Index: src/gpu/effects/GrEdgeEffect.cpp |
=================================================================== |
--- src/gpu/effects/GrEdgeEffect.cpp (revision 0) |
+++ src/gpu/effects/GrEdgeEffect.cpp (revision 0) |
@@ -0,0 +1,137 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrEdgeEffect.h" |
+#include "gl/GrGLEffect.h" |
+#include "gl/GrGLSL.h" |
+#include "GrTBackendEffectFactory.h" |
+ |
+class GrGLEdgeEffect : public GrGLEffect { |
+public: |
+ GrGLEdgeEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
+ : INHERITED (factory) {} |
+ |
+ virtual void emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect& drawEffect, |
+ EffectKey key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TextureSamplerArray& samplers) SK_OVERRIDE { |
+ const GrEdgeEffect& edgeEffect = drawEffect.castEffect<GrEdgeEffect>(); |
+ GrEdgeEffect::EdgeType type = edgeEffect.edgeType(); |
+ |
+ const char *vsName, *fsName; |
+ const SkString* attrName = |
+ builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
+ builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); |
+ |
+ switch (type) { |
+ case GrEdgeEffect::kHairLine_EdgeType: |
+ builder->addVarying(kVec4f_GrSLType, "HairEdge", &vsName, &fsName); |
+ |
+ builder->fsCodeAppendf("\t\tedgeAlpha = abs(dot(vec3(%s.xy,1), %s.xyz));\n", |
+ builder->fragmentPosition(), fsName); |
+ builder->fsCodeAppendf("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); |
+ break; |
+ case GrEdgeEffect::kQuad_EdgeType: |
+ GrAssert(builder->ctxInfo().caps()->shaderDerivativeSupport()); |
+ builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); |
+ |
+ // keep the derivative instructions outside the conditional |
+ builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
+ builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
+ builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName); |
+ // today we know z and w are in device space. We could use derivatives |
+ builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, |
+ fsName); |
+ builder->fsCodeAppendf ("\t\t} else {\n"); |
+ builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" |
+ "\t\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", |
+ fsName, fsName); |
+ builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, |
+ fsName); |
+ builder->fsCodeAppendf("\t\t\tedgeAlpha = " |
+ "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n\t\t}\n"); |
+ if (kES2_GrGLBinding == builder->ctxInfo().binding()) { |
+ builder->fHeader.append("#extension GL_OES_standard_derivatives: enable\n"); |
+ } |
+ break; |
+ case GrEdgeEffect::kHairQuad_EdgeType: |
+ GrAssert(builder->ctxInfo().caps()->shaderDerivativeSupport()); |
+ builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
+ |
+ builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
+ builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
+ builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" |
+ "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", |
+ fsName, fsName); |
+ builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, |
+ fsName); |
+ builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); |
+ builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); |
+ if (kES2_GrGLBinding == builder->ctxInfo().binding()) { |
+ builder->fHeader.append("#extension GL_OES_standard_derivatives: enable\n"); |
+ } |
+ break; |
+ }; |
+ |
+ SkString modulate; |
+ GrGLSLModulate4f(&modulate, inputColor, "edgeAlpha"); |
+ builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
+ |
+ builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); |
+ } |
+ |
+ static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
+ const GrEdgeEffect& QuadEffect = drawEffect.castEffect<GrEdgeEffect>(); |
+ |
+ return QuadEffect.edgeType(); |
+ } |
+ |
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE { |
+ } |
+ |
+private: |
+ typedef GrGLEffect INHERITED; |
+}; |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+GrEdgeEffect::GrEdgeEffect(EdgeType edgeType) : GrEffect() { |
+ if (edgeType == kQuad_EdgeType) { |
+ this->addVertexAttrib(kVec4f_GrSLType); |
+ } else { |
robertphillips
2013/03/26 14:09:20
convert the "someday" comment into a "TODO"?
bsalomon
2013/03/26 14:45:30
Done.
|
+ this->addVertexAttrib(kVec4f_GrSLType); // someday this will matter |
+ } |
+ fEdgeType = edgeType; |
+} |
+ |
+void GrEdgeEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
+ *validFlags = 0; |
+} |
+ |
+const GrBackendEffectFactory& GrEdgeEffect::getFactory() const { |
+ return GrTBackendEffectFactory<GrEdgeEffect>::getInstance(); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+GR_DEFINE_EFFECT_TEST(GrEdgeEffect); |
+ |
+GrEffectRef* GrEdgeEffect::TestCreate(SkMWCRandom* random, |
+ GrContext*, |
+ const GrDrawTargetCaps& caps, |
+ GrTexture*[]) { |
+ // Only kHairLine works without derivative instructions. |
+ EdgeType edgeType; |
+ if (caps.shaderDerivativeSupport()) { |
+ edgeType = static_cast<EdgeType>(random->nextULessThan(kEdgeTypeCount)); |
+ } else { |
+ edgeType = kHairLine_EdgeType; |
+ } |
+ return GrEdgeEffect::Create(edgeType); |
+} |