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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrGLFragmentProcessor.h" | 9 #include "GrGLFragmentProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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127 | 127 |
128 GrProcessorKeyBuilder b(&glDesc->key()); | 128 GrProcessorKeyBuilder b(&glDesc->key()); |
129 | 129 |
130 primProc.getGLProcessorKey(batchTracker, *gpu->glCaps().glslCaps(), &b); | 130 primProc.getGLProcessorKey(batchTracker, *gpu->glCaps().glslCaps(), &b); |
131 //**** use glslCaps here? | 131 //**** use glslCaps here? |
132 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { | 132 if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { |
133 glDesc->key().reset(); | 133 glDesc->key().reset(); |
134 return false; | 134 return false; |
135 } | 135 } |
136 | 136 |
137 for (int s = 0; s < pipeline.numFragmentStages(); ++s) { | 137 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { |
138 const GrPendingFragmentStage& fps = pipeline.getFragmentStage(s); | 138 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); |
139 const GrFragmentProcessor& fp = *fps.processor(); | |
140 if (!get_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) { | 139 if (!get_frag_proc_and_meta_keys(primProc, fp, gpu->glCaps(), &b)) { |
141 glDesc->key().reset(); | 140 glDesc->key().reset(); |
142 return false; | 141 return false; |
143 } | 142 } |
144 } | 143 } |
145 | 144 |
146 const GrXferProcessor& xp = *pipeline.getXferProcessor(); | 145 const GrXferProcessor& xp = *pipeline.getXferProcessor(); |
147 xp.getGLProcessorKey(*gpu->glCaps().glslCaps(), &b); | 146 xp.getGLProcessorKey(*gpu->glCaps().glslCaps(), &b); |
148 //**** use glslCaps here? | 147 //**** use glslCaps here? |
149 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { | 148 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { |
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160 memset(header, 0, kHeaderSize); | 159 memset(header, 0, kHeaderSize); |
161 | 160 |
162 if (pipeline.readsFragPosition()) { | 161 if (pipeline.readsFragPosition()) { |
163 header->fFragPosKey = | 162 header->fFragPosKey = |
164 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe
nderTarget(), | 163 GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRe
nderTarget(), |
165 gpu->glCaps())
; | 164 gpu->glCaps())
; |
166 } else { | 165 } else { |
167 header->fFragPosKey = 0; | 166 header->fFragPosKey = 0; |
168 } | 167 } |
169 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 168 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
170 header->fColorEffectCnt = pipeline.numColorFragmentStages(); | 169 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
171 header->fCoverageEffectCnt = pipeline.numCoverageFragmentStages(); | 170 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
172 glDesc->finalize(); | 171 glDesc->finalize(); |
173 return true; | 172 return true; |
174 } | 173 } |
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