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Unified Diff: src/deoptimizer.cc

Issue 130803009: Revert "Captured arguments object materialization" (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 11 months ago
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Index: src/deoptimizer.cc
diff --git a/src/deoptimizer.cc b/src/deoptimizer.cc
index 6d0ee47fbfff40958f44b500733cc00b5ce0f41f..9e7e113ed9a9ef2b5010ddeafe23c6742c85216c 100644
--- a/src/deoptimizer.cc
+++ b/src/deoptimizer.cc
@@ -773,11 +773,6 @@ void Deoptimizer::DoComputeOutputFrames() {
}
output_count_ = count;
- Register fp_reg = JavaScriptFrame::fp_register();
- stack_fp_ = reinterpret_cast<Address>(
- input_->GetRegister(fp_reg.code()) +
- has_alignment_padding_ * kPointerSize);
-
// Translate each output frame.
for (int i = 0; i < count; ++i) {
// Read the ast node id, function, and frame height for this output frame.
@@ -1782,24 +1777,14 @@ Handle<Object> Deoptimizer::MaterializeNextHeapObject() {
// Reuse the HeapNumber value directly as it is already properly
// tagged and skip materializing the HeapNumber explicitly.
Handle<Object> object = MaterializeNextValue();
- if (object_index < prev_materialized_count_) {
- materialized_objects_->Add(Handle<Object>(
- previously_materialized_objects_->get(object_index), isolate_));
- } else {
- materialized_objects_->Add(object);
- }
+ materialized_objects_->Add(object);
materialization_value_index_ += kDoubleSize / kPointerSize - 1;
break;
}
case JS_OBJECT_TYPE: {
Handle<JSObject> object =
isolate_->factory()->NewJSObjectFromMap(map, NOT_TENURED, false);
- if (object_index < prev_materialized_count_) {
- materialized_objects_->Add(Handle<Object>(
- previously_materialized_objects_->get(object_index), isolate_));
- } else {
- materialized_objects_->Add(object);
- }
+ materialized_objects_->Add(object);
Handle<Object> properties = MaterializeNextValue();
Handle<Object> elements = MaterializeNextValue();
object->set_properties(FixedArray::cast(*properties));
@@ -1813,12 +1798,7 @@ Handle<Object> Deoptimizer::MaterializeNextHeapObject() {
case JS_ARRAY_TYPE: {
Handle<JSArray> object =
isolate_->factory()->NewJSArray(0, map->elements_kind());
- if (object_index < prev_materialized_count_) {
- materialized_objects_->Add(Handle<Object>(
- previously_materialized_objects_->get(object_index), isolate_));
- } else {
- materialized_objects_->Add(object);
- }
+ materialized_objects_->Add(object);
Handle<Object> properties = MaterializeNextValue();
Handle<Object> elements = MaterializeNextValue();
Handle<Object> length = MaterializeNextValue();
@@ -1851,12 +1831,6 @@ Handle<Object> Deoptimizer::MaterializeNextValue() {
void Deoptimizer::MaterializeHeapObjects(JavaScriptFrameIterator* it) {
ASSERT_NE(DEBUGGER, bailout_type_);
- MaterializedObjectStore* materialized_store =
- isolate_->materialized_object_store();
- previously_materialized_objects_ = materialized_store->Get(stack_fp_);
- prev_materialized_count_ = previously_materialized_objects_.is_null() ?
- 0 : previously_materialized_objects_->length();
-
// Walk all JavaScript output frames with the given frame iterator.
for (int frame_index = 0; frame_index < jsframe_count(); ++frame_index) {
if (frame_index != 0) it->Advance();
@@ -1946,10 +1920,6 @@ void Deoptimizer::MaterializeHeapObjects(JavaScriptFrameIterator* it) {
ASSERT(materialization_object_index_ == materialized_objects_->length());
ASSERT(materialization_value_index_ == materialized_values_->length());
}
-
- if (prev_materialized_count_ > 0) {
- materialized_store->Remove(stack_fp_);
- }
}
@@ -2978,11 +2948,12 @@ const char* Translation::StringFor(Opcode opcode) {
// We can't intermix stack decoding and allocations because
// deoptimization infrastracture is not GC safe.
