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Side by Side Diff: include/gpu/GrFragmentProcessor.h

Issue 1306803003: Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrFragmentProcessor_DEFINED 8 #ifndef GrFragmentProcessor_DEFINED
9 #define GrFragmentProcessor_DEFINED 9 #define GrFragmentProcessor_DEFINED
10 10
11 #include "GrProcessor.h" 11 #include "GrProcessor.h"
12 #include "GrStagedProcessor.h"
12 13
13 class GrCoordTransform; 14 class GrCoordTransform;
14 class GrGLSLCaps; 15 class GrGLSLCaps;
15 class GrGLFragmentProcessor; 16 class GrGLFragmentProcessor;
16 class GrProcessorKeyBuilder; 17 class GrProcessorKeyBuilder;
17 18
18 /** Provides custom fragment shader code. Fragment processors receive an input c olor (vec4f) and 19 /** Provides custom fragment shader code. Fragment processors receive an input c olor (vec4f) and
19 produce an output color. They may reference textures and uniforms. They may use 20 produce an output color. They may reference textures and uniforms. They may use
20 GrCoordTransforms to receive a transformation of the local coordinates that map from local space 21 GrCoordTransforms to receive a transformation of the local coordinates that map from local space
21 to the fragment being processed. 22 to the fragment being processed.
22 */ 23 */
23 class GrFragmentProcessor : public GrProcessor { 24 class GrFragmentProcessor : public GrProcessor {
24 public: 25 public:
25 GrFragmentProcessor() 26 GrFragmentProcessor()
26 : INHERITED() 27 : INHERITED()
27 , fUsesLocalCoords(false) 28 , fUsesLocalCoords(false)
28 , fNumTexturesExclChildren(0) 29 , fNumTexturesExclChildren(0)
29 , fNumTransformsExclChildren(0) {} 30 , fNumTransformsExclChildren(0) {}
30 31
31 ~GrFragmentProcessor() override;
32
33 GrGLFragmentProcessor* createGLInstance() const; 32 GrGLFragmentProcessor* createGLInstance() const;
34 33
35 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con st { 34 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con st {
36 this->onGetGLProcessorKey(caps, b); 35 this->onGetGLProcessorKey(caps, b);
37 for (int i = 0; i < fChildProcessors.count(); ++i) { 36 for (int i = 0; i < fChildProcessors.count(); ++i) {
38 fChildProcessors[i]->getGLProcessorKey(caps, b); 37 fChildProcessors[i].processor()->getGLProcessorKey(caps, b);
39 } 38 }
40 } 39 }
41 40
42 int numTexturesExclChildren() const { return fNumTexturesExclChildren; } 41 int numTexturesExclChildren() const { return fNumTexturesExclChildren; }
43 42
44 int numTransformsExclChildren() const { return fNumTransformsExclChildren; } 43 int numTransformsExclChildren() const { return fNumTransformsExclChildren; }
45 44
46 int numTransforms() const { return fCoordTransforms.count(); } 45 int numTransforms() const { return fCoordTransforms.count(); }
47 46
48 /** Returns the coordinate transformation at index. index must be valid acco rding to 47 /** Returns the coordinate transformation at index. index must be valid acco rding to
49 numTransforms(). */ 48 numTransforms(). */
50 const GrCoordTransform& coordTransform(int index) const { return *fCoordTran sforms[index]; } 49 const GrCoordTransform& coordTransform(int index) const { return *fCoordTran sforms[index]; }
51 50
52 const SkTArray<const GrCoordTransform*, true>& coordTransforms() const { 51 const SkTArray<const GrCoordTransform*, true>& coordTransforms() const {
53 return fCoordTransforms; 52 return fCoordTransforms;
54 } 53 }
55 54
56 void gatherCoordTransforms(SkTArray<const GrCoordTransform*, true>* outTrans forms) const { 55 void gatherCoordTransforms(SkTArray<const GrCoordTransform*, true>* outTrans forms) const {
57 if (!fCoordTransforms.empty()) { 56 if (!fCoordTransforms.empty()) {
58 outTransforms->push_back_n(fCoordTransforms.count(), fCoordTransform s.begin()); 57 outTransforms->push_back_n(fCoordTransforms.count(), fCoordTransform s.begin());
59 } 58 }
60 } 59 }
61 60
62 int numChildProcessors() const { return fChildProcessors.count(); } 61 int numChildProcessors() const { return fChildProcessors.count(); }
63 62
64 const GrFragmentProcessor& childProcessor(int index) const { return *fChildP rocessors[index]; } 63 const GrFragmentProcessor& childProcessor(int index) const {
64 return *fChildProcessors[index].processor();
65 }
65 66
66 /** Do any of the coordtransforms for this processor require local coords? * / 67 /** Do any of the coordtransforms for this processor require local coords? * /
67 bool usesLocalCoords() const { return fUsesLocalCoords; } 68 bool usesLocalCoords() const { return fUsesLocalCoords; }
68 69
69 /** Returns true if this and other processor conservatively draw identically . It can only return 70 /** Returns true if this and other processor conservatively draw identically . It can only return
70 true when the two processor are of the same subclass (i.e. they return t he same object from 71 true when the two processor are of the same subclass (i.e. they return t he same object from
71 from getFactory()). 72 from getFactory()).
72 73
73 A return value of true from isEqual() should not be used to test whether the processor would 74 A return value of true from isEqual() should not be used to test whether the processor would
74 generate the same shader code. To test for identical code generation use getGLProcessorKey*/ 75 generate the same shader code. To test for identical code generation use getGLProcessorKey*/
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168 * (C) (E) (F) 169 * (C) (E) (F)
169 * [c1] [e1,e2,e3] [f1,f2] 170 * [c1] [e1,e2,e3] [f1,f2]
170 * 171 *
171 * The same goes for fTextureAccesses with textures. 172 * The same goes for fTextureAccesses with textures.
172 */ 173 */
173 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; 174 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
174 175
175 int fNumTexturesExclChildren; 176 int fNumTexturesExclChildren;
176 int fNumTransformsExclChildren; 177 int fNumTransformsExclChildren;
177 178
178 // TODO: These must convert their processors to pending-execution refs when the parent is 179 SkTArray<GrFragmentStage, false> fChildProcessors;
179 // converted (do this automatically in GrProgramElement?).
180 SkTArray<const GrFragmentProcessor*, true> fChildProcessors;
181 180
182 typedef GrProcessor INHERITED; 181 typedef GrProcessor INHERITED;
183 }; 182 };
184 183
185 #endif 184 #endif
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