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Side by Side Diff: Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 1307143005: Make 2D canvas smarter about chosing whether or not to use GPU acceleration (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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4283 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo rmat, type, 0, 0)) 4283 if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exce ptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvas Element, target, level, internalformat, canvas->width(), canvas->height(), 0, fo rmat, type, 0, 0))
4284 return; 4284 return;
4285 4285
4286 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true); 4286 WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
4287 ASSERT(texture); 4287 ASSERT(texture);
4288 4288
4289 // texImage2DCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float type. 4289 // texImage2DCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float type.
4290 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT_OES; 4290 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT_OES;
4291 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType) { 4291 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType) {
4292 // 2D canvas has only FrontBuffer. 4292 // 2D canvas has only FrontBuffer.
4293 texImage2DImpl(target, level, internalformat, format, type, canvas->copi edImage(FrontBuffer).get(), 4293 texImage2DImpl(target, level, internalformat, format, type, canvas->copi edImage(FrontBuffer, PreferAcceleration).get(),
4294 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha); 4294 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha);
4295 return; 4295 return;
4296 } 4296 }
4297 4297
4298 texImage2DCanvasByGPU(NotTexSubImage2D, texture, target, level, internalform at, type, 0, 0, canvas); 4298 texImage2DCanvasByGPU(NotTexSubImage2D, texture, target, level, internalform at, type, 0, 0, canvas);
4299 texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas ->height(), 1, type); 4299 texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas ->height(), 1, type);
4300 } 4300 }
4301 4301
4302 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video) 4302 PassRefPtr<Image> WebGLRenderingContextBase::videoFrameToImage(HTMLVideoElement* video)
4303 { 4303 {
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4531 if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, e xceptionState) 4531 if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, e xceptionState)
4532 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElem ent, target, level, 0, canvas->width(), canvas->height(), 0, format, type, xoffs et, yoffset)) 4532 || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElem ent, target, level, 0, canvas->width(), canvas->height(), 0, format, type, xoffs et, yoffset))
4533 return; 4533 return;
4534 4534
4535 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true ); 4535 WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true );
4536 ASSERT(texture); 4536 ASSERT(texture);
4537 4537
4538 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT_OES; 4538 bool isFloatType = type == GL_FLOAT || type == GL_HALF_FLOAT_OES;
4539 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType) { 4539 if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerate d() || isFloatType) {
4540 // 2D canvas has only FrontBuffer. 4540 // 2D canvas has only FrontBuffer.
4541 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas- >copiedImage(FrontBuffer).get(), 4541 texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas- >copiedImage(FrontBuffer, PreferAcceleration).get(),
4542 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha); 4542 WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremulti plyAlpha);
4543 return; 4543 return;
4544 } 4544 }
4545 4545
4546 texImage2DCanvasByGPU(TexSubImage2D, texture, target, level, GL_RGBA, type, xoffset, yoffset, canvas); 4546 texImage2DCanvasByGPU(TexSubImage2D, texture, target, level, GL_RGBA, type, xoffset, yoffset, canvas);
4547 } 4547 }
4548 4548
4549 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 4549 void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
4550 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState) 4550 GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& excepti onState)
4551 { 4551 {
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6716 6716
6717 return totalBytesPerPixel; 6717 return totalBytesPerPixel;
6718 } 6718 }
6719 6719
6720 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const 6720 DrawingBuffer* WebGLRenderingContextBase::drawingBuffer() const
6721 { 6721 {
6722 return m_drawingBuffer.get(); 6722 return m_drawingBuffer.get();
6723 } 6723 }
6724 6724
6725 } // namespace blink 6725 } // namespace blink
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