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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/strings/string_util.h" | 10 #include "base/strings/string_util.h" |
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| 62 // Signify the shader has been compiled, whether or not it is valid | 62 // Signify the shader has been compiled, whether or not it is valid |
| 63 // is dependent on the |valid_| member variable. | 63 // is dependent on the |valid_| member variable. |
| 64 shader_state_ = kShaderStateCompiled; | 64 shader_state_ = kShaderStateCompiled; |
| 65 valid_ = false; | 65 valid_ = false; |
| 66 | 66 |
| 67 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to | 67 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to |
| 68 // glShaderSource and then glCompileShader. | 68 // glShaderSource and then glCompileShader. |
| 69 const char* source_for_driver = last_compiled_source_.c_str(); | 69 const char* source_for_driver = last_compiled_source_.c_str(); |
| 70 ShaderTranslatorInterface* translator = translator_.get(); | 70 ShaderTranslatorInterface* translator = translator_.get(); |
| 71 if (translator) { | 71 if (translator) { |
| 72 bool success = translator->Translate(last_compiled_source_, | 72 bool success = translator->Translate( |
| 73 &log_info_, | 73 last_compiled_source_, &log_info_, &translated_source_, |
| 74 &translated_source_, | 74 &shader_version_, &attrib_map_, &uniform_map_, &varying_map_, |
| 75 &shader_version_, | 75 &output_variable_list_, &name_map_); |
| 76 &attrib_map_, | |
| 77 &uniform_map_, | |
| 78 &varying_map_, | |
| 79 &name_map_); | |
| 80 if (!success) { | 76 if (!success) { |
| 81 return; | 77 return; |
| 82 } | 78 } |
| 83 source_for_driver = translated_source_.c_str(); | 79 source_for_driver = translated_source_.c_str(); |
| 84 } | 80 } |
| 85 | 81 |
| 86 glShaderSource(service_id_, 1, &source_for_driver, NULL); | 82 glShaderSource(service_id_, 1, &source_for_driver, NULL); |
| 87 glCompileShader(service_id_); | 83 glCompileShader(service_id_); |
| 88 if (source_type_ == kANGLE) { | 84 if (source_type_ == kANGLE) { |
| 89 GLint max_len = 0; | 85 GLint max_len = 0; |
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| 207 if (it != name_map_.end()) | 203 if (it != name_map_.end()) |
| 208 return &(it->second); | 204 return &(it->second); |
| 209 return NULL; | 205 return NULL; |
| 210 } | 206 } |
| 211 | 207 |
| 212 const sh::Uniform* Shader::GetUniformInfo(const std::string& name) const { | 208 const sh::Uniform* Shader::GetUniformInfo(const std::string& name) const { |
| 213 UniformMap::const_iterator it = uniform_map_.find(GetTopVariableName(name)); | 209 UniformMap::const_iterator it = uniform_map_.find(GetTopVariableName(name)); |
| 214 return it != uniform_map_.end() ? &it->second : NULL; | 210 return it != uniform_map_.end() ? &it->second : NULL; |
| 215 } | 211 } |
| 216 | 212 |
| 217 const sh::Varying* Shader::GetVaryingInfo(const std::string& name) const { | 213 const sh::Varying* Shader::GetInputVariableInfo(const std::string& name) const { |
| 218 VaryingMap::const_iterator it = varying_map_.find(GetTopVariableName(name)); | 214 VaryingMap::const_iterator it = varying_map_.find(GetTopVariableName(name)); |
| 219 return it != varying_map_.end() ? &it->second : NULL; | 215 return it != varying_map_.end() ? &it->second : NULL; |
| 220 } | 216 } |
| 221 | 217 |
| 218 const sh::OutputVariable* Shader::GetOutputVariableInfo( |
| 219 const std::string& name) const { |
| 220 std::string mappedName = GetTopVariableName(name); |
| 221 // Number of output variables is expected to be so low that |
| 222 // a linear search of a list should be faster than using a map. |
| 223 auto iter = |
| 224 std::find_if(output_variable_list_.begin(), output_variable_list_.end(), |
| 225 [mappedName](const sh::OutputVariable& output_var) { |
| 226 return output_var.mappedName == mappedName; |
| 227 }); |
| 228 return iter != output_variable_list_.end() ? &(*iter) : nullptr; |
| 229 } |
| 230 |
| 222 ShaderManager::ShaderManager() {} | 231 ShaderManager::ShaderManager() {} |
| 223 | 232 |
| 224 ShaderManager::~ShaderManager() { | 233 ShaderManager::~ShaderManager() { |
| 225 DCHECK(shaders_.empty()); | 234 DCHECK(shaders_.empty()); |
| 226 } | 235 } |
| 227 | 236 |
| 228 void ShaderManager::Destroy(bool have_context) { | 237 void ShaderManager::Destroy(bool have_context) { |
| 229 while (!shaders_.empty()) { | 238 while (!shaders_.empty()) { |
| 230 if (have_context) { | 239 if (have_context) { |
| 231 Shader* shader = shaders_.begin()->second.get(); | 240 Shader* shader = shaders_.begin()->second.get(); |
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| 304 | 313 |
| 305 void ShaderManager::UnuseShader(Shader* shader) { | 314 void ShaderManager::UnuseShader(Shader* shader) { |
| 306 DCHECK(shader); | 315 DCHECK(shader); |
| 307 DCHECK(IsOwned(shader)); | 316 DCHECK(IsOwned(shader)); |
| 308 shader->DecUseCount(); | 317 shader->DecUseCount(); |
| 309 RemoveShader(shader); | 318 RemoveShader(shader); |
| 310 } | 319 } |
| 311 | 320 |
| 312 } // namespace gles2 | 321 } // namespace gles2 |
| 313 } // namespace gpu | 322 } // namespace gpu |
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