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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef Sk4pxXfermode_DEFINED | 8 #ifndef Sk4pxXfermode_DEFINED |
| 9 #define Sk4pxXfermode_DEFINED | 9 #define Sk4pxXfermode_DEFINED |
| 10 | 10 |
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| 103 | 103 |
| 104 auto srcover = s + (d * sa.inv()).div255(), | 104 auto srcover = s + (d * sa.inv()).div255(), |
| 105 dstover = d + (s * da.inv()).div255(); | 105 dstover = d + (s * da.inv()).div255(); |
| 106 auto alphas = srcover, | 106 auto alphas = srcover, |
| 107 colors = (dsa < sda).thenElse(srcover, dstover); | 107 colors = (dsa < sda).thenElse(srcover, dstover); |
| 108 return alphas.zeroColors() + colors.zeroAlphas(); | 108 return alphas.zeroColors() + colors.zeroAlphas(); |
| 109 } | 109 } |
| 110 #undef XFERMODE | 110 #undef XFERMODE |
| 111 | 111 |
| 112 // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixe
l at a time. | 112 // Some xfermodes use math like divide or sqrt that's best done in floats 1 pixe
l at a time. |
| 113 #define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat d, SkPMFloa
t s) | 113 #define XFERMODE(Name) static SkPMFloat<1> SK_VECTORCALL Name(SkPMFloat<1> d, Sk
PMFloat<1> s) |
| 114 | 114 |
| 115 XFERMODE(ColorDodge) { | 115 XFERMODE(ColorDodge) { |
| 116 auto sa = s.alphas(), | 116 auto sa = s.alphas(), |
| 117 da = d.alphas(), | 117 da = d.alphas(), |
| 118 isa = Sk4f(1)-sa, | 118 isa = Sk4f(1)-sa, |
| 119 ida = Sk4f(1)-da; | 119 ida = Sk4f(1)-da; |
| 120 | 120 |
| 121 auto srcover = s + d*isa, | 121 auto srcover = s + d*isa, |
| 122 dstover = d + s*ida, | 122 dstover = d + s*ida, |
| 123 otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida +
d*isa; | 123 otherwise = sa * Sk4f::Min(da, (d*sa)*(sa-s).approxInvert()) + s*ida +
d*isa; |
| 124 | 124 |
| 125 // Order matters here, preferring d==0 over s==sa. | 125 // Order matters here, preferring d==0 over s==sa. |
| 126 auto colors = (d == Sk4f(0)).thenElse(dstover, | 126 auto colors = (d == Sk4f(0)).thenElse(dstover, |
| 127 (s == sa).thenElse(srcover, | 127 (s == sa).thenElse(srcover, |
| 128 otherwise)); | 128 otherwise)); |
| 129 return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); | 129 return srcover * SkPMFloat<1>(1,0,0,0) + colors * SkPMFloat<1>(0,1,1,1); |
| 130 } | 130 } |
| 131 XFERMODE(ColorBurn) { | 131 XFERMODE(ColorBurn) { |
| 132 auto sa = s.alphas(), | 132 auto sa = s.alphas(), |
| 133 da = d.alphas(), | 133 da = d.alphas(), |
| 134 isa = Sk4f(1)-sa, | 134 isa = Sk4f(1)-sa, |
| 135 ida = Sk4f(1)-da; | 135 ida = Sk4f(1)-da; |
| 136 | 136 |
| 137 auto srcover = s + d*isa, | 137 auto srcover = s + d*isa, |
| 138 dstover = d + s*ida, | 138 dstover = d + s*ida, |
| 139 otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida +
d*isa; | 139 otherwise = sa*(da-Sk4f::Min(da, (da-d)*sa*s.approxInvert())) + s*ida +
d*isa; |
| 140 | 140 |
| 141 // Order matters here, preferring d==da over s==0. | 141 // Order matters here, preferring d==da over s==0. |
| 142 auto colors = (d == da).thenElse(dstover, | 142 auto colors = (d == da).thenElse(dstover, |
| 143 (s == Sk4f(0)).thenElse(srcover, | 143 (s == Sk4f(0)).thenElse(srcover, |
| 144 otherwise)); | 144 otherwise)); |
