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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrGLFragmentShaderBuilder.h" | 11 #include "GrGLFragmentShaderBuilder.h" |
12 #include "GrGLGeometryShaderBuilder.h" | 12 #include "GrGLGeometryShaderBuilder.h" |
13 #include "GrGLVertexShaderBuilder.h" | 13 #include "GrGLVertexShaderBuilder.h" |
14 #include "../GrGLProgramDataManager.h" | 14 #include "../GrGLProgramDataManager.h" |
15 #include "../GrGLPathProgramDataManager.h" | 15 #include "../GrGLPathProgramDataManager.h" |
16 #include "../GrGLUniformHandle.h" | 16 #include "../GrGLUniformHandle.h" |
17 #include "../GrGLPrimitiveProcessor.h" | 17 #include "../GrGLPrimitiveProcessor.h" |
18 #include "../GrGLXferProcessor.h" | 18 #include "../GrGLXferProcessor.h" |
19 #include "../../GrPendingFragmentStage.h" | |
20 #include "../../GrPipeline.h" | 19 #include "../../GrPipeline.h" |
21 | 20 |
| 21 class GrFragmentProcessor; |
| 22 |
22 // Enough precision to represent 1 / 2048 accurately in printf | 23 // Enough precision to represent 1 / 2048 accurately in printf |
23 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 | 24 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
24 | 25 |
25 /* | 26 /* |
26 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with | 27 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with |
27 * NO data members because it is used in multiple interface inheritance. | 28 * NO data members because it is used in multiple interface inheritance. |
28 * Heirarchy: | 29 * Heirarchy: |
29 * GrGLUniformBuilder | 30 * GrGLUniformBuilder |
30 * / \ | 31 * / \ |
31 * GrGLFPBuilder GrGLGPBuilder | 32 * GrGLFPBuilder GrGLGPBuilder |
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294 | 295 |
295 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 296 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
296 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 297 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're |
297 // generating stage code. | 298 // generating stage code. |
298 void nameVariable(SkString* out, char prefix, const char* name); | 299 void nameVariable(SkString* out, char prefix, const char* name); |
299 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. | 300 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. |
300 // If GrGLSLExpr4 has a valid name then it will use that instead | 301 // If GrGLSLExpr4 has a valid name then it will use that instead |
301 void nameExpression(GrGLSLExpr4*, const char* baseName); | 302 void nameExpression(GrGLSLExpr4*, const char* baseName); |
302 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); | 303 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); |
303 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 304 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
304 void emitAndInstallProc(const GrPendingFragmentStage&, | 305 void emitAndInstallProc(const GrFragmentProcessor&, |
305 int index, | 306 int index, |
306 const GrGLSLExpr4& input, | 307 const GrGLSLExpr4& input, |
307 GrGLSLExpr4* output); | 308 GrGLSLExpr4* output); |
308 | 309 |
309 void emitAndInstallProc(const GrPrimitiveProcessor&, | 310 void emitAndInstallProc(const GrPrimitiveProcessor&, |
310 GrGLSLExpr4* outputColor, | 311 GrGLSLExpr4* outputColor, |
311 GrGLSLExpr4* outputCoverage); | 312 GrGLSLExpr4* outputCoverage); |
312 | 313 |
313 // these emit functions help to keep the createAndEmitProcessors template ge
neral | 314 // these emit functions help to keep the createAndEmitProcessors template ge
neral |
314 void emitAndInstallProc(const GrPendingFragmentStage&, | 315 void emitAndInstallProc(const GrFragmentProcessor&, |
315 int index, | 316 int index, |
316 const char* outColor, | 317 const char* outColor, |
317 const char* inColor); | 318 const char* inColor); |
318 void emitAndInstallProc(const GrPrimitiveProcessor&, | 319 void emitAndInstallProc(const GrPrimitiveProcessor&, |
319 const char* outColor, | 320 const char* outColor, |
320 const char* outCoverage); | 321 const char* outCoverage); |
321 void emitAndInstallXferProc(const GrXferProcessor&, | 322 void emitAndInstallXferProc(const GrXferProcessor&, |
322 const GrGLSLExpr4& colorIn, | 323 const GrGLSLExpr4& colorIn, |
323 const GrGLSLExpr4& coverageIn); | 324 const GrGLSLExpr4& coverageIn); |
324 | 325 |
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400 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 401 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
401 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 402 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
402 SkTArray<UniformHandle> fSamplerUniforms; | 403 SkTArray<UniformHandle> fSamplerUniforms; |
403 | 404 |
404 friend class GrGLShaderBuilder; | 405 friend class GrGLShaderBuilder; |
405 friend class GrGLVertexBuilder; | 406 friend class GrGLVertexBuilder; |
406 friend class GrGLFragmentShaderBuilder; | 407 friend class GrGLFragmentShaderBuilder; |
407 friend class GrGLGeometryBuilder; | 408 friend class GrGLGeometryBuilder; |
408 }; | 409 }; |
409 #endif | 410 #endif |
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