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Side by Side Diff: src/core/SkComposeShader.cpp

Issue 1306163005: Added function CreateFrom2Procs() in new namespace GrXfermodeFragmentProcessor (Closed) Base URL: https://skia.googlesource.com/skia@cs3_testcreate
Patch Set: Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkComposeShader.h" 10 #include "SkComposeShader.h"
(...skipping 178 matching lines...) Expand 10 before | Expand all | Expand 10 after
189 189
190 result += n; 190 result += n;
191 x += n; 191 x += n;
192 count -= n; 192 count -= n;
193 } while (count > 0); 193 } while (count > 0);
194 } 194 }
195 } 195 }
196 196
197 #if SK_SUPPORT_GPU 197 #if SK_SUPPORT_GPU
198 198
199 #include "SkGr.h"
200 #include "GrProcessor.h"
201 #include "effects/GrConstColorProcessor.h" 199 #include "effects/GrConstColorProcessor.h"
202 #include "gl/GrGLBlend.h" 200 #include "effects/GrXfermodeFragmentProcessor.h"
203 #include "gl/builders/GrGLProgramBuilder.h"
204 201
205 ///////////////////////////////////////////////////////////////////// 202 /////////////////////////////////////////////////////////////////////
206 203
207 class GrComposeEffect : public GrFragmentProcessor {
208 public:
209
210 static GrFragmentProcessor* Create(const GrFragmentProcessor* fpA,
211 const GrFragmentProcessor* fpB, SkXfermod e::Mode mode) {
212 return SkNEW_ARGS(GrComposeEffect, (fpA, fpB, mode));
213 }
214 const char* name() const override { return "ComposeShader"; }
215 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) c onst override;
216
217 SkXfermode::Mode getMode() const { return fMode; }
218
219 protected:
220 bool onIsEqual(const GrFragmentProcessor&) const override;
221 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
222
223 private:
224 GrComposeEffect(const GrFragmentProcessor* fpA, const GrFragmentProcessor* f pB,
225 SkXfermode::Mode mode)
226 : fMode(mode) {
227 this->initClassID<GrComposeEffect>();
228 SkDEBUGCODE(int shaderAChildIndex = )this->registerChildProcessor(fpA);
229 SkDEBUGCODE(int shaderBChildIndex = )this->registerChildProcessor(fpB);
230 SkASSERT(0 == shaderAChildIndex);
231 SkASSERT(1 == shaderBChildIndex);
232 }
233
234 GrGLFragmentProcessor* onCreateGLInstance() const override;
235
236 SkXfermode::Mode fMode;
237
238 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
239
240 typedef GrFragmentProcessor INHERITED;
241 };
242
243 /////////////////////////////////////////////////////////////////////
244
245 class GrGLComposeEffect : public GrGLFragmentProcessor {
246 public:
247 GrGLComposeEffect(const GrProcessor& processor) {}
248
249 void emitCode(EmitArgs&) override;
250
251 private:
252 typedef GrGLFragmentProcessor INHERITED;
253 };
254
255 /////////////////////////////////////////////////////////////////////
256
257 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrComposeEffect);
258
259 const GrFragmentProcessor* GrComposeEffect::TestCreate(GrProcessorTestData* d) {
260 #if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
261 // Create two random frag procs.
262 // For now, we'll prevent either children from being a shader with children to prevent the
263 // possibility of an arbitrarily large tree of procs.
