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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/input/web_input_event_builders_android.h
" | 5 #include "content/browser/renderer_host/input/web_input_event_builders_android.h
" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "content/browser/renderer_host/input/motion_event_android.h" | 8 #include "content/browser/renderer_host/input/motion_event_android.h" |
9 #include "content/browser/renderer_host/input/web_input_event_util.h" | 9 #include "content/browser/renderer_host/input/web_input_event_util.h" |
10 #include "content/browser/renderer_host/input/web_input_event_util_posix.h" | |
11 #include "ui/events/keycodes/dom/dom_code.h" | 10 #include "ui/events/keycodes/dom/dom_code.h" |
12 #include "ui/events/keycodes/dom/keycode_converter.h" | 11 #include "ui/events/keycodes/dom/keycode_converter.h" |
| 12 #include "ui/events/keycodes/keyboard_code_conversion.h" |
13 #include "ui/events/keycodes/keyboard_code_conversion_android.h" | 13 #include "ui/events/keycodes/keyboard_code_conversion_android.h" |
14 #include "ui/events/keycodes/keyboard_codes_posix.h" | 14 #include "ui/events/keycodes/keyboard_codes_posix.h" |
15 | 15 |
16 using blink::WebInputEvent; | 16 using blink::WebInputEvent; |
17 using blink::WebKeyboardEvent; | 17 using blink::WebKeyboardEvent; |
18 using blink::WebGestureEvent; | 18 using blink::WebGestureEvent; |
19 using blink::WebMouseEvent; | 19 using blink::WebMouseEvent; |
20 using blink::WebMouseWheelEvent; | 20 using blink::WebMouseWheelEvent; |
21 using blink::WebTouchEvent; | 21 using blink::WebTouchEvent; |
22 using blink::WebTouchPoint; | 22 using blink::WebTouchPoint; |
23 | 23 |
24 namespace content { | 24 namespace content { |
25 | 25 |
26 WebKeyboardEvent WebKeyboardEventBuilder::Build(WebInputEvent::Type type, | 26 WebKeyboardEvent WebKeyboardEventBuilder::Build(WebInputEvent::Type type, |
27 int modifiers, | 27 int modifiers, |
28 double time_sec, | 28 double time_sec, |
29 int keycode, | 29 int keycode, |
30 int scancode, | 30 int scancode, |
31 int unicode_character, | 31 int unicode_character, |
32 bool is_system_key) { | 32 bool is_system_key) { |
33 DCHECK(WebInputEvent::isKeyboardEventType(type)); | 33 DCHECK(WebInputEvent::isKeyboardEventType(type)); |
34 WebKeyboardEvent result; | 34 WebKeyboardEvent result; |
35 | 35 |
36 ui::DomCode dom_code = ui::DomCode::NONE; | 36 ui::DomCode dom_code = ui::DomCode::NONE; |
37 if (scancode != 0) | 37 if (scancode != 0) |
38 dom_code = ui::KeycodeConverter::NativeKeycodeToDomCode(scancode); | 38 dom_code = ui::KeycodeConverter::NativeKeycodeToDomCode(scancode); |
39 result.type = type; | 39 result.type = type; |
40 result.modifiers = modifiers; | 40 result.modifiers = modifiers; |
41 result.timeStampSeconds = time_sec; | 41 result.timeStampSeconds = time_sec; |
42 ui::KeyboardCode windows_key_code = | 42 result.windowsKeyCode = ui::LocatedToNonLocatedKeyboardCode( |
43 ui::KeyboardCodeFromAndroidKeyCode(keycode); | 43 ui::KeyboardCodeFromAndroidKeyCode(keycode)); |
44 UpdateWindowsKeyCodeAndKeyIdentifier(&result, windows_key_code); | 44 result.modifiers |= DomCodeToWebInputEventModifiers(dom_code); |
45 result.modifiers |= GetLocationModifiersFromWindowsKeyCode(windows_key_code); | |
46 result.nativeKeyCode = keycode; | 45 result.nativeKeyCode = keycode; |
47 result.domCode = static_cast<int>(dom_code); | 46 result.domCode = static_cast<int>(dom_code); |
48 result.unmodifiedText[0] = unicode_character; | 47 result.unmodifiedText[0] = unicode_character; |
49 if (result.windowsKeyCode == ui::VKEY_RETURN) { | 48 if (result.windowsKeyCode == ui::VKEY_RETURN) { |
50 // This is the same behavior as GTK: | 49 // This is the same behavior as GTK: |
51 // We need to treat the enter key as a key press of character \r. This | 50 // We need to treat the enter key as a key press of character \r. This |
52 // is apparently just how webkit handles it and what it expects. | 51 // is apparently just how webkit handles it and what it expects. |
53 result.unmodifiedText[0] = '\r'; | 52 result.unmodifiedText[0] = '\r'; |
54 } | 53 } |
55 result.text[0] = result.unmodifiedText[0]; | 54 result.text[0] = result.unmodifiedText[0]; |
56 result.isSystemKey = is_system_key; | 55 result.isSystemKey = is_system_key; |
| 56 result.setKeyIdentifierFromWindowsKeyCode(); |
57 | 57 |
58 return result; | 58 return result; |
59 } | 59 } |
60 | 60 |
61 WebMouseEvent WebMouseEventBuilder::Build(blink::WebInputEvent::Type type, | 61 WebMouseEvent WebMouseEventBuilder::Build(blink::WebInputEvent::Type type, |
62 WebMouseEvent::Button button, | 62 WebMouseEvent::Button button, |
63 double time_sec, | 63 double time_sec, |
64 int window_x, | 64 int window_x, |
65 int window_y, | 65 int window_y, |
66 int modifiers, | 66 int modifiers, |
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119 result.type = type; | 119 result.type = type; |
120 result.x = x; | 120 result.x = x; |
121 result.y = y; | 121 result.y = y; |
122 result.timeStampSeconds = time_sec; | 122 result.timeStampSeconds = time_sec; |
123 result.sourceDevice = blink::WebGestureDeviceTouchscreen; | 123 result.sourceDevice = blink::WebGestureDeviceTouchscreen; |
124 | 124 |
125 return result; | 125 return result; |
126 } | 126 } |
127 | 127 |
128 } // namespace content | 128 } // namespace content |
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