Index: components/view_manager/display_manager.cc |
diff --git a/components/view_manager/display_manager.cc b/components/view_manager/display_manager.cc |
index e3c4201b8ee94e5c3ceefecc0b1a55706ad305e1..f592d453559e8d05abab87d93ace61d2ea6fefde 100644 |
--- a/components/view_manager/display_manager.cc |
+++ b/components/view_manager/display_manager.cc |
@@ -158,6 +158,7 @@ DefaultDisplayManager::~DefaultDisplayManager() { |
// Destroy the PlatformWindow early on as it may call us back during |
// destruction and we want to be in a known state. But destroy the surface |
// first because it can still be using the platform window. |
+ dirty_rect_ = gfx::Rect(); |
sky
2015/09/03 19:31:59
Why do you need to reset the dirty_rect_ here? Ass
sadrul
2015/09/03 21:49:00
Looks like I don't need this anymore. Removed.
|
top_level_display_client_.reset(); |
platform_window_.reset(); |
} |