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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGLFragmentShaderBuilder.h" | 11 #include "GrGLFragmentShaderBuilder.h" |
| 12 #include "GrGLGeometryShaderBuilder.h" | 12 #include "GrGLGeometryShaderBuilder.h" |
| 13 #include "GrGLVertexShaderBuilder.h" | 13 #include "GrGLVertexShaderBuilder.h" |
| 14 #include "../GrGLProgramDataManager.h" | 14 #include "../GrGLProgramDataManager.h" |
| 15 #include "../GrGLPathProgramDataManager.h" | 15 #include "../GrGLPathProgramDataManager.h" |
| 16 #include "../GrGLUniformHandle.h" | 16 #include "../GrGLUniformHandle.h" |
| 17 #include "../GrGLPrimitiveProcessor.h" | 17 #include "../GrGLPrimitiveProcessor.h" |
| 18 #include "../GrGLXferProcessor.h" | 18 #include "../GrGLXferProcessor.h" |
| 19 #include "../../GrPendingFragmentStage.h" |
| 19 #include "../../GrPipeline.h" | 20 #include "../../GrPipeline.h" |
| 20 | 21 |
| 21 class GrFragmentProcessor; | |
| 22 | |
| 23 // Enough precision to represent 1 / 2048 accurately in printf | 22 // Enough precision to represent 1 / 2048 accurately in printf |
| 24 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 | 23 #define GR_SIGNIFICANT_POW2_DECIMAL_DIG 11 |
| 25 | 24 |
| 26 /* | 25 /* |
| 27 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with | 26 * This is the base class for a series of interfaces. This base class *MUST* re
main abstract with |
| 28 * NO data members because it is used in multiple interface inheritance. | 27 * NO data members because it is used in multiple interface inheritance. |
| 29 * Heirarchy: | 28 * Heirarchy: |
| 30 * GrGLUniformBuilder | 29 * GrGLUniformBuilder |
| 31 * / \ | 30 * / \ |
| 32 * GrGLFPBuilder GrGLGPBuilder | 31 * GrGLFPBuilder GrGLGPBuilder |
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| 295 | 294 |
| 296 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 295 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
| 297 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 296 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're |
| 298 // generating stage code. | 297 // generating stage code. |
| 299 void nameVariable(SkString* out, char prefix, const char* name); | 298 void nameVariable(SkString* out, char prefix, const char* name); |
| 300 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. | 299 // Generates a possibly mangled name for a stage variable and writes it to t
he fragment shader. |
| 301 // If GrGLSLExpr4 has a valid name then it will use that instead | 300 // If GrGLSLExpr4 has a valid name then it will use that instead |
| 302 void nameExpression(GrGLSLExpr4*, const char* baseName); | 301 void nameExpression(GrGLSLExpr4*, const char* baseName); |
| 303 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); | 302 bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage
); |
| 304 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 303 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
| 305 void emitAndInstallProc(const GrFragmentProcessor&, | 304 void emitAndInstallProc(const GrPendingFragmentStage&, |
| 306 int index, | 305 int index, |
| 307 const GrGLSLExpr4& input, | 306 const GrGLSLExpr4& input, |
| 308 GrGLSLExpr4* output); | 307 GrGLSLExpr4* output); |
| 309 | 308 |
| 310 void emitAndInstallProc(const GrPrimitiveProcessor&, | 309 void emitAndInstallProc(const GrPrimitiveProcessor&, |
| 311 GrGLSLExpr4* outputColor, | 310 GrGLSLExpr4* outputColor, |
| 312 GrGLSLExpr4* outputCoverage); | 311 GrGLSLExpr4* outputCoverage); |
| 313 | 312 |
| 314 // these emit functions help to keep the createAndEmitProcessors template ge
neral | 313 // these emit functions help to keep the createAndEmitProcessors template ge
neral |
| 315 void emitAndInstallProc(const GrFragmentProcessor&, | 314 void emitAndInstallProc(const GrPendingFragmentStage&, |
| 316 int index, | 315 int index, |
| 317 const char* outColor, | 316 const char* outColor, |
| 318 const char* inColor); | 317 const char* inColor); |
| 319 void emitAndInstallProc(const GrPrimitiveProcessor&, | 318 void emitAndInstallProc(const GrPrimitiveProcessor&, |
| 320 const char* outColor, | 319 const char* outColor, |
| 321 const char* outCoverage); | 320 const char* outCoverage); |
| 322 void emitAndInstallXferProc(const GrXferProcessor&, | 321 void emitAndInstallXferProc(const GrXferProcessor&, |
| 323 const GrGLSLExpr4& colorIn, | 322 const GrGLSLExpr4& colorIn, |
| 324 const GrGLSLExpr4& coverageIn); | 323 const GrGLSLExpr4& coverageIn); |
| 325 | 324 |
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| 401 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 400 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 402 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 401 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 403 SkTArray<UniformHandle> fSamplerUniforms; | 402 SkTArray<UniformHandle> fSamplerUniforms; |
| 404 | 403 |
| 405 friend class GrGLShaderBuilder; | 404 friend class GrGLShaderBuilder; |
| 406 friend class GrGLVertexBuilder; | 405 friend class GrGLVertexBuilder; |
| 407 friend class GrGLFragmentShaderBuilder; | 406 friend class GrGLFragmentShaderBuilder; |
| 408 friend class GrGLGeometryBuilder; | 407 friend class GrGLGeometryBuilder; |
| 409 }; | 408 }; |
| 410 #endif | 409 #endif |
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