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Side by Side Diff: gm/yuvtorgbeffect.cpp

Issue 1307223004: Remove GrStagedProcessor, remove the word Stage as it applies to FPs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix misresolve Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after
116 GrYUVtoRGBEffect::Create(pipelineBuilder.getProcesso rDataManager(), 116 GrYUVtoRGBEffect::Create(pipelineBuilder.getProcesso rDataManager(),
117 texture[indices[i][0]], 117 texture[indices[i][0]],
118 texture[indices[i][1]], 118 texture[indices[i][1]],
119 texture[indices[i][2]], 119 texture[indices[i][2]],
120 sizes, 120 sizes,
121 static_cast<SkYUVColorSpace >(space))); 121 static_cast<SkYUVColorSpace >(space)));
122 if (fp) { 122 if (fp) {
123 SkMatrix viewMatrix; 123 SkMatrix viewMatrix;
124 viewMatrix.setTranslate(x, y); 124 viewMatrix.setTranslate(x, y);
125 pipelineBuilder.setRenderTarget(rt); 125 pipelineBuilder.setRenderTarget(rt);
126 pipelineBuilder.addColorProcessor(fp); 126 pipelineBuilder.addColorFragmentProcessor(fp);
127 tt.target()->drawNonAARect(pipelineBuilder, 127 tt.target()->drawNonAARect(pipelineBuilder,
128 GrColor_WHITE, 128 GrColor_WHITE,
129 viewMatrix, 129 viewMatrix,
130 renderRect); 130 renderRect);
131 } 131 }
132 x += renderRect.width() + kTestPad; 132 x += renderRect.width() + kTestPad;
133 } 133 }
134 } 134 }
135 } 135 }
136 136
137 private: 137 private:
138 SkBitmap fBmp[3]; 138 SkBitmap fBmp[3];
139 139
140 typedef GM INHERITED; 140 typedef GM INHERITED;
141 }; 141 };
142 142
143 DEF_GM(return new YUVtoRGBEffect;) 143 DEF_GM(return new YUVtoRGBEffect;)
144 } 144 }
145 145
146 #endif 146 #endif
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