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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 1306803003: Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 append_texture_bindings(fXferProcessor.get(), xp, textureBindings); 98 append_texture_bindings(fXferProcessor.get(), xp, textureBindings);
99 99
100 // Some of GrGLProgram subclasses need to update state here 100 // Some of GrGLProgram subclasses need to update state here
101 this->didSetData(); 101 this->didSetData();
102 } 102 }
103 103
104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, 104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
105 const GrPipeline& pipeline, 105 const GrPipeline& pipeline,
106 SkTArray<const GrTextureAccess*>* textureBindi ngs) { 106 SkTArray<const GrTextureAccess*>* textureBindi ngs) {
107 int numProcessors = fFragmentProcessors->fProcs.count(); 107 int numProcessors = fFragmentProcessors->fProcs.count();
108 for (int i = 0; i < numProcessors; ++i) { 108 for (int e = 0; e < numProcessors; ++e) {
109 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); 109 const GrPendingFragmentStage& stage = pipeline.getFragmentStage(e);
110 fFragmentProcessors->fProcs[i]->fGLProc->setData(fProgramDataManager, pr ocessor); 110 const GrFragmentProcessor& processor = *stage.processor();
111 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor);
111 this->setTransformData(primProc, 112 this->setTransformData(primProc,
112 processor, 113 stage,
113 i, 114 e,
114 fFragmentProcessors->fProcs[i]); 115 fFragmentProcessors->fProcs[e]);
115 append_texture_bindings(fFragmentProcessors->fProcs[i], processor, textu reBindings); 116 append_texture_bindings(fFragmentProcessors->fProcs[e], processor, textu reBindings);
116 } 117 }
117 } 118 }
118 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, 119 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc,
119 const GrFragmentProcessor& processor, 120 const GrPendingFragmentStage& processor,
120 int index, 121 int index,
121 GrGLInstalledFragProc* ip) { 122 GrGLInstalledFragProc* ip) {
122 GrGLGeometryProcessor* gp = 123 GrGLGeometryProcessor* gp =
123 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro c.get()); 124 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro c.get());
124 gp->setTransformData(primProc, fProgramDataManager, index, 125 gp->setTransformData(primProc, fProgramDataManager, index,
125 processor.coordTransforms()); 126 processor.processor()->coordTransforms());
126 } 127 }
127 128
128 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, 129 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc,
129 const GrPipeline& pipeline) { 130 const GrPipeline& pipeline) {
130 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. 131 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
131 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && 132 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
132 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) { 133 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) {
133 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, 134 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
134 SkIntToScalar(pipeline.getRenderTarget()->hei ght())); 135 SkIntToScalar(pipeline.getRenderTarget()->hei ght()));
135 } 136 }
(...skipping 11 matching lines...) Expand all
147 fRenderTargetState.fRenderTargetSize != size) { 148 fRenderTargetState.fRenderTargetSize != size) {
148 fRenderTargetState.fRenderTargetSize = size; 149 fRenderTargetState.fRenderTargetSize = size;
149 fRenderTargetState.fRenderTargetOrigin = rt->origin(); 150 fRenderTargetState.fRenderTargetOrigin = rt->origin();
150 151
151 GrGLfloat rtAdjustmentVec[4]; 152 GrGLfloat rtAdjustmentVec[4];
152 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); 153 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
153 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); 154 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec);
154 } 155 }
155 } 156 }
156 157
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