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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
| 11 | 11 |
| 12 #include "GrDrawState.h" | 12 #include "GrDrawState.h" |
| 13 #include "GrGLContext.h" | 13 #include "GrGLContext.h" |
| 14 #include "GrGLProgramDesc.h" | 14 #include "GrGLProgramDesc.h" |
| 15 #include "GrGLSL.h" | 15 #include "GrGLSL.h" |
| 16 #include "GrGLTexture.h" | 16 #include "GrGLTexture.h" |
| 17 #include "GrGLUniformManager.h" | 17 #include "GrGLUniformManager.h" |
| 18 | 18 |
| 19 #include "SkString.h" | 19 #include "SkString.h" |
| 20 #include "SkXfermode.h" | 20 #include "SkXfermode.h" |
| 21 | 21 |
| 22 class GrBinHashKeyBuilder; | 22 class GrBinHashKeyBuilder; |
| 23 class GrGLEffect; | 23 class GrGLEffect; |
| 24 class GrGLShaderBuilder; | 24 class GrGLShaderBuilder; |
| 25 class SkMWCRandom; | |
| 26 | 25 |
| 27 /** | 26 /** |
| 28 * This class manages a GPU program and records per-program information. | 27 * This class manages a GPU program and records per-program information. |
| 29 * We can specify the attribute locations so that they are constant | 28 * We can specify the attribute locations so that they are constant |
| 30 * across our shaders. But the driver determines the uniform locations | 29 * across our shaders. But the driver determines the uniform locations |
| 31 * at link time. We don't need to remember the sampler uniform location | 30 * at link time. We don't need to remember the sampler uniform location |
| 32 * because we will bind a texture slot to it and never change it | 31 * because we will bind a texture slot to it and never change it |
| 33 * Uniforms are program-local so we can't rely on fHWState to hold the | 32 * Uniforms are program-local so we can't rely on fHWState to hold the |
| 34 * previous uniform state after a program change. | 33 * previous uniform state after a program change. |
| 35 */ | 34 */ |
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| 187 GrGLProgramDesc fDesc; | 186 GrGLProgramDesc fDesc; |
| 188 const GrGLContext& fContext; | 187 const GrGLContext& fContext; |
| 189 | 188 |
| 190 GrGLUniformManager fUniformManager; | 189 GrGLUniformManager fUniformManager; |
| 191 UniformHandles fUniformHandles; | 190 UniformHandles fUniformHandles; |
| 192 | 191 |
| 193 typedef GrRefCnt INHERITED; | 192 typedef GrRefCnt INHERITED; |
| 194 }; | 193 }; |
| 195 | 194 |
| 196 #endif | 195 #endif |
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