| Index: Source/core/layout/LayoutVTTCue.cpp
|
| diff --git a/Source/core/layout/LayoutVTTCue.cpp b/Source/core/layout/LayoutVTTCue.cpp
|
| index b751d6c60e2e63c21485a94027a98ec49a9e3652..4868661505bff8725b3a4d2852fdc245586f1ea4 100644
|
| --- a/Source/core/layout/LayoutVTTCue.cpp
|
| +++ b/Source/core/layout/LayoutVTTCue.cpp
|
| @@ -78,16 +78,16 @@ LayoutUnit SnapToLinesLayouter::computeInitialPositionAdjustment(LayoutUnit& ste
|
| {
|
| ASSERT(std::isfinite(m_cueBox.snapToLinesPosition()));
|
|
|
| - // 6. Let line position be the text track cue computed line position.
|
| - // 7. Round line position to an integer by adding 0.5 and then flooring it.
|
| + // 6. Let line be cue's computed line.
|
| + // 7. Round line to an integer by adding 0.5 and then flooring it.
|
| LayoutUnit linePosition = floorf(m_cueBox.snapToLinesPosition() + 0.5f);
|
|
|
| WritingMode writingMode = m_cueBox.style()->writingMode();
|
| - // 8. Vertical Growing Left: Add one to line position then negate it.
|
| + // 8. Vertical Growing Left: Add one to line then negate it.
|
| if (writingMode == RightToLeftWritingMode)
|
| linePosition = -(linePosition + 1);
|
|
|
| - // 9. Let position be the result of multiplying step and line position.
|
| + // 9. Let position be the result of multiplying step and line offset.
|
| LayoutUnit position = step * linePosition;
|
|
|
| // 10. Vertical Growing Left: Decrease position by the width of the
|
| @@ -97,12 +97,11 @@ LayoutUnit SnapToLinesLayouter::computeInitialPositionAdjustment(LayoutUnit& ste
|
| position += step;
|
| }
|
|
|
| - // 11. If line position is less than zero...
|
| + // 11. If line is less than zero...
|
| if (linePosition < 0) {
|
| LayoutBlock* parentBlock = m_cueBox.containingBlock();
|
|
|
| - // Horizontal / Vertical: ... then increase position by the
|
| - // height / width of the video's rendering area ...
|
| + // ... then increase position by max dimension ...
|
| position += blink::isHorizontalWritingMode(writingMode) ? parentBlock->size().height() : parentBlock->size().width();
|
|
|
| // ... and negate step.
|
| @@ -134,7 +133,7 @@ bool SnapToLinesLayouter::isOverlapping() const
|
|
|
| bool SnapToLinesLayouter::shouldSwitchDirection(InlineFlowBox* firstLineBox, LayoutUnit step) const
|
| {
|
| - // 21. Horizontal: If step is negative and the top of the first line box in
|
| + // 17. Horizontal: If step is negative and the top of the first line box in
|
| // boxes is now above the top of the title area, or if step is positive and
|
| // the bottom of the first line box in boxes is now below the bottom of the
|
| // title area, jump to the step labeled switch direction.
|
| @@ -181,31 +180,20 @@ void SnapToLinesLayouter::layout()
|
| // position.
|
| m_specifiedPosition = m_cueBox.location();
|
|
|
| - // 14. Let best position be null. It will hold a position for boxes, much
|
| - // like specified position in the previous step.
|
| - // 15. Let best position score be null.
|
| -
|
| - // 16. Let switched be false.
|
| + // XX. Let switched be false.
|
| bool switched = false;
|
|
|
| - // Step 17 skipped. (margin == 0; title area == video area)
|
| + // Step 14 skipped. (margin == 0; title area == video area)
|
|
|
| - // 18. Step loop: If none of the boxes in boxes would overlap any of the
|
| + // 15. Step loop: If none of the boxes in boxes would overlap any of the
|
| // boxes in output, and all of the boxes in output are entirely within the
|
| // title area box, then jump to the step labeled done positioning below.
|
| while (isOutside() || isOverlapping()) {
|
| - // 19. Let current position score be the percentage of the area of the
|
| + // 16. Let current position score be the percentage of the area of the
|
| // bounding box of the boxes in boxes that is outside the title area
|
| // box.
|
| - // 20. If best position is null (i.e. this is the first run through
|
| - // this loop, switched is still false, the boxes in boxes are at their
|
| - // specified position, and best position score is still null), or if
|
| - // current position score is a lower percentage than that in best
|
| - // position score, then remember the position of all the boxes in boxes
|
| - // as their best position, and set best position score to current
|
| - // position score.
|
| if (!shouldSwitchDirection(firstLineBox, step)) {
|
| - // 22. Horizontal: Move all the boxes in boxes down by the distance
|
| + // 18. Horizontal: Move all the boxes in boxes down by the distance
|
| // given by step. (If step is negative, then this will actually
|
| // result in an upwards movement of the boxes in absolute terms.)
|
| // Vertical: Move all the boxes in boxes right by the distance
|
| @@ -213,30 +201,31 @@ void SnapToLinesLayouter::layout()
|
| // result in a leftwards movement of the boxes in absolute terms.)
|
| moveBoxesBy(step);
|
|
|
| - // 23. Jump back to the step labeled step loop.
|
| + // 19. Jump back to the step labeled step loop.
|
| continue;
|
| }
|
|
|
| - // 24. Switch direction: If switched is true, then move all the boxes in
|
| - // boxes back to their best position, and jump to the step labeled done
|
| - // positioning below.
|
| + // 20. Switch direction: If switched is true, then remove all the boxes
|
| + // in boxes, and jump to the step labeled done positioning below.
|
| + if (switched) {
|
| + // This does not "remove" the boxes, but rather just pushes them
|
| + // out of the viewport. Otherwise we'd need to mutate the layout
|
| + // tree during layout.
|
| + m_cueBox.setLogicalTop(m_cueBox.containingBlock()->logicalHeight() + 1);
|
| + break;
|
| + }
|
|
|
| - // 25. Otherwise, move all the boxes in boxes back to their specified
|
| + // 21. Otherwise, move all the boxes in boxes back to their specified
|
| // position as determined in the earlier step.
|
| m_cueBox.setLocation(m_specifiedPosition);
|
|
|
| - // XX. If switched is true, jump to the step labeled done
|
| - // positioning below.
|
| - if (switched)
|
| - break;
|
| -
|
| - // 26. Negate step.
|
| + // 22. Negate step.
|
| step = -step;
|
|
|
| - // 27. Set switched to true.
|
| + // 23. Set switched to true.
|
| switched = true;
|
|
|
| - // 28. Jump back to the step labeled step loop.
|
| + // 24. Jump back to the step labeled step loop.
|
| }
|
| }
|
|
|
|
|