| 145 return srcover * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); | 145 return srcover * SkPMFloat<1>(1,0,0,0) + colors * SkPMFloat<1>(0,1,1,1); |
| 146 } | 146 } |
| 147 XFERMODE(SoftLight) { | 147 XFERMODE(SoftLight) { |
| 148 auto sa = s.alphas(), | 148 auto sa = s.alphas(), |
| 149 da = d.alphas(), | 149 da = d.alphas(), |
| 150 isa = Sk4f(1)-sa, | 150 isa = Sk4f(1)-sa, |
| 151 ida = Sk4f(1)-da; | 151 ida = Sk4f(1)-da; |
| 152 | 152 |
| 153 // Some common terms. | 153 // Some common terms. |
| 154 auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)), | 154 auto m = (da > Sk4f(0)).thenElse(d / da, Sk4f(0)), |
| 155 s2 = Sk4f(2)*s, | 155 s2 = Sk4f(2)*s, |
| 156 m4 = Sk4f(4)*m; | 156 m4 = Sk4f(4)*m; |
| 157 | 157 |
| 158 // The logic forks three ways: | 158 // The logic forks three ways: |
| 159 // 1. dark src? | 159 // 1. dark src? |
| 160 // 2. light src, dark dst? | 160 // 2. light src, dark dst? |
| 161 // 3. light src, light dst? | 161 // 3. light src, light dst? |
| 162 auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1. | 162 auto darkSrc = d*(sa + (s2 - sa)*(Sk4f(1) - m)), // Used in case 1. |
| 163 darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2. | 163 darkDst = (m4*m4 + m4)*(m - Sk4f(1)) + Sk4f(7)*m, // Used in case 2. |
| 164 liteDst = m.sqrt() - m, // Used in case 3. | 164 liteDst = m.sqrt() - m, // Used in case 3. |
| 165 liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst
); // Case 2 or 3? | 165 liteSrc = d*sa + da*(s2-sa)*(Sk4f(4)*d <= da).thenElse(darkDst, liteDst
); // Case 2 or 3? |
| 166 | 166 |
| 167 auto alpha = s + d*isa; | 167 auto alpha = s + d*isa; |
| 168 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc);
// Case 1 or 2/3? | 168 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc);
// Case 1 or 2/3? |
| 169 | 169 |
| 170 return alpha * SkPMFloat(1,0,0,0) + colors * SkPMFloat(0,1,1,1); | 170 return alpha * SkPMFloat<1>(1,0,0,0) + colors * SkPMFloat<1>(0,1,1,1); |
| 171 } | 171 } |
| 172 #undef XFERMODE | 172 #undef XFERMODE |
| 173 | 173 |
| 174 // A reasonable fallback mode for doing AA is to simply apply the transfermode f
irst, | 174 // A reasonable fallback mode for doing AA is to simply apply the transfermode f
irst, |
| 175 // then linearly interpolate the AA. | 175 // then linearly interpolate the AA. |
| 176 template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> | 176 template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> |
| 177 static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) { | 177 static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) { |
| 178 Sk4px bw = Mode(s, d); | 178 Sk4px bw = Mode(s, d); |
| 179 return (bw * aa + d * aa.inv()).div255(); | 179 return (bw * aa + d * aa.inv()).div255(); |
| 180 } | 180 } |
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| 227 } | 227 } |
| 228 | 228 |
| 229 private: | 229 private: |
| 230 Proc4 fProc4; | 230 Proc4 fProc4; |
| 231 AAProc4 fAAProc4; | 231 AAProc4 fAAProc4; |
| 232 typedef SkProcCoeffXfermode INHERITED; | 232 typedef SkProcCoeffXfermode INHERITED; |
| 233 }; | 233 }; |
| 234 | 234 |
| 235 class SkPMFloatXfermode : public SkProcCoeffXfermode { | 235 class SkPMFloatXfermode : public SkProcCoeffXfermode { |
| 236 public: | 236 public: |