// Thus we build a temporary structure in malloced space.
-SlotRef SlotRefValueBuilder::ComputeSlotForNextArgument(
- Translation::Opcode opcode,
- TranslationIterator* iterator,
- DeoptimizationInputData* data,
- JavaScriptFrame* frame) {
+SlotRef SlotRef::ComputeSlotForNextArgument(TranslationIterator* iterator,
+ DeoptimizationInputData* data,
+ JavaScriptFrame* frame) {
+ Translation::Opcode opcode =
+ static_cast<Translation::Opcode>(iterator->Next());
+
switch (opcode) {
case Translation::BEGIN:
case Translation::JS_FRAME:
@@ -2993,18 +2964,12 @@ SlotRef SlotRefValueBuilder::ComputeSlotForNextArgument(
// Peeled off before getting here.
break;
- case Translation::DUPLICATED_OBJECT: {
- return SlotRef::NewDuplicateObject(iterator->Next());
- }
-
+ case Translation::DUPLICATED_OBJECT:
case Translation::ARGUMENTS_OBJECT:
+ case Translation::CAPTURED_OBJECT:
// This can be only emitted for local slots not for argument slots.
break;
- case Translation::CAPTURED_OBJECT: {
- return SlotRef::NewDeferredObject(iterator->Next());
- }
-
case Translation::REGISTER:
case Translation::INT32_REGISTER:
case Translation::UINT32_REGISTER:
@@ -3054,12 +3019,28 @@ SlotRef SlotRefValueBuilder::ComputeSlotForNextArgument(
}
-SlotRefValueBuilder::SlotRefValueBuilder(JavaScriptFrame* frame,
- int inlined_jsframe_index,
- int formal_parameter_count)
- : current_slot_(0), args_length_(-1), first_slot_index_(-1) {
- DisallowHeapAllocation no_gc;
+void SlotRef::ComputeSlotsForArguments(Vector<SlotRef>* args_slots,
+ TranslationIterator* it,
+ DeoptimizationInputData* data,
+ JavaScriptFrame* frame) {
+ // Process the translation commands for the arguments.
+
+ // Skip the translation command for the receiver.
+ it->Skip(Translation::NumberOfOperandsFor(
+ static_cast<Translation::Opcode>(it->Next())));
+
+ // Compute slots for arguments.
+ for (int i = 0; i < args_slots->length(); ++i) {
+ (*args_slots)[i] = ComputeSlotForNextArgument(it, data, frame);
+ }
+}
+
+Vector<SlotRef> SlotRef::ComputeSlotMappingForArguments(
+ JavaScriptFrame* frame,
+ int inlined_jsframe_index,
+ int formal_parameter_count) {
+ DisallowHeapAllocation no_gc;
int deopt_index = Safepoint::kNoDeoptimizationIndex;
DeoptimizationInputData* data =
static_cast<OptimizedFrame*>(frame)->GetDeoptimizationData(&deopt_index);
@@ -3068,18 +3049,12 @@ SlotRefValueBuilder::SlotRefValueBuilder(JavaScriptFrame* frame,
Translation::Opcode opcode = static_cast<Translation::Opcode>(it.Next());
ASSERT(opcode == Translation::BEGIN);
it.Next(); // Drop frame count.
-
- stack_frame_id_ = frame->fp();
-
int jsframe_count = it.Next();
USE(jsframe_count);
ASSERT(jsframe_count > inlined_jsframe_index);
int jsframes_to_skip = inlined_jsframe_index;
- int number_of_slots = -1; // Number of slots inside our frame (yet unknown)
- bool should_deopt = false;
- while (number_of_slots != 0) {
+ while (true) {
opcode = static_cast<Translation::Opcode>(it.Next());
- bool processed = false;
if (opcode == Translation::ARGUMENTS_ADAPTOR_FRAME) {
if (jsframes_to_skip == 0) {
ASSERT(Translation::NumberOfOperandsFor(opcode) == 2);
@@ -3087,336 +3062,36 @@ SlotRefValueBuilder::SlotRefValueBuilder(JavaScriptFrame* frame,
it.Skip(1); // literal id
int height = it.Next();
- // Skip the translation command for the receiver.
