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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkCanvasStateUtils.h" | 8 #include "SkCanvasStateUtils.h" |
9 | 9 |
10 #include "SkBitmapDevice.h" | 10 #include "SkBitmapDevice.h" |
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156 * clipped out of its interior) without needing to malloc any additional mem
ory. | 156 * clipped out of its interior) without needing to malloc any additional mem
ory. |
157 */ | 157 */ |
158 SkSWriter32<4*sizeof(ClipRect)> clipWriter; | 158 SkSWriter32<4*sizeof(ClipRect)> clipWriter; |
159 | 159 |
160 if (!clip.isEmpty()) { | 160 if (!clip.isEmpty()) { |
161 // only returns the b/w clip so aa clips fail | 161 // only returns the b/w clip so aa clips fail |
162 SkRegion::Iterator clip_iterator(clip); | 162 SkRegion::Iterator clip_iterator(clip); |
163 for (; !clip_iterator.done(); clip_iterator.next()) { | 163 for (; !clip_iterator.done(); clip_iterator.next()) { |
164 // this assumes the SkIRect is stored in l,t,r,b ordering which | 164 // this assumes the SkIRect is stored in l,t,r,b ordering which |
165 // matches the ordering of our ClipRect struct | 165 // matches the ordering of our ClipRect struct |
166 clipWriter.writeIRect(clip_iterator.rect()); | 166 clipWriter.writeT<SkIRect>(clip_iterator.rect()); |
167 state->clipRectCount++; | 167 state->clipRectCount++; |
168 } | 168 } |
169 } | 169 } |
170 | 170 |
171 // allocate memory for the clip then and copy them to the struct | 171 // allocate memory for the clip then and copy them to the struct |
172 state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten()); | 172 state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten()); |
173 clipWriter.flatten(state->clipRects); | 173 clipWriter.flatten(state->clipRects); |
174 } | 174 } |
175 | 175 |
176 | 176 |
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330 } | 330 } |
331 | 331 |
332 return canvas.detach(); | 332 return canvas.detach(); |
333 } | 333 } |
334 | 334 |
335 //////////////////////////////////////////////////////////////////////////////// | 335 //////////////////////////////////////////////////////////////////////////////// |
336 | 336 |
337 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { | 337 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) { |
338 SkDELETE(state); | 338 SkDELETE(state); |
339 } | 339 } |
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