264 SkAutoTUnref<const GrFragmentProcessor> fpA;
265 do {
266 fpA.reset(GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d));
267 SkASSERT(fpA);
268 } while (fpA->numChildProcessors() != 0);
269 SkAutoTUnref<const GrFragmentProcessor> fpB;
270 do {
271 fpB.reset(GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d));
272 SkASSERT(fpB);
273 } while (fpB->numChildProcessors() != 0);
274
275 SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(
276 d->fRandom->nextRangeU(0, SkXfermode::kLastCoeffMode));
277 return SkNEW_ARGS(GrComposeEffect, (fpA, fpB, mode));
278 #else
279 SkFAIL("Should not be called if !SK_ALLOW_STATIC_GLOBAL_INITIALIZERS");
280 return nullptr;
281 #endif
282 }
283
284 bool GrComposeEffect::onIsEqual(const GrFragmentProcessor& other) const {
285 const GrComposeEffect& cs = other.cast<GrComposeEffect>();
286 return fMode == cs.fMode;
287 }
288
289 void GrComposeEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
290 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
291 }
292
293 void GrComposeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKey Builder* b) const {
294 b->add32(fMode);
295 }
296
297 GrGLFragmentProcessor* GrComposeEffect::onCreateGLInstance() const{
298 return SkNEW_ARGS(GrGLComposeEffect, (*this));
299 }
300
301 /////////////////////////////////////////////////////////////////////
302
303 void GrGLComposeEffect::emitCode(EmitArgs& args) {
304
305 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
306 const GrComposeEffect& cs = args.fFp.cast<GrComposeEffect>();
307
308 // Store alpha of input color and un-premultiply the input color by its alph a. We will
309 // re-multiply by this alpha after blending the output colors of the two chi ld procs.
310 // This is because we don't want the paint's alpha to affect either child pr oc's output
311 // before the blend; we want to apply the paint's alpha AFTER the blend. Thi s mirrors the
312 // software implementation of SkComposeShader.
313 SkString inputAlpha("inputAlpha");
314 fsBuilder->codeAppendf("float %s = %s.a;", inputAlpha.c_str(), args.fInputCo lor);
315 fsBuilder->codeAppendf("%s /= %s.a;", args.fInputColor, args.fInputColor);
316
317 // declare outputColor and emit the code for each of the two children
318 SkString outputColorA(args.fOutputColor);
319 outputColorA.append("_dst");
320 fsBuilder->codeAppendf("vec4 %s;\n", outputColorA.c_str());
321 this->emitChild(0, args.fInputColor, outputColorA.c_str(), args);
322
323 SkString outputColorB(args.fOutputColor);
324 outputColorB.append("_src");
325 fsBuilder->codeAppendf("vec4 %s;\n", outputColorB.c_str());
326 this->emitChild(1, args.fInputColor, outputColorB.c_str(), args);
327
328 // emit blend code
329 SkXfermode::Mode mode = cs.getMode();
330 fsBuilder->codeAppend("{");
331 fsBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkXfermode::ModeName(mo de));
332 GrGLBlend::AppendPorterDuffBlend(fsBuilder, outputColorB.c_str(),
333 outputColorA.c_str(), args.fOutputColor, mo de);
334 fsBuilder->codeAppend("}");
335
336 // re-multiply the output color by the input color's alpha
337 fsBuilder->codeAppendf("%s *= %s;", args.fOutputColor, inputAlpha.c_str());
338 }
339
340 /////////////////////////////////////////////////////////////////////
341
342 const GrFragmentProcessor* SkComposeShader::asFragmentProcessor(GrContext* conte xt, 204 const GrFragmentProcessor* SkComposeShader::asFragmentProcessor(GrContext* conte xt,
343 const SkMatrix& view M, 205 const SkMatrix& view M,
344 const SkMatrix* loca lMatrix, 206 const SkMatrix* loca lMatrix,
345 SkFilterQuality fq, 207 SkFilterQuality fq,
346 GrProcessorDataManag er* procDataManager 208 GrProcessorDataManag er* procDataManager
347 ) const { 209 ) const {
348 // Fragment processor will only support coefficient modes. This is because 210 // Fragment processor will only support coefficient modes. This is because
349 // GrGLBlend::AppendPorterDuffBlend(), which emits the blend code in the sha der, 211 // GrGLBlend::AppendPorterDuffBlend(), which emits the blend code in the sha der,
350 // only supports those modes. 212 // only supports those modes.
