Index: src/effects/SkColorMatrixFilter.cpp |
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp |
index 8dc603042c9e10a2c0fc142533ebaedcd4877cd2..600a3992134f2ec7305da3c9a6a3566d1c523db7 100644 |
--- a/src/effects/SkColorMatrixFilter.cpp |
+++ b/src/effects/SkColorMatrixFilter.cpp |
@@ -240,20 +240,20 @@ uint32_t SkColorMatrixFilter::getFlags() const { |
} |
static Sk4f premul(const Sk4f& x) { |
- float scale = SkPMFloat(x).a(); |
- Sk4f pm = x * SkPMFloat(1, scale, scale, scale); |
+ float scale = SkPMFloat<1>(x).a(); |
reed1
2015/08/27 16:34:42
Hmmm, these use-cases are interesting / confusion.
mtklein_C
2015/08/27 17:07:40
Yep, pretty much. They're two distinct types now,
|
+ Sk4f pm = x * SkPMFloat<1>(1, scale, scale, scale); |
#ifdef SK_DEBUG |
- SkPMFloat pmf(pm); |
+ SkPMFloat<1> pmf(pm); |
SkASSERT(pmf.isValid()); |
#endif |
return pm; |
} |
-static Sk4f unpremul(const SkPMFloat& pm) { |
+static Sk4f unpremul(const SkPMFloat<1>& pm) { |
float scale = 1 / pm.a(); // candidate for fast/approx invert? |
- return pm * SkPMFloat(1, scale, scale, scale); |
+ return pm * SkPMFloat<1>(1, scale, scale, scale); |
} |
static Sk4f clamp_0_1(const Sk4f& value) { |
@@ -285,7 +285,7 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor |
const Sk4f c4 = Sk4f::Load(fTranspose + 16)*Sk4f(1.0f/255); |
// todo: we could cache this in the constructor... |
- SkPMColor matrix_translate_pmcolor = SkPMFloat(premul(clamp_0_1(c4))).round(); |
+ SkPMColor matrix_translate_pmcolor = SkPMFloat<1>(premul(clamp_0_1(c4))).round(); |
for (int i = 0; i < count; i++) { |
const SkPMColor src_c = src[i]; |
@@ -294,7 +294,7 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor |
continue; |
} |
- SkPMFloat srcf(src_c); |
+ SkPMFloat<1> srcf(src_c); |
if (0xFF != SkGetPackedA32(src_c)) { |
srcf = unpremul(srcf); |
@@ -309,7 +309,7 @@ void SkColorMatrixFilter::filterSpan(const SkPMColor src[], int count, SkPMColor |
Sk4f dst4 = c0 * r4 + c1 * g4 + c2 * b4 + c3 * a4 + c4; |
// clamp, re-premul, and write |
- dst[i] = SkPMFloat(premul(clamp_0_1(dst4))).round(); |
+ dst[i] = SkPMFloat<1>(premul(clamp_0_1(dst4))).round(); |
} |
} else { |
const State& state = fState; |