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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintLayer.cpp

Issue 1308273010: Adapt and reland old position sticky implementation (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Merge with master and skip anonymous containing blocks for sticky container. Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation.
5 * 5 *
6 * Other contributors: 6 * Other contributors:
7 * Robert O'Callahan <roc+@cs.cmu.edu> 7 * Robert O'Callahan <roc+@cs.cmu.edu>
8 * David Baron <dbaron@fas.harvard.edu> 8 * David Baron <dbaron@fas.harvard.edu>
9 * Christian Biesinger <cbiesinger@web.de> 9 * Christian Biesinger <cbiesinger@web.de>
10 * Randall Jesup <rjesup@wgate.com> 10 * Randall Jesup <rjesup@wgate.com>
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315 // in this case, there is no need to dirty our ancestors further. 315 // in this case, there is no need to dirty our ancestors further.
316 if (layer->isSelfPaintingLayer()) { 316 if (layer->isSelfPaintingLayer()) {
317 ASSERT(!parent() || parent()->m_hasSelfPaintingLayerDescendantDirty || parent()->m_hasSelfPaintingLayerDescendant); 317 ASSERT(!parent() || parent()->m_hasSelfPaintingLayerDescendantDirty || parent()->m_hasSelfPaintingLayerDescendant);
318 break; 318 break;
319 } 319 }
320 } 320 }
321 } 321 }
322 322
323 bool PaintLayer::scrollsWithViewport() const 323 bool PaintLayer::scrollsWithViewport() const
324 { 324 {
325 return layoutObject()->style()->position() == FixedPosition && layoutObject( )->containerForFixedPosition() == layoutObject()->view(); 325 return (layoutObject()->style()->position() == FixedPosition && layoutObject ()->containerForFixedPosition() == layoutObject()->view())
326 || (layoutObject()->style()->position() == StickyPosition && !ancestorSc rollingLayer());
326 } 327 }
327 328
328 bool PaintLayer::scrollsWithRespectTo(const PaintLayer* other) const 329 bool PaintLayer::scrollsWithRespectTo(const PaintLayer* other) const
329 { 330 {
330 if (scrollsWithViewport() != other->scrollsWithViewport()) 331 if (scrollsWithViewport() != other->scrollsWithViewport())
331 return true; 332 return true;
332 return ancestorScrollingLayer() != other->ancestorScrollingLayer(); 333 return ancestorScrollingLayer() != other->ancestorScrollingLayer();
333 } 334 }
334 335
335 void PaintLayer::updateLayerPositionsAfterOverflowScroll(const DoubleSize& scrol lDelta) 336 void PaintLayer::updateLayerPositionsAfterOverflowScroll(const DoubleSize& scrol lDelta)
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713 } 714 }
714 715
715 // If we live in a 3d hierarchy, then the layer at the root of that hierarch y needs 716 // If we live in a 3d hierarchy, then the layer at the root of that hierarch y needs
716 // the m_has3DTransformedDescendant set. 717 // the m_has3DTransformedDescendant set.
717 if (preserves3D()) 718 if (preserves3D())
718 return has3DTransform() || m_has3DTransformedDescendant; 719 return has3DTransform() || m_has3DTransformedDescendant;
719 720
720 return has3DTransform(); 721 return has3DTransform();
721 } 722 }
722 723
723 bool PaintLayer::updateLayerPosition() 724 void PaintLayer::updateLayerPosition()
724 { 725 {
725 LayoutPoint localPoint; 726 LayoutPoint localPoint;
726 LayoutPoint inlineBoundingBoxOffset; // We don't put this into the Layer x/y for inlines, so we need to subtract it out when done. 727 LayoutPoint inlineBoundingBoxOffset; // We don't put this into the Layer x/y for inlines, so we need to subtract it out when done.
