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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 | 9 |
10 #include "gl/GrGLGeometryProcessor.h" | 10 #include "gl/GrGLGeometryProcessor.h" |
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179 return fGpu->ctxInfo(); | 179 return fGpu->ctxInfo(); |
180 } | 180 } |
181 | 181 |
182 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { | 182 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { |
183 // First we loop over all of the installed processors and collect coord tran
sforms. These will | 183 // First we loop over all of the installed processors and collect coord tran
sforms. These will |
184 // be sent to the GrGLPrimitiveProcessor in its emitCode function | 184 // be sent to the GrGLPrimitiveProcessor in its emitCode function |
185 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); | 185 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
186 int totalTextures = primProc.numTextures(); | 186 int totalTextures = primProc.numTextures(); |
187 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); | 187 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); |
188 | 188 |
189 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { | 189 for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) { |
190 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage
(i).processor(); | 190 const GrFragmentProcessor& processor = this->pipeline().getFragmentProce
ssor(i); |
191 | 191 |
192 if (!primProc.hasTransformedLocalCoords()) { | 192 if (!primProc.hasTransformedLocalCoords()) { |
193 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTran
sforms.push_back(); | 193 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransfor
ms.push_back(); |
194 processor->gatherCoordTransforms(&procCoords); | 194 processor.gatherCoordTransforms(&procCoords); |
195 } | 195 } |
196 | 196 |
197 totalTextures += processor->numTextures(); | 197 totalTextures += processor.numTextures(); |
198 if (totalTextures >= maxTextureUnits) { | 198 if (totalTextures >= maxTextureUnits) { |
199 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units
\n"); | 199 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units
\n"); |
200 return false; | 200 return false; |
201 } | 201 } |
202 } | 202 } |
203 | 203 |
204 this->emitAndInstallProc(primProc, inputColor, inputCoverage); | 204 this->emitAndInstallProc(primProc, inputColor, inputCoverage); |
205 | 205 |
206 fFragmentProcessors.reset(new GrGLInstalledFragProcs); | 206 fFragmentProcessors.reset(new GrGLInstalledFragProcs); |
207 int numProcs = this->pipeline().numFragmentStages(); | 207 int numProcs = this->pipeline().numFragmentProcessors(); |
208 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentStages(),
inputColor); | 208 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors
(), inputColor); |
209 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), num
Procs, | 209 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(),
numProcs, |
210 inputCoverage); | 210 inputCoverage); |
211 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputCol
or, *inputCoverage); | 211 this->emitAndInstallXferProc(*this->pipeline().getXferProcessor(), *inputCol
or, *inputCoverage); |
212 return true; | 212 return true; |
213 } | 213 } |
214 | 214 |
215 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, | 215 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, |
216 int numProcs, | 216 int numProcs, |
217 GrGLSLExpr4* inOut) { | 217 GrGLSLExpr4* inOut) { |
218 for (int e = procOffset; e < numProcs; ++e) { | 218 for (int i = procOffset; i < numProcs; ++i) { |
219 GrGLSLExpr4 output; | 219 GrGLSLExpr4 output; |
220 const GrPendingFragmentStage& stage = this->pipeline().getFragmentStage(
e); | 220 const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i)
; |
221 this->emitAndInstallProc(stage, e, *inOut, &output); | 221 this->emitAndInstallProc(fp, i, *inOut, &output); |
222 *inOut = output; | 222 *inOut = output; |
223 } | 223 } |
224 } | 224 } |
225 | 225 |
226 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam
e) { | 226 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam
e) { |
227 // create var to hold stage result. If we already have a valid output name,
just use that | 227 // create var to hold stage result. If we already have a valid output name,
just use that |
228 // otherwise create a new mangled one. This name is only valid if we are re
ordering stages | 228 // otherwise create a new mangled one. This name is only valid if we are re
ordering stages |
229 // and have to tell stage exactly where to put its output. | 229 // and have to tell stage exactly where to put its output. |
230 SkString outName; | 230 SkString outName; |
231 if (output->isValid()) { | 231 if (output->isValid()) { |
232 outName = output->c_str(); | 232 outName = output->c_str(); |
233 } else { | 233 } else { |
234 this->nameVariable(&outName, '\0', baseName); | 234 this->nameVariable(&outName, '\0', baseName); |
235 } | 235 } |
236 fFS.codeAppendf("vec4 %s;", outName.c_str()); | 236 fFS.codeAppendf("vec4 %s;", outName.c_str()); |
237 *output = outName; | 237 *output = outName; |
238 } | 238 } |
239 | 239 |
240 // TODO Processors cannot output zeros because an empty string is all 1s | 240 // TODO Processors cannot output zeros because an empty string is all 1s |
