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Unified Diff: Source/platform/graphics/ImageBuffer.h

Issue 1307143005: Make 2D canvas smarter about chosing whether or not to use GPU acceleration (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 5 years, 3 months ago
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Index: Source/platform/graphics/ImageBuffer.h
diff --git a/Source/platform/graphics/ImageBuffer.h b/Source/platform/graphics/ImageBuffer.h
index 30ef58220895362c18aa865202fdd2b1d399e1f4..0de74a87d117259c620e4ddf945649a2ee47fed2 100644
--- a/Source/platform/graphics/ImageBuffer.h
+++ b/Source/platform/graphics/ImageBuffer.h
@@ -82,6 +82,7 @@ public:
bool isRecording() const { return m_surface->isRecording(); }
void setHasExpensiveOp() { m_surface->setHasExpensiveOp(); }
bool isExpensiveToPaint() const { return m_surface->isExpensiveToPaint(); }
+ void prepareSurfaceForPaintingIfNeeded() { m_surface->prepareSurfaceForPaintingIfNeeded(); }
bool isSurfaceValid() const;
bool restoreSurface() const;
void didDraw(const FloatRect&) const;
@@ -130,8 +131,8 @@ public:
void notifySurfaceInvalid();
- PassRefPtr<SkImage> newSkImageSnapshot() const;
- PassRefPtr<Image> newImageSnapshot() const;
+ PassRefPtr<SkImage> newSkImageSnapshot(AccelerationHint) const;
+ PassRefPtr<Image> newImageSnapshot(AccelerationHint = PreferNoAcceleration) const;
DisplayItemClient displayItemClient() const { return toDisplayItemClient(this); }
String debugName() const { return "ImageBuffer"; }

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