351 SkXfermode::Mode mode; 213 SkXfermode::Mode mode;
352 if (!(SkXfermode::AsMode(fMode, &mode) && mode <= SkXfermode::kLastCoeffMode )) { 214 if (!(SkXfermode::AsMode(fMode, &mode) && SkXfermode::kLastCoeffMode >= mode )) {
353 return nullptr; 215 return nullptr;
354 } 216 }
355 217
356 switch (mode) { 218 switch (mode) {
357 case SkXfermode::kClear_Mode: 219 case SkXfermode::kClear_Mode:
358 return GrConstColorProcessor::Create(GrColor_TRANS_BLACK, 220 return GrConstColorProcessor::Create(GrColor_TRANS_BLACK,
359 GrConstColorProcessor::kIgnore_ InputMode); 221 GrConstColorProcessor::kIgnore_ InputMode);
360 break; 222 break;
361 case SkXfermode::kSrc_Mode: 223 case SkXfermode::kSrc_Mode:
362 return fShaderB->asFragmentProcessor(context, viewM, localMatrix, fq , procDataManager); 224 return fShaderB->asFragmentProcessor(context, viewM, localMatrix, fq , procDataManager);
363 break; 225 break;
364 case SkXfermode::kDst_Mode: 226 case SkXfermode::kDst_Mode:
365 return fShaderA->asFragmentProcessor(context, viewM, localMatrix, fq , procDataManager); 227 return fShaderA->asFragmentProcessor(context, viewM, localMatrix, fq , procDataManager);
366 break; 228 break;
367 default: 229 default:
368 SkAutoTUnref<const GrFragmentProcessor> fpA(fShaderA->asFragmentProc essor(context, 230 SkAutoTUnref<const GrFragmentProcessor> fpA(fShaderA->asFragmentProc essor(context,
369 viewM, localMatrix, fq, procDataManager)); 231 viewM, localMatrix, fq, procDataManager));
370 if (!fpA.get()) { 232 if (!fpA.get()) {
371 return nullptr; 233 return nullptr;
372 } 234 }
373 SkAutoTUnref<const GrFragmentProcessor> fpB(fShaderB->asFragmentProc essor(context, 235 SkAutoTUnref<const GrFragmentProcessor> fpB(fShaderB->asFragmentProc essor(context,
374 viewM, localMatrix, fq, procDataManager)); 236 viewM, localMatrix, fq, procDataManager));
375 if (!fpB.get()) { 237 if (!fpB.get()) {
376 return nullptr; 238 return nullptr;
377 } 239 }
378 return GrComposeEffect::Create(fpA, fpB, mode); 240 return GrXfermodeFragmentProcessor::CreateFromTwoProcessors(fpB, fpA , mode);
379 } 241 }
380 } 242 }
381 #endif 243 #endif
382 244
383 #ifndef SK_IGNORE_TO_STRING 245 #ifndef SK_IGNORE_TO_STRING
384 void SkComposeShader::toString(SkString* str) const { 246 void SkComposeShader::toString(SkString* str) const {
385 str->append("SkComposeShader: ("); 247 str->append("SkComposeShader: (");
386 248
387 str->append("ShaderA: "); 249 str->append("ShaderA: ");
388 fShaderA->toString(str); 250 fShaderA->toString(str);
389 str->append(" ShaderB: "); 251 str->append(" ShaderB: ");
390 fShaderB->toString(str); 252 fShaderB->toString(str);
391 if (fMode) { 253 if (fMode) {
392 str->append(" Xfermode: "); 254 str->append(" Xfermode: ");
393 fMode->toString(str); 255 fMode->toString(str);
394 } 256 }
395 257
396 this->INHERITED::toString(str); 258 this->INHERITED::toString(str);
397 259
398 str->append(")"); 260 str->append(")");
399 } 261 }
400 #endif 262 #endif
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