- it.Skip(Translation::NumberOfOperandsFor(
- static_cast<Translation::Opcode>(it.Next())));
-
// We reached the arguments adaptor frame corresponding to the
// inlined function in question. Number of arguments is height - 1.
- first_slot_index_ = slot_refs_.length();
- args_length_ = height - 1;
- number_of_slots = height - 1;
- processed = true;
+ Vector<SlotRef> args_slots =
+ Vector<SlotRef>::New(height - 1); // Minus receiver.
+ ComputeSlotsForArguments(&args_slots, &it, data, frame);
+ return args_slots;
}
} else if (opcode == Translation::JS_FRAME) {
if (jsframes_to_skip == 0) {
// Skip over operands to advance to the next opcode.
it.Skip(Translation::NumberOfOperandsFor(opcode));
- // Skip the translation command for the receiver.
- it.Skip(Translation::NumberOfOperandsFor(
- static_cast<Translation::Opcode>(it.Next())));
-
// We reached the frame corresponding to the inlined function
// in question. Process the translation commands for the
// arguments. Number of arguments is equal to the number of
// format parameter count.
- first_slot_index_ = slot_refs_.length();
- args_length_ = formal_parameter_count;
- number_of_slots = formal_parameter_count;
- processed = true;
+ Vector<SlotRef> args_slots =
+ Vector<SlotRef>::New(formal_parameter_count);
+ ComputeSlotsForArguments(&args_slots, &it, data, frame);
+ return args_slots;
}
jsframes_to_skip--;
- } else if (opcode != Translation::BEGIN &&
- opcode != Translation::CONSTRUCT_STUB_FRAME) {
- slot_refs_.Add(ComputeSlotForNextArgument(opcode, &it, data, frame));
-
- if (first_slot_index_ >= 0) {
- // We have found the beginning of our frame -> make sure we count
- // the nested slots of captured objects
- number_of_slots--;
- SlotRef& slot = slot_refs_.last();
- if (slot.Representation() == SlotRef::DEFERRED_OBJECT) {
- number_of_slots += slot.DeferredObjectLength();
- }
- if (slot.Representation() == SlotRef::DEFERRED_OBJECT ||
- slot.Representation() == SlotRef::DUPLICATE_OBJECT) {
- should_deopt = true;
- }
- }
-
- processed = true;
- }
- if (!processed) {
- // Skip over operands to advance to the next opcode.
- it.Skip(Translation::NumberOfOperandsFor(opcode));
- }
- }
- if (should_deopt) {
- List<JSFunction*> functions(2);
- frame->GetFunctions(&functions);
- Deoptimizer::DeoptimizeFunction(functions[0]);
- }
-}
-
-
-Handle<Object> SlotRef::GetValue(Isolate* isolate) {
- switch (representation_) {
- case TAGGED:
- return Handle<Object>(Memory::Object_at(addr_), isolate);
-
- case INT32: {
- int value = Memory::int32_at(addr_);
- if (Smi::IsValid(value)) {
- return Handle<Object>(Smi::FromInt(value), isolate);
- } else {
- return isolate->factory()->NewNumberFromInt(value);
- }
- }
-
- case UINT32: {
- uint32_t value = Memory::uint32_at(addr_);
- if (value <= static_cast<uint32_t>(Smi::kMaxValue)) {
- return Handle<Object>(Smi::FromInt(static_cast<int>(value)), isolate);
- } else {
- return isolate->factory()->NewNumber(static_cast<double>(value));
- }
- }
-
- case DOUBLE: {
- double value = read_double_value(addr_);
- return isolate->factory()->NewNumber(value);
}
- case LITERAL:
- return literal_;
-
- default:
- UNREACHABLE();
- return Handle<Object>::null();
- }
-}
-
-
-void SlotRefValueBuilder::Prepare(Isolate* isolate) {
- MaterializedObjectStore* materialized_store =
- isolate->materialized_object_store();
- previously_materialized_objects_ = materialized_store->Get(stack_frame_id_);
- prev_materialized_count_ = previously_materialized_objects_.is_null()
- ? 0 : previously_materialized_objects_->length();
-
- // Skip any materialized objects of the inlined "parent" frames.
