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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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98 append_texture_bindings(fXferProcessor.get(), xp, textureBindings); | 98 append_texture_bindings(fXferProcessor.get(), xp, textureBindings); |
99 | 99 |
100 // Some of GrGLProgram subclasses need to update state here | 100 // Some of GrGLProgram subclasses need to update state here |
101 this->didSetData(); | 101 this->didSetData(); |
102 } | 102 } |
103 | 103 |
104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
105 const GrPipeline& pipeline, | 105 const GrPipeline& pipeline, |
106 SkTArray<const GrTextureAccess*>* textureBindi
ngs) { | 106 SkTArray<const GrTextureAccess*>* textureBindi
ngs) { |
107 int numProcessors = fFragmentProcessors->fProcs.count(); | 107 int numProcessors = fFragmentProcessors->fProcs.count(); |
108 for (int i = 0; i < numProcessors; ++i) { | 108 for (int e = 0; e < numProcessors; ++e) { |
109 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 109 const GrPendingFragmentStage& stage = pipeline.getFragmentStage(e); |
110 fFragmentProcessors->fProcs[i]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 110 const GrFragmentProcessor& processor = *stage.processor(); |
| 111 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
111 this->setTransformData(primProc, | 112 this->setTransformData(primProc, |
112 processor, | 113 stage, |
113 i, | 114 e, |
114 fFragmentProcessors->fProcs[i]); | 115 fFragmentProcessors->fProcs[e]); |
115 append_texture_bindings(fFragmentProcessors->fProcs[i], processor, textu
reBindings); | 116 append_texture_bindings(fFragmentProcessors->fProcs[e], processor, textu
reBindings); |
116 } | 117 } |
117 } | 118 } |
118 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, | 119 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, |
119 const GrFragmentProcessor& processor, | 120 const GrPendingFragmentStage& processor, |
120 int index, | 121 int index, |
121 GrGLInstalledFragProc* ip) { | 122 GrGLInstalledFragProc* ip) { |
122 GrGLGeometryProcessor* gp = | 123 GrGLGeometryProcessor* gp = |
123 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); | 124 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); |
124 gp->setTransformData(primProc, fProgramDataManager, index, | 125 gp->setTransformData(primProc, fProgramDataManager, index, |
125 processor.coordTransforms()); | 126 processor.processor()->coordTransforms()); |
126 } | 127 } |
127 | 128 |
128 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 129 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, |
129 const GrPipeline& pipeline) { | 130 const GrPipeline& pipeline) { |
130 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 131 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
131 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 132 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
132 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { | 133 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { |
133 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | 134 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
134 SkIntToScalar(pipeline.getRenderTarget()->hei
ght())); | 135 SkIntToScalar(pipeline.getRenderTarget()->hei
ght())); |
135 } | 136 } |
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147 fRenderTargetState.fRenderTargetSize != size) { | 148 fRenderTargetState.fRenderTargetSize != size) { |
148 fRenderTargetState.fRenderTargetSize = size; | 149 fRenderTargetState.fRenderTargetSize = size; |
149 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | 150 fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
150 | 151 |
151 GrGLfloat rtAdjustmentVec[4]; | 152 GrGLfloat rtAdjustmentVec[4]; |
152 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 153 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
153 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 154 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
154 } | 155 } |
155 } | 156 } |
156 | 157 |
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