Index: Source/core/paint/SVGClipPainter.h |
diff --git a/Source/core/paint/SVGClipPainter.h b/Source/core/paint/SVGClipPainter.h |
index ec98b74c00a5afbe96652786d97e93df3fed14ea..5543bf7e546af96c373f75a1d563def7f54660df 100644 |
--- a/Source/core/paint/SVGClipPainter.h |
+++ b/Source/core/paint/SVGClipPainter.h |
@@ -10,7 +10,6 @@ |
namespace blink { |
-class AffineTransform; |
class GraphicsContext; |
class LayoutObject; |
class LayoutSVGResourceClipper; |
@@ -28,13 +27,8 @@ public: |
// FIXME: Filters are also stateful resources that could benefit from having their state managed |
// on the caller stack instead of the current hashmap. We should look at refactoring these |
// into a general interface that can be shared. |
- bool applyStatefulResource(const LayoutObject&, GraphicsContext*, ClipperState&); |
- void postApplyStatefulResource(const LayoutObject&, GraphicsContext*, ClipperState&); |
- |
- // clipPath can be clipped too, but don't have a boundingBox or paintInvalidationRect. So we can't call |
- // applyResource directly and use the rects from the object, since they are empty for LayoutSVGResources |
- // FIXME: We made applyClippingToContext public because we cannot call applyResource on HTML elements (it asserts on LayoutObject::objectBoundingBox) |
- bool applyClippingToContext(const LayoutObject&, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperState&); |
+ bool prepareEffect(const LayoutObject&, const FloatRect&, const FloatRect&, GraphicsContext*, ClipperState&); |
+ void finishEffect(const LayoutObject&, GraphicsContext*, ClipperState&); |
private: |
void drawClipMaskContent(GraphicsContext*, const LayoutObject&, const FloatRect& targetBoundingBox, const FloatRect& targetPaintInvalidationRect); |