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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/ast.h" | 5 #include "src/ast.h" |
6 | 6 |
7 #include <cmath> // For isfinite. | 7 #include <cmath> // For isfinite. |
8 #include "src/builtins.h" | 8 #include "src/builtins.h" |
9 #include "src/code-stubs.h" | 9 #include "src/code-stubs.h" |
10 #include "src/contexts.h" | 10 #include "src/contexts.h" |
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439 uint32_t elements = 0; | 439 uint32_t elements = 0; |
440 for (int i = 0; i < properties()->length(); i++) { | 440 for (int i = 0; i < properties()->length(); i++) { |
441 ObjectLiteral::Property* property = properties()->at(i); | 441 ObjectLiteral::Property* property = properties()->at(i); |
442 if (!IsBoilerplateProperty(property)) { | 442 if (!IsBoilerplateProperty(property)) { |
443 is_simple = false; | 443 is_simple = false; |
444 continue; | 444 continue; |
445 } | 445 } |
446 | 446 |
447 if (position == boilerplate_properties_ * 2) { | 447 if (position == boilerplate_properties_ * 2) { |
448 DCHECK(property->is_computed_name()); | 448 DCHECK(property->is_computed_name()); |
| 449 is_simple = false; |
449 break; | 450 break; |
450 } | 451 } |
451 DCHECK(!property->is_computed_name()); | 452 DCHECK(!property->is_computed_name()); |
452 | 453 |
453 MaterializedLiteral* m_literal = property->value()->AsMaterializedLiteral(); | 454 MaterializedLiteral* m_literal = property->value()->AsMaterializedLiteral(); |
454 if (m_literal != NULL) { | 455 if (m_literal != NULL) { |
455 m_literal->BuildConstants(isolate); | 456 m_literal->BuildConstants(isolate); |
456 if (m_literal->depth() >= depth_acc) depth_acc = m_literal->depth() + 1; | 457 if (m_literal->depth() >= depth_acc) depth_acc = m_literal->depth() + 1; |
457 } | 458 } |
458 | 459 |
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1150 bool Literal::Match(void* literal1, void* literal2) { | 1151 bool Literal::Match(void* literal1, void* literal2) { |
1151 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); | 1152 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); |
1152 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); | 1153 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); |
1153 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || | 1154 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || |
1154 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); | 1155 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); |
1155 } | 1156 } |
1156 | 1157 |
1157 | 1158 |
1158 } // namespace internal | 1159 } // namespace internal |
1159 } // namespace v8 | 1160 } // namespace v8 |
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