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Side by Side Diff: chromecast/cast/cast_resource.h

Issue 1306843003: CmaMediaPipelineClient to watch media pipeline status (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move CastResource to chromecast/cast Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 #ifndef CAST_BASE_CAST_RESOURCE_H_
gunsch 2015/09/01 22:56:08 nit: blank line above
yucliu1 2015/09/01 23:42:13 Done.
5 #define CAST_BASE_CAST_RESOURCE_H_
halliwell 2015/09/01 19:42:23 nit: this doesn't match path.
gunsch 2015/09/01 22:56:08 nit: move this back to chromecast/base/ :)
yucliu1 2015/09/01 23:42:13 Done.
6
7 namespace cast {
halliwell 2015/09/01 19:42:23 nit: really should be an outer namespace chromecas
yucliu1 2015/09/01 20:15:47 If this is supposed in cast/, we'd better keep con
gunsch 2015/09/01 22:56:08 per offline, namespace is chromecast
yucliu1 2015/09/01 23:42:13 Done.
8
9 // Interface for resources needed to run application.
10 class CastResource {
halliwell 2015/09/01 19:42:24 nit: do we need it to be called CastResource if it
11 public:
12 // Resources necessary to run cast apps.
13 enum Resource {
gunsch 2015/09/01 22:56:08 optional naming q: if the class is Resource, shoul
yucliu1 2015/09/01 23:42:13 I think it's better to use Resource since it's a u
14 kResourceNone = 0,
15 // All resources necessary to render sounds, for example, audio pipeline,
16 // speaker, etc.
17 kResourceAudio = 1 << 0,
halliwell 2015/09/01 19:42:23 what is audio for and where is it used? I'm not c
yucliu1 2015/09/01 20:15:47 internal code will use it.
halliwell 2015/09/01 20:24:39 I don't believe it does anything useful with it, b
18 // All resources necessary to render videos or images, for example, video
19 // pipeline, primary graphics plane, display, etc.
halliwell 2015/09/01 19:42:23 see comment elsewhere, I think we need to separate
yucliu1 2015/09/01 20:15:47 Single CastResource can hold multiple resources an
halliwell 2015/09/01 20:24:39 That seems ... useless. The whole point of the re
yucliu1 2015/09/01 20:36:42 Wait, should MediaPipeline use both audio and vide
20 kResourceScreenPrimary = 1 << 1,
21 // All resources necessary to render overlaid images, for example, secondary
22 // graphics plane, LCD, etc.
23 kResourceScreenSecondary = 1 << 2,
24 // Collection of resources used for display only combined with bitwise or.
25 kResourceDisplayOnly = (kResourceScreenPrimary | kResourceScreenSecondary),
26 // Collection of all resources combined with bitwise or.
27 kResourceAll =
28 (kResourceAudio | kResourceScreenPrimary | kResourceScreenSecondary),
29 };
30
31 class Client {
32 public:
33 virtual void OnResourceAcquired(CastResource* cast_resource) = 0;
34 virtual void OnResourceReleased(CastResource* cast_resource,
35 Resource resource) = 0;
gunsch 2015/09/01 23:04:15 I just noticed in the internal CL that "resource"
36
37 protected:
38 virtual ~Client() {}
39 };
40
41 // Called to release resources. Implementation should call
42 // Client::OnResourceReleased when resource is released on its side.
43 virtual void ReleaseResource(Resource resource) = 0;
44 virtual void SetCastResourceClient(Client* client) = 0;
gunsch 2015/09/01 22:56:08 nit: can we put this first, to represent the gener
45
46 protected:
47 virtual ~CastResource() {}
gunsch 2015/09/01 22:56:08 why is this protected? Doesn't this limit CastReso
yucliu1 2015/09/01 23:42:13 With current implementation, CastResource is owned
gunsch 2015/09/02 17:10:50 Agreed, but I think this means that an owner can't
yucliu1 2015/09/02 17:30:18 The owner should know the type of CastResource. If
48 };
gunsch 2015/09/01 22:56:08 DISALLOW_COPY_AND_ASSIGN(CastResource); plus #inc
49
50 } // namespace cast
51
52 #endif
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