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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPM_DEFINED | 8 #ifndef SkPM_DEFINED |
9 #define SkPM_DEFINED | 9 #define SkPM_DEFINED |
10 | 10 |
11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
12 #include "SkColor.h" | 12 #include "SkColor.h" |
13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
14 #include "SkNx.h" | 14 #include "SkNx.h" |
15 | 15 |
16 // This file may be included multiple times by .cpp files with different flags,
leading | 16 // This file may be included multiple times by .cpp files with different flags,
leading |
17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but | 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but |
18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an | 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an |
19 // anonymous namespace to give each includer their own silo of this code (or the
linker | 19 // anonymous namespace to give each includer their own silo of this code (or the
linker |
20 // will probably pick one randomly for us, which is rarely correct). | 20 // will probably pick one randomly for us, which is rarely correct). |
21 namespace { | 21 namespace { |
22 | 22 |
23 // A pre-multiplied color storing each component in the same order as SkPMColor, | 23 // A pre-multiplied color storing each component in the same order as SkPMColor, |
24 // but as a float in the range [0, 1]. | 24 // but as a float in the range [0, kBias], |
| 25 // where kBias is either 1 (easier to work with) or 255 (sometimes a little fast
er). |
| 26 template <int kBias> |
25 class SkPMFloat : public Sk4f { | 27 class SkPMFloat : public Sk4f { |
| 28 static_assert(kBias == 1 || kBias == 255, ""); |
26 public: | 29 public: |
27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } | 30 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } | 31 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } |
29 static SkPMFloat FromOpaqueColor(SkColor c); // Requires c's alpha == 0xFF. | 32 static SkPMFloat FromOpaqueColor(SkColor c); // Requires c's alpha == 0xFF. |
30 | 33 |
31 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). | 34 Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent
Sk4f(this->a()). |
32 | 35 |
33 // Uninitialized. | 36 // Uninitialized. |
34 SkPMFloat() {} | 37 SkPMFloat() {} |
35 explicit SkPMFloat(SkPMColor); | 38 explicit SkPMFloat(SkPMColor); |
36 SkPMFloat(float a, float r, float g, float b) | 39 SkPMFloat(float a, float r, float g, float b) |
37 #ifdef SK_PMCOLOR_IS_RGBA | 40 #ifdef SK_PMCOLOR_IS_RGBA |
38 : INHERITED(r,g,b,a) {} | 41 : INHERITED(r,g,b,a) {} |
39 #else | 42 #else |
40 : INHERITED(b,g,r,a) {} | 43 : INHERITED(b,g,r,a) {} |
41 #endif | 44 #endif |
42 | 45 |
43 SkPMFloat(const Sk4f& fs) : INHERITED(fs) {} | 46 SkPMFloat(const Sk4f& fs) : INHERITED(fs) {} |
44 | 47 |
45 float a() const { return this->kth<SK_A32_SHIFT / 8>(); } | 48 float a() const { return this->kth<SK_A32_SHIFT / 8>(); } |
46 float r() const { return this->kth<SK_R32_SHIFT / 8>(); } | 49 float r() const { return this->kth<SK_R32_SHIFT / 8>(); } |
47 float g() const { return this->kth<SK_G32_SHIFT / 8>(); } | 50 float g() const { return this->kth<SK_G32_SHIFT / 8>(); } |
48 float b() const { return this->kth<SK_B32_SHIFT / 8>(); } | 51 float b() const { return this->kth<SK_B32_SHIFT / 8>(); } |
49 | 52 |
50 SkPMColor round() const; // Rounds from [0.0f, 1.0f] to [0, 255], clamping
if out of range. | 53 SkPMColor round() const; // Rounds from [0, kBias] to [0, 255], clamping if
out of range. |
51 | 54 |
52 bool isValid() const { | 55 bool isValid() const { |
53 return this->a() >= 0 && this->a() <= 1 | 56 return this->a() >= 0 && this->a() <= kBias |
54 && this->r() >= 0 && this->r() <= this->a() | 57 && this->r() >= 0 && this->r() <= this->a() |
55 && this->g() >= 0 && this->g() <= this->a() | 58 && this->g() >= 0 && this->g() <= this->a() |
56 && this->b() >= 0 && this->b() <= this->a(); | 59 && this->b() >= 0 && this->b() <= this->a(); |
57 } | 60 } |
58 | 61 |
59 private: | 62 private: |
60 typedef Sk4f INHERITED; | 63 typedef Sk4f INHERITED; |
61 }; | 64 }; |
62 | 65 |
63 } // namespace | 66 } // namespace |
64 | 67 |
65 #ifdef SKNX_NO_SIMD | 68 #ifdef SKNX_NO_SIMD |
66 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. | 69 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. |
67 #include "../opts/SkPMFloat_none.h" | 70 #include "../opts/SkPMFloat_none.h" |
68 #else | 71 #else |
69 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | 72 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
70 #include "../opts/SkPMFloat_sse.h" | 73 #include "../opts/SkPMFloat_sse.h" |
71 #elif defined(SK_ARM_HAS_NEON) | 74 #elif defined(SK_ARM_HAS_NEON) |
72 #include "../opts/SkPMFloat_neon.h" | 75 #include "../opts/SkPMFloat_neon.h" |
73 #else | 76 #else |
74 #include "../opts/SkPMFloat_none.h" | 77 #include "../opts/SkPMFloat_none.h" |
75 #endif | 78 #endif |
76 #endif | 79 #endif |
77 | 80 |
78 #endif//SkPM_DEFINED | 81 #endif//SkPM_DEFINED |
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