| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
| 9 #include "SkPMFloat.h" | 9 #include "SkPMFloat.h" |
| 10 | 10 |
| 11 // Used to prevent the compiler from optimizing away the whole loop. | 11 // Used to prevent the compiler from optimizing away the whole loop. |
| 12 volatile uint32_t blackhole = 0; | 12 volatile uint32_t blackhole = 0; |
| 13 | 13 |
| 14 // Not a great random number generator, but it's very fast. | 14 // Not a great random number generator, but it's very fast. |
| 15 // The code we're measuring is quite fast, so low overhead is essential. | 15 // The code we're measuring is quite fast, so low overhead is essential. |
| 16 static uint32_t lcg_rand(uint32_t* seed) { | 16 static uint32_t lcg_rand(uint32_t* seed) { |
| 17 *seed *= 1664525; | 17 *seed *= 1664525; |
| 18 *seed += 1013904223; | 18 *seed += 1013904223; |
| 19 return *seed; | 19 return *seed; |
| 20 } | 20 } |
| 21 | 21 |
| 22 // I'm having better luck getting these to constant-propagate away as template p
arameters. | 22 template <int kBias> |
| 23 struct PMFloatRoundtripBench : public Benchmark { | 23 struct PMFloatRoundtripBench : public Benchmark { |
| 24 PMFloatRoundtripBench() {} | 24 SkString fName; |
| 25 PMFloatRoundtripBench() { |
| 26 fName.appendf("SkPMFloat<%d>_roundtrip", kBias); |
| 27 } |
| 25 | 28 |
| 26 const char* onGetName() override { return "SkPMFloat_roundtrip"; } | 29 const char* onGetName() override { return fName.c_str(); } |
| 27 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } | 30 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } |
| 28 | 31 |
| 29 void onDraw(const int loops, SkCanvas* canvas) override { | 32 void onDraw(const int loops, SkCanvas* canvas) override { |
| 30 // Unlike blackhole, junk can and probably will be a register. | 33 // Unlike blackhole, junk can and probably will be a register. |
| 31 uint32_t junk = 0; | 34 uint32_t junk = 0; |
| 32 uint32_t seed = 0; | 35 uint32_t seed = 0; |
| 33 for (int i = 0; i < loops; i++) { | 36 for (int i = 0; i < 1000*loops; i++) { |
| 34 SkPMColor color; | 37 SkPMColor color; |
| 35 #ifdef SK_DEBUG | 38 #ifdef SK_DEBUG |
| 36 // Our SkASSERTs will remind us that it's technically required that
we premultiply. | 39 // Our SkASSERTs will remind us that it's technically required that
we premultiply. |
| 37 color = SkPreMultiplyColor(lcg_rand(&seed)); | 40 color = SkPreMultiplyColor(lcg_rand(&seed)); |
| 38 #else | 41 #else |
| 39 // But it's a lot faster not to, and this code won't really mind the
non-PM colors. | 42 // But it's a lot faster not to, and this code won't really mind the
non-PM colors. |
| 40 color = lcg_rand(&seed); | 43 color = lcg_rand(&seed); |
| 41 #endif | 44 #endif |
| 42 | 45 |
| 43 auto f = SkPMFloat::FromPMColor(color); | 46 auto f = SkPMFloat<kBias>::FromPMColor(color); |
| 44 SkPMColor back = f.round(); | 47 SkPMColor back = f.round(); |
| 45 junk ^= back; | 48 junk ^= back; |
| 46 } | 49 } |
| 47 blackhole ^= junk; | 50 blackhole ^= junk; |
| 48 } | 51 } |
| 49 }; | 52 }; |
| 50 DEF_BENCH(return new PMFloatRoundtripBench;) | 53 DEF_BENCH(return new PMFloatRoundtripBench<1>;) |
| 54 DEF_BENCH(return new PMFloatRoundtripBench<255>;) |
| 51 | 55 |
| 52 struct PMFloatGradientBench : public Benchmark { | 56 struct PMFloatGradientBench : public Benchmark { |
| 53 const char* onGetName() override { return "PMFloat_gradient"; } | 57 const char* onGetName() override { return "PMFloat_gradient"; } |
| 54 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } | 58 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } |
| 55 | 59 |
| 56 SkPMColor fDevice[100]; | 60 SkPMColor fDevice[100]; |
| 57 void onDraw(const int loops, SkCanvas*) override { | 61 void onDraw(const int loops, SkCanvas*) override { |
| 58 Sk4f c0 = SkPMFloat::FromARGB(1, 1, 0, 0), | 62 Sk4f c0 = SkPMFloat<1>::FromARGB(1, 1, 0, 0), |
| 59 c1 = SkPMFloat::FromARGB(1, 0, 0, 1), | 63 c1 = SkPMFloat<1>::FromARGB(1, 0, 0, 1), |
| 60 dc = c1 - c0, | 64 dc = c1 - c0, |
| 61 fx(0.1f), | 65 fx(0.1f), |
| 62 dx(0.002f), | 66 dx(0.002f), |
| 63 dcdx(dc*dx), | 67 dcdx(dc*dx), |
| 64 dcdx4(dcdx+dcdx+dcdx+dcdx); | 68 dcdx4(dcdx+dcdx+dcdx+dcdx); |
| 65 | 69 |
| 66 for (int n = 0; n < loops; n++) { | 70 for (int n = 0; n < loops; n++) { |
| 67 Sk4f a = c0 + dc*fx, | 71 Sk4f a = c0 + dc*fx, |
| 68 b = a + dcdx, | 72 b = a + dcdx, |
| 69 c = b + dcdx, | 73 c = b + dcdx, |
| 70 d = c + dcdx; | 74 d = c + dcdx; |
| 71 for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) { | 75 for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) { |
| 72 fDevice[i+0] = SkPMFloat(a).round(); | 76 fDevice[i+0] = SkPMFloat<1>(a).round(); |
| 73 fDevice[i+1] = SkPMFloat(b).round(); | 77 fDevice[i+1] = SkPMFloat<1>(b).round(); |
| 74 fDevice[i+2] = SkPMFloat(c).round(); | 78 fDevice[i+2] = SkPMFloat<1>(c).round(); |
| 75 fDevice[i+3] = SkPMFloat(d).round(); | 79 fDevice[i+3] = SkPMFloat<1>(d).round(); |
| 76 a = a + dcdx4; | 80 a = a + dcdx4; |
| 77 b = b + dcdx4; | 81 b = b + dcdx4; |
| 78 c = c + dcdx4; | 82 c = c + dcdx4; |
| 79 d = d + dcdx4; | 83 d = d + dcdx4; |
| 80 } | 84 } |
| 81 } | 85 } |
| 82 } | 86 } |
| 83 }; | 87 }; |
| 84 | 88 |
| 85 DEF_BENCH(return new PMFloatGradientBench;) | 89 DEF_BENCH(return new PMFloatGradientBench;) |
| OLD | NEW |