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Side by Side Diff: src/gpu/GrProcOptInfo.h

Issue 1306803003: Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrProcOptInfo_DEFINED 8 #ifndef GrProcOptInfo_DEFINED
9 #define GrProcOptInfo_DEFINED 9 #define GrProcOptInfo_DEFINED
10 10
11 #include "GrColor.h" 11 #include "GrColor.h"
12 #include "GrInvariantOutput.h" 12 #include "GrInvariantOutput.h"
13 #include "GrStagedProcessor.h"
13 14
14 class GrDrawBatch; 15 class GrDrawBatch;
15 class GrFragmentProcessor; 16 class GrFragmentProcessor;
16 class GrPrimitiveProcessor; 17 class GrPrimitiveProcessor;
17 class GrProcessor; 18 class GrProcessor;
18 19
19 /** 20 /**
20 * GrProcOptInfo gathers invariant data from a set of processor stages.It is use d to recognize 21 * GrProcOptInfo gathers invariant data from a set of processor stages.It is use d to recognize
21 * optimizations related to eliminating stages and vertex attributes that aren't necessary for a 22 * optimizations related to eliminating stages and vertex attributes that aren't necessary for a
22 * draw. 23 * draw.
23 */ 24 */
24 class GrProcOptInfo { 25 class GrProcOptInfo {
25 public: 26 public:
26 GrProcOptInfo() 27 GrProcOptInfo()
27 : fInOut(0, static_cast<GrColorComponentFlags>(0), false) 28 : fInOut(0, static_cast<GrColorComponentFlags>(0), false)
28 , fFirstEffectiveProcessorIndex(0) 29 , fFirstEffectStageIndex(0)
29 , fInputColorIsUsed(true) 30 , fInputColorIsUsed(true)
30 , fInputColor(0) 31 , fInputColor(0)
31 , fReadsFragPosition(false) {} 32 , fReadsFragPosition(false) {}
32 33
33 void calcWithInitialValues(const GrFragmentProcessor* const *, int cnt, GrCo lor startColor, 34 void calcWithInitialValues(const GrFragmentStage*, int stageCount, GrColor s tartColor,
34 GrColorComponentFlags, bool areCoverageStages); 35 GrColorComponentFlags flags, bool areCoverageStag es);
35 36
36 void calcColorWithBatch(const GrDrawBatch*, const GrFragmentProcessor* const [], int cnt); 37 void calcColorWithBatch(const GrDrawBatch*, const GrFragmentStage*, int stag ecount);
37 void calcCoverageWithBatch(const GrDrawBatch*, const GrFragmentProcessor* co nst[], int cnt); 38 void calcCoverageWithBatch(const GrDrawBatch*, const GrFragmentStage*, int s tagecount);
38 39
39 // TODO delete these when batch is everywhere 40 // TODO delete these when batch is everywhere
40 void calcColorWithPrimProc(const GrPrimitiveProcessor*, const GrFragmentProc essor* const[], 41 void calcColorWithPrimProc(const GrPrimitiveProcessor*, const GrFragmentStag e*, int stagecount);
41 int cnt); 42 void calcCoverageWithPrimProc(const GrPrimitiveProcessor*, const GrFragmentS tage*,
42 void calcCoverageWithPrimProc(const GrPrimitiveProcessor*, const GrFragmentP rocessor* const[], 43 int stagecount);
43 int cnt);
44 44
45 bool isSolidWhite() const { return fInOut.isSolidWhite(); } 45 bool isSolidWhite() const { return fInOut.isSolidWhite(); }
46 bool isOpaque() const { return fInOut.isOpaque(); } 46 bool isOpaque() const { return fInOut.isOpaque(); }
47 bool isSingleComponent() const { return fInOut.isSingleComponent(); } 47 bool isSingleComponent() const { return fInOut.isSingleComponent(); }
48 bool allStagesMultiplyInput() const { return fInOut.allStagesMulInput(); } 48 bool allStagesMultiplyInput() const { return fInOut.allStagesMulInput(); }
49 49
50 // TODO: Once texture pixel configs quaries are updated, we no longer need t his function. 50 // TODO: Once texture pixel configs quaries are updated, we no longer need t his function.
