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Unified Diff: Source/core/layout/LayoutObject.h

Issue 1307653004: Add some better documentation to LayoutObject (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Addressed the review comments. Created 5 years, 4 months ago
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Index: Source/core/layout/LayoutObject.h
diff --git a/Source/core/layout/LayoutObject.h b/Source/core/layout/LayoutObject.h
index 06e8d0270fba1af8f836169364b4e2f30ebf0d3b..19c53afe00e98b0d5b4c54241b40094690bda2aa 100644
--- a/Source/core/layout/LayoutObject.h
+++ b/Source/core/layout/LayoutObject.h
@@ -115,7 +115,30 @@ typedef WTF::HashMap<const DeprecatedPaintLayer*, Vector<LayoutRect>> LayerHitTe
const int showTreeCharacterOffset = 39;
#endif
-// Base class for all layout tree objects.
+// LayoutObject is the base class for all layout tree objects.
+//
+// LayoutObjects form a tree structure that is a close mapping of the DOM tree.
+// The root of the LayoutObject tree is the LayoutView, which is the LayoutObject associated
+// with the Document.
+//
+// Some LayoutObjects don't have an associated Node and are called "anonymous" (see the constructor
+// below). Anonymous LayoutObjects exists for several purposes but are usually required by CSS. A
+// good example is anonymous table parts (http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes).
+// Also some Node don't have an associated LayoutObjects e.g. if display: none is set. For more
+// detail, see LayoutObject::createObject that creates the right LayoutObject based on the style.
+//
+// Because the SVG and CSS classes both inherit from this object, functions can belong to either
+// realm and sometimes to both.
+//
+// The purpose of the layout tree is to do layout (aka reflow) and store its results for painting and
+// hit-testing.
+// Layout is the process of sizing and positioning Nodes on the page. In Blink, layouts always start
+// from a relayout boundary (see objectIsRelayoutBoundary in LayoutObject.cpp). As such, we need to mark
+// the ancestors all the way to the enclosing relayout boundary in order to do a correct layout.
+//
+// Due to the high cost of layout, a lot of effort is done to avoid doing full layouts of nodes.
+// This is why there are several types of layout available to bypass the complex operations. See the
+// comments on the layout booleans in LayoutObjectBitfields below about the different layouts.
class CORE_EXPORT LayoutObject : public ImageResourceClient {
friend class LayoutBlock;
friend class LayoutBlockFlow;
@@ -668,6 +691,11 @@ public:
// Subclasses must reimplement this method to compute the size and position
// of this object and all its descendants.
+ //
+ // By default, layout only lays out the children that are marked for layout.
+ // In some cases, layout has to force laying out more children. An example is
+ // when the width of the LayoutObject changes as this impacts children with
+ // 'width' set to auto.
virtual void layout() = 0;
virtual bool updateImageLoadingPriorities() { return false; }
void setHasPendingResourceUpdate(bool hasPendingResourceUpdate) { m_bitfields.setHasPendingResourceUpdate(hasPendingResourceUpdate); }
@@ -1275,16 +1303,16 @@ private:
public:
LayoutObjectBitfields(Node* node)
: m_selfNeedsLayout(false)
- , m_shouldInvalidateOverflowForPaint(false)
- , m_childShouldCheckForPaintInvalidation(false)
- , m_mayNeedPaintInvalidation(false)
- , m_shouldInvalidateSelection(false)
- , m_neededLayoutBecauseOfChildren(false)
, m_needsPositionedMovementLayout(false)
, m_normalChildNeedsLayout(false)
, m_posChildNeedsLayout(false)
, m_needsSimplifiedNormalFlowLayout(false)
, m_preferredLogicalWidthsDirty(false)
+ , m_shouldInvalidateOverflowForPaint(false)
+ , m_childShouldCheckForPaintInvalidation(false)
+ , m_mayNeedPaintInvalidation(false)
+ , m_shouldInvalidateSelection(false)
+ , m_neededLayoutBecauseOfChildren(false)
, m_floating(false)
, m_selfNeedsOverflowRecalcAfterStyleChange(false)
, m_childNeedsOverflowRecalcAfterStyleChange(false)
@@ -1319,21 +1347,69 @@ private:
}
// 32 bits have been used in the first word, and 16 in the second.
+
+ // Self needs layout means that this layout object is marked for a full layout.
+ // This is the default layout but it is expensive as it recomputes everything.
+ // For CSS boxes, this includes the width (laying out the line boxes again), the margins
+ // (due to block collapsing margins), the positions, the height and the potential overflow.
ADD_BOOLEAN_BITFIELD(selfNeedsLayout, SelfNeedsLayout);
- ADD_BOOLEAN_BITFIELD(shouldInvalidateOverflowForPaint, ShouldInvalidateOverflowForPaint); // TODO(wangxianzhu): Remove for slimming paint v2.
