global flag disabling window animations is present. | 98 // if the global flag disabling window animations is present. |
96 VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window); | 99 VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window); |
97 | 100 |
98 } // namespace corewm | 101 } // namespace corewm |
99 } // namespace views | 102 } // namespace views |
100 | 103 |
101 #endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ | 104 #endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ |
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