727 728
728 if (layoutObject()->isInline() && layoutObject()->isLayoutInline()) { 729 if (layoutObject()->isInline() && layoutObject()->isLayoutInline()) {
729 LayoutInline* inlineFlow = toLayoutInline(layoutObject()); 730 LayoutInline* inlineFlow = toLayoutInline(layoutObject());
730 IntRect lineBox = inlineFlow->linesBoundingBox(); 731 IntRect lineBox = inlineFlow->linesBoundingBox();
731 m_size = lineBox.size(); 732 m_size = lineBox.size();
732 inlineBoundingBoxOffset = lineBox.location(); 733 inlineBoundingBoxOffset = lineBox.location();
733 localPoint.moveBy(inlineBoundingBoxOffset); 734 localPoint.moveBy(inlineBoundingBoxOffset);
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764 765
765 if (containingLayer->layoutObject()->isInFlowPositioned() && containingL ayer->layoutObject()->isLayoutInline()) { 766 if (containingLayer->layoutObject()->isInFlowPositioned() && containingL ayer->layoutObject()->isLayoutInline()) {
766 LayoutSize offset = toLayoutInline(containingLayer->layoutObject())- >offsetForInFlowPositionedInline(*toLayoutBox(layoutObject())); 767 LayoutSize offset = toLayoutInline(containingLayer->layoutObject())- >offsetForInFlowPositionedInline(*toLayoutBox(layoutObject()));
767 localPoint += offset; 768 localPoint += offset;
768 } 769 }
769 } else if (parent() && parent()->layoutObject()->hasOverflowClip()) { 770 } else if (parent() && parent()->layoutObject()->hasOverflowClip()) {
770 IntSize scrollOffset = parent()->layoutBox()->scrolledContentOffset(); 771 IntSize scrollOffset = parent()->layoutBox()->scrolledContentOffset();
771 localPoint -= scrollOffset; 772 localPoint -= scrollOffset;
772 } 773 }
773 774
774 bool positionOrOffsetChanged = false;
775 if (layoutObject()->isInFlowPositioned()) { 775 if (layoutObject()->isInFlowPositioned()) {
776 LayoutSize newOffset = layoutObject()->offsetForInFlowPosition(); 776 LayoutSize newOffset = layoutObject()->offsetForInFlowPosition();
777 positionOrOffsetChanged = newOffset != m_offsetForInFlowPosition;
778 m_offsetForInFlowPosition = newOffset; 777 m_offsetForInFlowPosition = newOffset;
779 localPoint.move(m_offsetForInFlowPosition); 778 localPoint.move(m_offsetForInFlowPosition);
780 } else { 779 } else {
781 m_offsetForInFlowPosition = LayoutSize(); 780 m_offsetForInFlowPosition = LayoutSize();
782 } 781 }
783 782
784 // FIXME: We'd really like to just get rid of the concept of a layer rectang le and rely on the layoutObjects. 783 // FIXME: We'd really like to just get rid of the concept of a layer rectang le and rely on the layoutObjects.
785 localPoint.moveBy(-inlineBoundingBoxOffset); 784 localPoint.moveBy(-inlineBoundingBoxOffset);
786 785
787 if (m_location != localPoint) { 786 if (m_location != localPoint) {
788 positionOrOffsetChanged = true;
789 setNeedsRepaint(); 787 setNeedsRepaint();
790 } 788 }
791 m_location = localPoint; 789 m_location = localPoint;
792 790
793 #if ENABLE(ASSERT) 791 #if ENABLE(ASSERT)
794 m_needsPositionUpdate = false; 792 m_needsPositionUpdate = false;
795 #endif 793 #endif
796 return positionOrOffsetChanged;
797 } 794 }
798 795
799 TransformationMatrix PaintLayer::perspectiveTransform() const 796 TransformationMatrix PaintLayer::perspectiveTransform() const
800 { 797 {
801 if (!layoutObject()->hasTransformRelatedProperty()) 798 if (!layoutObject()->hasTransformRelatedProperty())
802 return TransformationMatrix(); 799 return TransformationMatrix();
803 800
804 const ComputedStyle& style = layoutObject()->styleRef(); 801 const ComputedStyle& style = layoutObject()->styleRef();
805 if (!style.hasPerspective()) 802 if (!style.hasPerspective())
806 return TransformationMatrix(); 803 return TransformationMatrix();
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2832 2829
2833 void showLayerTree(const blink::LayoutObject* layoutObject) 2830 void showLayerTree(const blink::LayoutObject* layoutObject)
2834 { 2831 {
2835 if (!layoutObject) { 2832 if (!layoutObject) {
2836 fprintf(stderr, "Cannot showLayerTree. Root is (nil)\n"); 2833 fprintf(stderr, "Cannot showLayerTree. Root is (nil)\n");
2837 return; 2834 return;
2838 } 2835 }
2839 showLayerTree(layoutObject->enclosingLayer()); 2836 showLayerTree(layoutObject->enclosingLayer());
2840 } 2837 }
2841 #endif 2838 #endif
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