- ADD_BOOLEAN_BITFIELD(childShouldCheckForPaintInvalidation, ChildShouldCheckForPaintInvalidation);
- ADD_BOOLEAN_BITFIELD(mayNeedPaintInvalidation, MayNeedPaintInvalidation);
- ADD_BOOLEAN_BITFIELD(shouldInvalidateSelection, ShouldInvalidateSelection); // TODO(wangxianzhu): Remove for slimming paint v2.
- ADD_BOOLEAN_BITFIELD(neededLayoutBecauseOfChildren, NeededLayoutBecauseOfChildren); // TODO(wangxianzhu): Remove for slimming paint v2.
+
+ // A positioned movement layout is a specialized type of layout used on positioned objects
+ // that only visually moved. This layout is used when changing 'top'/'left' on a positioned
+ // element or margins on an out-of-flow one. Because the following operations don't impact
+ // the size of the object or sibling LayoutObjects, this layout is very lightweight.
+ //
+ // Positioned movement layout is implemented in LayoutBlock::simplifiedLayout.
ADD_BOOLEAN_BITFIELD(needsPositionedMovementLayout, NeedsPositionedMovementLayout);
+
+ // This boolean is set when a normal flow ('position' == static || relative) child requires
+ // layout (but this object doesn't). Due to the nature of CSS, laying out a child can cause
+ // the parent to resize (e.g., if 'height' is auto).
ADD_BOOLEAN_BITFIELD(normalChildNeedsLayout, NormalChildNeedsLayout);
+
+ // This boolean is set when an out-of-flow positioned ('position' == fixed || absolute) child
+ // requires layout (but this object doesn't).
ADD_BOOLEAN_BITFIELD(posChildNeedsLayout, PosChildNeedsLayout);
+
+ // Simplified normal flow layout only relayouts the normal flow children, ignoring the
+ // out-of-flow descendants.
+ //
+ // The implementation of this layout is in LayoutBlock::simplifiedNormalFlowLayout.
ADD_BOOLEAN_BITFIELD(needsSimplifiedNormalFlowLayout, NeedsSimplifiedNormalFlowLayout);
- ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty);
- ADD_BOOLEAN_BITFIELD(floating, Floating);
+
+ // Some properties only have a visual impact and don't impact the actual layout position and
+ // sizes of the object. An example of this is the 'transform' property, who doesn't modify the
+ // layout but gets applied at paint time.
+ // Setting this flag only recomputes the overflow information.
ADD_BOOLEAN_BITFIELD(selfNeedsOverflowRecalcAfterStyleChange, SelfNeedsOverflowRecalcAfterStyleChange);
+
+ // This flag is set on the ancestor of a LayoutObject needing
+ // selfNeedsOverflowRecalcAfterStyleChange. This is needed as a descendant overflow can
+ // bleed into its containing block's so we have to recompute it in some cases.
ADD_BOOLEAN_BITFIELD(childNeedsOverflowRecalcAfterStyleChange, ChildNeedsOverflowRecalcAfterStyleChange);
+ // The preferred logical widths are the intrinsic sizes of this element.
+ // Intrinsic sizes depend mostly on the content and a limited set of style
+ // properties (e.g. any font-related property for text, 'min-width'/'max-width',
+ // 'min-height'/'max-height').
+ //
+ // Those widths are used to determine the final layout logical width, which
+ // depends on the layout algorithm used and the available logical width.
+ //
+ // Blink stores them in LayoutBox (m_minPreferredLogicalWidth and
+ // m_maxPreferredLogicalWidth). They are lazily computed during layout.
skobes 2015/08/27 21:19:04 Nit: sometimes preferred logical widths are comput
Julien - ping for review 2015/08/27 23:58:59 Updated. Thanks!
+ //
+ // Setting this boolean marks both widths for recomputation when
+ // LayoutBox::minPreferredLogicalWidth() or maxPreferredLogicalWidth() is called.
+ ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty);
+
+ ADD_BOOLEAN_BITFIELD(shouldInvalidateOverflowForPaint, ShouldInvalidateOverflowForPaint); // TODO(wangxianzhu): Remove for slimming paint v2.
+ ADD_BOOLEAN_BITFIELD(childShouldCheckForPaintInvalidation, ChildShouldCheckForPaintInvalidation);
+ ADD_BOOLEAN_BITFIELD(mayNeedPaintInvalidation, MayNeedPaintInvalidation);
+ ADD_BOOLEAN_BITFIELD(shouldInvalidateSelection, ShouldInvalidateSelection); // TODO(wangxianzhu): Remove for slimming paint v2.
+ ADD_BOOLEAN_BITFIELD(neededLayoutBecauseOfChildren, NeededLayoutBecauseOfChildren); // TODO(wangxianzhu): Remove for slimming paint v2.
+ ADD_BOOLEAN_BITFIELD(floating, Floating);
+
ADD_BOOLEAN_BITFIELD(isAnonymous, IsAnonymous);
ADD_BOOLEAN_BITFIELD(isText, IsText);
ADD_BOOLEAN_BITFIELD(isBox, IsBox);
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