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Side by Side Diff: src/gpu/gl/GrGLProgram.h

Issue 13097007: Move GrGLProgramDesc::Build to new cpp file. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: include gypi file in change Created 7 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLProgram_DEFINED 9 #ifndef GrGLProgram_DEFINED
10 #define GrGLProgram_DEFINED 10 #define GrGLProgram_DEFINED
11 11
12 #include "GrDrawState.h" 12 #include "GrDrawState.h"
13 #include "GrGLContext.h" 13 #include "GrGLContext.h"
14 #include "GrGLProgramDesc.h" 14 #include "GrGLProgramDesc.h"
15 #include "GrGLSL.h" 15 #include "GrGLSL.h"
16 #include "GrGLTexture.h" 16 #include "GrGLTexture.h"
17 #include "GrGLUniformManager.h" 17 #include "GrGLUniformManager.h"
18 18
19 #include "SkString.h" 19 #include "SkString.h"
20 #include "SkXfermode.h" 20 #include "SkXfermode.h"
21 21
22 class GrBinHashKeyBuilder; 22 class GrBinHashKeyBuilder;
23 class GrGLEffect; 23 class GrGLEffect;
24 class GrGLShaderBuilder; 24 class GrGLShaderBuilder;
25 class SkMWCRandom;
26 25
27 /** 26 /**
28 * This class manages a GPU program and records per-program information. 27 * This class manages a GPU program and records per-program information.
29 * We can specify the attribute locations so that they are constant 28 * We can specify the attribute locations so that they are constant
30 * across our shaders. But the driver determines the uniform locations 29 * across our shaders. But the driver determines the uniform locations
31 * at link time. We don't need to remember the sampler uniform location 30 * at link time. We don't need to remember the sampler uniform location
32 * because we will bind a texture slot to it and never change it 31 * because we will bind a texture slot to it and never change it
33 * Uniforms are program-local so we can't rely on fHWState to hold the 32 * Uniforms are program-local so we can't rely on fHWState to hold the
34 * previous uniform state after a program change. 33 * previous uniform state after a program change.
35 */ 34 */
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187 GrGLProgramDesc fDesc; 186 GrGLProgramDesc fDesc;
188 const GrGLContext& fContext; 187 const GrGLContext& fContext;
189 188
190 GrGLUniformManager fUniformManager; 189 GrGLUniformManager fUniformManager;
191 UniformHandles fUniformHandles; 190 UniformHandles fUniformHandles;
192 191
193 typedef GrRefCnt INHERITED; 192 typedef GrRefCnt INHERITED;
194 }; 193 };
195 194
196 #endif 195 #endif
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