51 // For now this function will correctly tell us if we are using LCD text or not and should only 51 // For now this function will correctly tell us if we are using LCD text or not and should only
52 // be called when looking at the coverage output. 52 // be called when looking at the coverage output.
53 bool isFourChannelOutput() const { return !fInOut.isSingleComponent() && 53 bool isFourChannelOutput() const { return !fInOut.isSingleComponent() &&
54 fInOut.isLCDCoverage(); } 54 fInOut.isLCDCoverage(); }
55 55
56 GrColor color() const { return fInOut.color(); } 56 GrColor color() const { return fInOut.color(); }
57 57
58 GrColorComponentFlags validFlags() const { 58 GrColorComponentFlags validFlags() const {
59 return static_cast<GrColorComponentFlags>(fInOut.validFlags()); 59 return static_cast<GrColorComponentFlags>(fInOut.validFlags());
60 } 60 }
61 61
62 /** 62 /**
63 * Returns the index of the first effective color processor. If an intermedi ate processor 63 * Returns the index of the first effective color stage. If an intermediate stage doesn't read
64 * doesn't read its input or has a known output, then we can ignore all earl ier processors 64 * its input or has a known output, then we can ignore all earlier stages si nce they will not
65 * since they will not affect the final output. Thus the first effective pro cessors index is 65 * affect the final output. Thus the first effective stage index is the inde x to the first stage
66 * the index to the first processor that will have an effect on the final ou tput. 66 * that will have an effect on the final output.
67 * 67 *
68 * If processors before the firstEffectiveProcessorIndex() are removed, corr esponding values 68 * If stages before the firstEffectiveStageIndex are removed, corresponding values from
69 * from inputColorIsUsed(), inputColorToEffectiveProcessor(), removeVertexAt tribs(), and 69 * inputColorIsUsed(), inputColorToEffectiveStage(), removeVertexAttribs(), and readsDst() must
70 * readsDst() must be used when setting up the draw to ensure correct drawin g. 70 * be used when setting up the draw to ensure correct drawing.
71 */ 71 */
72 int firstEffectiveProcessorIndex() const { return fFirstEffectiveProcessorIn dex; } 72 int firstEffectiveStageIndex() const { return fFirstEffectStageIndex; }
73 73
74 /** 74 /**
75 * True if the first effective processor reads its input, false otherwise. 75 * True if the first effective stage reads its input, false otherwise.
76 */ 76 */
77 bool inputColorIsUsed() const { return fInputColorIsUsed; } 77 bool inputColorIsUsed() const { return fInputColorIsUsed; }
78 78
79 /** 79 /**
80 * If input color is used and per-vertex colors are not used, this is the in put color to the 80 * If input color is used and per-vertex colors are not used, this is the in put color to the
81 * first effective processor. 81 * first effective stage.
82 */ 82 */
83 GrColor inputColorToFirstEffectiveProccesor() const { return fInputColor; } 83 GrColor inputColorToEffectiveStage() const { return fInputColor; }
84 84
85 /** 85 /**
86 * Returns true if any of the processor preserved by GrProcOptInfo read the frag position. 86 * Returns true if any of the stages preserved by GrProcOptInfo read the fra g position.
87 */ 87 */
88 bool readsFragPosition() const { return fReadsFragPosition; } 88 bool readsFragPosition() const { return fReadsFragPosition; }
89 89
90 private: 90 private:
91 void internalCalc(const GrFragmentProcessor* const[], int cnt, bool initWill ReadFragPosition); 91 void internalCalc(const GrFragmentStage*, int stagecount, bool initWillReadF ragPosition);
92 92
93 GrInvariantOutput fInOut; 93 GrInvariantOutput fInOut;
94 int fFirstEffectiveProcessorIndex; 94 int fFirstEffectStageIndex;
95 bool fInputColorIsUsed; 95 bool fInputColorIsUsed;
96 GrColor fInputColor; 96 GrColor fInputColor;
97 bool fReadsFragPosition; 97 bool fReadsFragPosition;
98 }; 98 };
99 99
100 #endif 100 #endif
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