- // (Note that we still need to materialize them because they might be
- // referred to as duplicated objects.)
- while (current_slot_ < first_slot_index_) {
- GetNext(isolate, 0);
- }
- ASSERT(current_slot_ == first_slot_index_);
-}
-
-
-Handle<Object> SlotRefValueBuilder::GetPreviouslyMaterialized(
- Isolate* isolate, int length) {
- int object_index = materialized_objects_.length();
- Handle<Object> return_value = Handle<Object>(
- previously_materialized_objects_->get(object_index), isolate);
- materialized_objects_.Add(return_value);
-
- // Now need to skip all nested objects (and possibly read them from
- // the materialization store, too)
- for (int i = 0; i < length; i++) {
- SlotRef& slot = slot_refs_[current_slot_];
- current_slot_++;
-
- // For nested deferred objects, we need to read its properties
- if (slot.Representation() == SlotRef::DEFERRED_OBJECT) {
- length += slot.DeferredObjectLength();
- }
-
- // For nested deferred and duplicate objects, we need to put them into
- // our materialization array
- if (slot.Representation() == SlotRef::DEFERRED_OBJECT ||
- slot.Representation() == SlotRef::DUPLICATE_OBJECT) {
- int nested_object_index = materialized_objects_.length();
- Handle<Object> nested_object = Handle<Object>(
- previously_materialized_objects_->get(nested_object_index),
- isolate);
- materialized_objects_.Add(nested_object);
- }
- }
-
- return return_value;
-}
-
-
-Handle<Object> SlotRefValueBuilder::GetNext(Isolate* isolate, int lvl) {
- SlotRef& slot = slot_refs_[current_slot_];
- current_slot_++;
- switch (slot.Representation()) {
- case SlotRef::TAGGED:
- case SlotRef::INT32:
- case SlotRef::UINT32:
- case SlotRef::DOUBLE:
- case SlotRef::LITERAL: {
- return slot.GetValue(isolate);
- }
- case SlotRef::DEFERRED_OBJECT: {
- int length = slot.DeferredObjectLength();
- ASSERT(slot_refs_[current_slot_].Representation() == SlotRef::LITERAL ||
- slot_refs_[current_slot_].Representation() == SlotRef::TAGGED);
-
- int object_index = materialized_objects_.length();
- if (object_index < prev_materialized_count_) {
- return GetPreviouslyMaterialized(isolate, length);
- }
-
- Handle<Object> map_object = slot_refs_[current_slot_].GetValue(isolate);
- Handle<Map> map = Map::GeneralizeAllFieldRepresentations(
- Handle<Map>::cast(map_object), Representation::Tagged());
- current_slot_++;
- // TODO(jarin) this should be unified with the code in
- // Deoptimizer::MaterializeNextHeapObject()
- switch (map->instance_type()) {
- case HEAP_NUMBER_TYPE: {
- // Reuse the HeapNumber value directly as it is already properly
- // tagged and skip materializing the HeapNumber explicitly.
- Handle<Object> object = GetNext(isolate, lvl + 1);
- materialized_objects_.Add(object);
- return object;
- }
- case JS_OBJECT_TYPE: {
- Handle<JSObject> object =
- isolate->factory()->NewJSObjectFromMap(map, NOT_TENURED, false);
- materialized_objects_.Add(object);
- Handle<Object> properties = GetNext(isolate, lvl + 1);
- Handle<Object> elements = GetNext(isolate, lvl + 1);
- object->set_properties(FixedArray::cast(*properties));
- object->set_elements(FixedArrayBase::cast(*elements));
- for (int i = 0; i < length - 3; ++i) {
- Handle<Object> value = GetNext(isolate, lvl + 1);
- object->FastPropertyAtPut(i, *value);
- }
- return object;
- }
- case JS_ARRAY_TYPE: {
- Handle<JSArray> object =
- isolate->factory()->NewJSArray(0, map->elements_kind());
- materialized_objects_.Add(object);
- Handle<Object> properties = GetNext(isolate, lvl + 1);
- Handle<Object> elements = GetNext(isolate, lvl + 1);
- Handle<Object> length = GetNext(isolate, lvl + 1);
- object->set_properties(FixedArray::cast(*properties));
- object->set_elements(FixedArrayBase::cast(*elements));
- object->set_length(*length);
- return object;
- }
- default:
- PrintF(stderr,
- "[couldn't handle instance type %d]\n", map->instance_type());
- UNREACHABLE();
- break;
- }
- UNREACHABLE();
- }
-
- case SlotRef::DUPLICATE_OBJECT: {
- int object_index = slot.DuplicateObjectId();
- Handle<Object> object = materialized_objects_[object_index];
- materialized_objects_.Add(object);
- return object;
- }
- default:
- UNREACHABLE();
- break;
+ // Skip over operands to advance to the next opcode.
