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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 7 | 7 |
| 8 #include <set> | 8 #include <set> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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| 73 // Stop/join with the background thread in GamepadProvider |provider_|. | 73 // Stop/join with the background thread in GamepadProvider |provider_|. |
| 74 void Terminate(); | 74 void Terminate(); |
| 75 | 75 |
| 76 // Called on IO thread when a gamepad is connected. | 76 // Called on IO thread when a gamepad is connected. |
| 77 void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 77 void OnGamepadConnected(int index, const blink::WebGamepad& pad); |
| 78 | 78 |
| 79 // Called on IO thread when a gamepad is disconnected. | 79 // Called on IO thread when a gamepad is disconnected. |
| 80 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 80 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); |
| 81 | 81 |
| 82 private: | 82 private: |
| 83 friend struct DefaultSingletonTraits<GamepadService>; | 83 friend struct base::DefaultSingletonTraits<GamepadService>; |
| 84 friend class GamepadServiceTestConstructor; | 84 friend class GamepadServiceTestConstructor; |
| 85 friend class GamepadServiceTest; | 85 friend class GamepadServiceTest; |
| 86 | 86 |
| 87 GamepadService(); | 87 GamepadService(); |
| 88 | 88 |
| 89 // Constructor for testing. This specifies the data fetcher to use for a | 89 // Constructor for testing. This specifies the data fetcher to use for a |
| 90 // provider, bypassing the default platform one. | 90 // provider, bypassing the default platform one. |
| 91 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); | 91 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); |
| 92 | 92 |
| 93 virtual ~GamepadService(); | 93 virtual ~GamepadService(); |
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| 121 int num_active_consumers_; | 121 int num_active_consumers_; |
| 122 | 122 |
| 123 bool gesture_callback_pending_; | 123 bool gesture_callback_pending_; |
| 124 | 124 |
| 125 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 125 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
| 126 }; | 126 }; |
| 127 | 127 |
| 128 } // namespace content | 128 } // namespace content |
| 129 | 129 |
| 130 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ | 130 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ |
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