| 237 typedef SkPMFloat (SK_VECTORCALL *ProcF)(SkPMFloat, SkPMFloat); | 237 typedef SkPMFloat<1> (SK_VECTORCALL *ProcF)(SkPMFloat<1>, SkPMFloat<1>); |
| 238 SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf) | 238 SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf) |
| 239 : INHERITED(rec, mode) | 239 : INHERITED(rec, mode) |
| 240 , fProcF(procf) {} | 240 , fProcF(procf) {} |
| 241 | 241 |
| 242 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[
]) const override { | 242 void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[
]) const override { |
| 243 for (int i = 0; i < n; i++) { | 243 for (int i = 0; i < n; i++) { |
| 244 dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i]) | 244 dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i]) |
| 245 : this->xfer32(dst[i], src[i]); | 245 : this->xfer32(dst[i], src[i]); |
| 246 } | 246 } |
| 247 } | 247 } |
| 248 | 248 |
| 249 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]
) const override { | 249 void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]
) const override { |
| 250 for (int i = 0; i < n; i++) { | 250 for (int i = 0; i < n; i++) { |
| 251 SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); | 251 SkPMColor dst32 = SkPixel16ToPixel32(dst[i]); |
| 252 dst32 = aa ? this->xfer32(dst32, src[i], aa[i]) | 252 dst32 = aa ? this->xfer32(dst32, src[i], aa[i]) |
| 253 : this->xfer32(dst32, src[i]); | 253 : this->xfer32(dst32, src[i]); |
| 254 dst[i] = SkPixel32ToPixel16(dst32); | 254 dst[i] = SkPixel32ToPixel16(dst32); |
| 255 } | 255 } |
| 256 } | 256 } |
| 257 | 257 |
| 258 private: | 258 private: |
| 259 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const { | 259 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const { |
| 260 return fProcF(SkPMFloat(dst), SkPMFloat(src)).round(); | 260 return fProcF(SkPMFloat<1>(dst), SkPMFloat<1>(src)).round(); |
| 261 } | 261 } |
| 262 | 262 |
| 263 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const { | 263 inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const { |
| 264 SkPMFloat s(src), | 264 SkPMFloat<1> s(src), |
| 265 d(dst), | 265 d(dst), |
| 266 b(fProcF(d,s)); | 266 b(fProcF(d,s)); |
| 267 // We do aa in full float precision before going back down to bytes, bec
ause we can! | 267 // We do aa in full float precision before going back down to bytes, bec
ause we can! |
| 268 SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255); | 268 SkPMFloat<1> a = Sk4f(aa) * Sk4f(1.0f/255); |
| 269 b = b*a + d*(Sk4f(1)-a); | 269 b = b*a + d*(Sk4f(1)-a); |
| 270 return b.round(); | 270 return b.round(); |
| 271 } | 271 } |
| 272 | 272 |
| 273 ProcF fProcF; | 273 ProcF fProcF; |
| 274 typedef SkProcCoeffXfermode INHERITED; | 274 typedef SkProcCoeffXfermode INHERITED; |
| 275 }; | 275 }; |
| 276 | 276 |
| 277 } // namespace | 277 } // namespace |
| 278 | 278 |
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| 316 #undef CASE | 316 #undef CASE |
| 317 | 317 |
| 318 default: break; | 318 default: break; |
| 319 } | 319 } |
| 320 return nullptr; | 320 return nullptr; |
| 321 } | 321 } |
| 322 | 322 |
| 323 } // namespace SK_OPTS_NS | 323 } // namespace SK_OPTS_NS |
| 324 | 324 |
| 325 #endif//Sk4pxXfermode_DEFINED | 325 #endif//Sk4pxXfermode_DEFINED |
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