+ it.Skip(Translation::NumberOfOperandsFor(opcode));
}
UNREACHABLE();
- return Handle<Object>::null();
-}
-
-
-void SlotRefValueBuilder::Finish(Isolate* isolate) {
- // We should have processed all slot
- ASSERT(slot_refs_.length() == current_slot_);
-
- if (materialized_objects_.length() > prev_materialized_count_) {
- // We have materialized some new objects, so we have to store them
- // to prevent duplicate materialization
- Handle<FixedArray> array = isolate->factory()->NewFixedArray(
- materialized_objects_.length());
- for (int i = 0; i < materialized_objects_.length(); i++) {
- array->set(i, *(materialized_objects_.at(i)));
- }
- isolate->materialized_object_store()->Set(stack_frame_id_, array);
- }
-}
-
-
-Handle<FixedArray> MaterializedObjectStore::Get(Address fp) {
- int index = StackIdToIndex(fp);
- if (index == -1) {
- return Handle<FixedArray>::null();
- }
- Handle<FixedArray> array = GetStackEntries();
- ASSERT(array->length() > index);
- return Handle<FixedArray>::cast(Handle<Object>(array->get(index),
- isolate()));
-}
-
-
-void MaterializedObjectStore::Set(Address fp,
- Handle<FixedArray> materialized_objects) {
- int index = StackIdToIndex(fp);
- if (index == -1) {
- index = frame_fps_.length();
- frame_fps_.Add(fp);
- }
-
- Handle<FixedArray> array = EnsureStackEntries(index + 1);
- array->set(index, *materialized_objects);
-}
-
-
-void MaterializedObjectStore::Remove(Address fp) {
- int index = StackIdToIndex(fp);
- ASSERT(index >= 0);
-
- frame_fps_.Remove(index);
- Handle<FixedArray> array = GetStackEntries();
- ASSERT(array->length() > index);
- for (int i = index; i < frame_fps_.length(); i++) {
- array->set(i, array->get(i + 1));
- }
- array->set(frame_fps_.length(), isolate()->heap()->undefined_value());
-}
-
-
-int MaterializedObjectStore::StackIdToIndex(Address fp) {
- for (int i = 0; i < frame_fps_.length(); i++) {
- if (frame_fps_[i] == fp) {
- return i;
- }
- }
- return -1;
-}
-
-
-Handle<FixedArray> MaterializedObjectStore::GetStackEntries() {
- return Handle<FixedArray>(isolate()->heap()->materialized_objects());
-}
-
-
-Handle<FixedArray> MaterializedObjectStore::EnsureStackEntries(int length) {
- Handle<FixedArray> array = GetStackEntries();
- if (array->length() >= length) {
- return array;
- }
-
- int new_length = length > 10 ? length : 10;
- if (new_length < 2 * array->length()) {
- new_length = 2 * array->length();
- }
-
- Handle<FixedArray> new_array =
- isolate()->factory()->NewFixedArray(new_length, TENURED);
- for (int i = 0; i < array->length(); i++) {
- new_array->set(i, array->get(i));
- }
- for (int i = array->length(); i < length; i++) {
- new_array->set(i, isolate()->heap()->undefined_value());
- }
- isolate()->heap()->public_set_materialized_objects(*new_array);
- return new_array;
+ return Vector<SlotRef>();
}
#ifdef ENABLE_DEBUGGER_SUPPORT
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