241 // the fix is to allow effects to take the GrGLSLExpr4 directly | 241 // the fix is to allow effects to take the GrGLSLExpr4 directly |
242 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& proc, | 242 void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp, |
243 int index, | 243 int index, |
244 const GrGLSLExpr4& input, | 244 const GrGLSLExpr4& input, |
245 GrGLSLExpr4* output) { | 245 GrGLSLExpr4* output) { |
246 // Program builders have a bit of state we need to clear with each effect | 246 // Program builders have a bit of state we need to clear with each effect |
247 AutoStageAdvance adv(this); | 247 AutoStageAdvance adv(this); |
248 this->nameExpression(output, "output"); | 248 this->nameExpression(output, "output"); |
249 | 249 |
250 // Enclose custom code in a block to avoid namespace conflicts | 250 // Enclose custom code in a block to avoid namespace conflicts |
251 SkString openBrace; | 251 SkString openBrace; |
252 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); | 252 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, fp.name()); |
253 fFS.codeAppend(openBrace.c_str()); | 253 fFS.codeAppend(openBrace.c_str()); |
254 | 254 |
255 this->emitAndInstallProc(proc, index, output->c_str(), input.isOnes() ? NULL
: input.c_str()); | 255 this->emitAndInstallProc(fp, index, output->c_str(), input.isOnes() ? NULL :
input.c_str()); |
256 | 256 |
257 fFS.codeAppend("}"); | 257 fFS.codeAppend("}"); |
258 } | 258 } |
259 | 259 |
260 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& proc, | 260 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& proc, |
261 GrGLSLExpr4* outputColor, | 261 GrGLSLExpr4* outputColor, |
262 GrGLSLExpr4* outputCoverage) { | 262 GrGLSLExpr4* outputCoverage) { |
263 // Program builders have a bit of state we need to clear with each effect | 263 // Program builders have a bit of state we need to clear with each effect |
264 AutoStageAdvance adv(this); | 264 AutoStageAdvance adv(this); |
265 this->nameExpression(outputColor, "outputColor"); | 265 this->nameExpression(outputColor, "outputColor"); |
266 this->nameExpression(outputCoverage, "outputCoverage"); | 266 this->nameExpression(outputCoverage, "outputCoverage"); |
267 | 267 |
268 // Enclose custom code in a block to avoid namespace conflicts | 268 // Enclose custom code in a block to avoid namespace conflicts |
269 SkString openBrace; | 269 SkString openBrace; |
270 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); | 270 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); |
271 fFS.codeAppend(openBrace.c_str()); | 271 fFS.codeAppend(openBrace.c_str()); |
272 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); | 272 fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); |
273 | 273 |
274 this->emitAndInstallProc(proc, outputColor->c_str(), outputCoverage->c_str()
); | 274 this->emitAndInstallProc(proc, outputColor->c_str(), outputCoverage->c_str()
); |
275 | 275 |
276 fFS.codeAppend("}"); | 276 fFS.codeAppend("}"); |
277 } | 277 } |
278 | 278 |
279 void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, | 279 void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp, |
280 int index, | 280 int index, |
281 const char* outColor, | 281 const char* outColor, |
282 const char* inColor) { | 282 const char* inColor) { |
283 GrGLInstalledFragProc* ifp = new GrGLInstalledFragProc; | 283 GrGLInstalledFragProc* ifp = new GrGLInstalledFragProc; |
284 | 284 |
285 const GrFragmentProcessor& fp = *fs.processor(); | |
286 ifp->fGLProc.reset(fp.createGLInstance()); | 285 ifp->fGLProc.reset(fp.createGLInstance()); |
287 | 286 |
288 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); | 287 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); |
289 this->emitSamplers(fp, &samplers, ifp); | 288 this->emitSamplers(fp, &samplers, ifp); |
290 | 289 |
291 GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords
[index], samplers); | 290 GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords
[index], samplers); |
292 ifp->fGLProc->emitCode(args); | 291 ifp->fGLProc->emitCode(args); |
293 | 292 |
294 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 293 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
295 // asks for dst color, then the emit code needs to follow suit | 294 // asks for dst color, then the emit code needs to follow suit |
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494 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { | 493 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { |
495 return new GrGLProgram(fGpu, this->desc(), fUniformHandles, programID, fUnif
orms, | 494 return new GrGLProgram(fGpu, this->desc(), fUniformHandles, programID, fUnif
orms, |
496 fGeometryProcessor, fXferProcessor, fFragmentProcesso
rs.get(), | 495 fGeometryProcessor, fXferProcessor, fFragmentProcesso
rs.get(), |
497 &fSamplerUniforms); | 496 &fSamplerUniforms); |
498 } | 497 } |
499 | 498 |
500 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 499 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
501 | 500 |
502 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 501 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
503 int numProcs = fProcs.count(); | 502 int numProcs = fProcs.count(); |
504 for (int e = 0; e < numProcs; ++e) { | 503 for (int i = 0; i < numProcs; ++i) { |
505 delete fProcs[e]; | 504 delete fProcs[i]; |
506 } | 505 } |
507 } | 506 } |
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