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Side by Side Diff: src/gpu/GrAAConvexTessellator.h

Issue 1306143005: Move Pathrenderers to batches folder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 3 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrAAConvexTessellator_DEFINED
9 #define GrAAConvexTessellator_DEFINED
10
11 #include "SkColor.h"
12 #include "SkPaint.h"
13 #include "SkPoint.h"
14 #include "SkScalar.h"
15 #include "SkTDArray.h"
16
17 class SkCanvas;
18 class SkMatrix;
19 class SkPath;
20
21 //#define GR_AA_CONVEX_TESSELLATOR_VIZ 1
22
23 // device space distance which we inset / outset points in order to create the s oft antialiased edge
24 static const SkScalar kAntialiasingRadius = 0.5f;
25
26 class GrAAConvexTessellator;
27
28 // The AAConvexTessellator holds the global pool of points and the triangulation
29 // that connects them. It also drives the tessellation process.
30 // The outward facing normals of the original polygon are stored (in 'fNorms') t o service
31 // computeDepthFromEdge requests.
32 class GrAAConvexTessellator {
33 public:
34 GrAAConvexTessellator(SkScalar strokeWidth = -1.0f,
35 SkPaint::Join join = SkPaint::Join::kBevel_Join,
36 SkScalar miterLimit = 0.0f)
37 : fSide(SkPoint::kOn_Side)
38 , fStrokeWidth(strokeWidth)
39 , fJoin(join)
40 , fMiterLimit(miterLimit) {
41 }
42
43 SkPoint::Side side() const { return fSide; }
44
45 bool tessellate(const SkMatrix& m, const SkPath& path);
46
47 // The next five should only be called after tessellate to extract the resul t
48 int numPts() const { return fPts.count(); }
49 int numIndices() const { return fIndices.count(); }
50
51 const SkPoint& lastPoint() const { return fPts.top(); }
52 const SkPoint& point(int index) const { return fPts[index]; }
53 int index(int index) const { return fIndices[index]; }
54 SkScalar coverage(int index) const { return fCoverages[index]; }
55
56 #if GR_AA_CONVEX_TESSELLATOR_VIZ
57 void draw(SkCanvas* canvas) const;
58 #endif
59
60 // The tessellator can be reused for multiple paths by rewinding in between
61 void rewind();
62
63 private:
64 // CandidateVerts holds the vertices for the next ring while they are
65 // being generated. Its main function is to de-dup the points.
66 class CandidateVerts {
67 public:
68 void setReserve(int numPts) { fPts.setReserve(numPts); }
69 void rewind() { fPts.rewind(); }
70
71 int numPts() const { return fPts.count(); }
72
73 const SkPoint& lastPoint() const { return fPts.top().fPt; }
74 const SkPoint& firstPoint() const { return fPts[0].fPt; }
75 const SkPoint& point(int index) const { return fPts[index].fPt; }
76
77 int originatingIdx(int index) const { return fPts[index].fOriginatingIdx ; }
78 int origEdge(int index) const { return fPts[index].fOrigEdgeId; }
79 bool needsToBeNew(int index) const { return fPts[index].fNeedsToBeNew; }
80
81 int addNewPt(const SkPoint& newPt, int originatingIdx, int origEdge, boo l needsToBeNew) {
82 struct PointData* pt = fPts.push();
83 pt->fPt = newPt;
84 pt->fOrigEdgeId = origEdge;
85 pt->fOriginatingIdx = originatingIdx;
86 pt->fNeedsToBeNew = needsToBeNew;
87 return fPts.count() - 1;
88 }
89
90 int fuseWithPrior(int origEdgeId) {
91 fPts.top().fOrigEdgeId = origEdgeId;
92 fPts.top().fOriginatingIdx = -1;
93 fPts.top().fNeedsToBeNew = true;
94 return fPts.count() - 1;
95 }
96
97 int fuseWithNext() {
98 fPts[0].fOriginatingIdx = -1;
99 fPts[0].fNeedsToBeNew = true;
100 return 0;
101 }
102
103 int fuseWithBoth() {
104 if (fPts.count() > 1) {
105 fPts.pop();
106 }
107
108 fPts[0].fOriginatingIdx = -1;
109 fPts[0].fNeedsToBeNew = true;
110 return 0;
111 }
112
113 private:
114 struct PointData {
115 SkPoint fPt;
116 int fOriginatingIdx;
117 int fOrigEdgeId;
118 bool fNeedsToBeNew;
119 };
120
121 SkTDArray<struct PointData> fPts;
122 };
123
124 // The Ring holds a set of indices into the global pool that together define
125 // a single polygon inset.
126 class Ring {
127 public:
128 void setReserve(int numPts) { fPts.setReserve(numPts); }
129 void rewind() { fPts.rewind(); }
130
131 int numPts() const { return fPts.count(); }
132
133 void addIdx(int index, int origEdgeId) {
134 struct PointData* pt = fPts.push();
135 pt->fIndex = index;
136 pt->fOrigEdgeId = origEdgeId;
137 }
138
139 // init should be called after all the indices have been added (via addI dx)
140 void init(const GrAAConvexTessellator& tess);
141 void init(const SkTDArray<SkVector>& norms, const SkTDArray<SkVector>& b isectors);
142
143 const SkPoint& norm(int index) const { return fPts[index].fNorm; }
144 const SkPoint& bisector(int index) const { return fPts[index].fBisector; }
145 int index(int index) const { return fPts[index].fIndex; }
146 int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; }
147 void setOrigEdgeId(int index, int id) { fPts[index].fOrigEdgeId = id; }
148
149 #if GR_AA_CONVEX_TESSELLATOR_VIZ
150 void draw(SkCanvas* canvas, const GrAAConvexTessellator& tess) const;
151 #endif
152
153 private:
154 void computeNormals(const GrAAConvexTessellator& result);
155 void computeBisectors(const GrAAConvexTessellator& tess);
156
157 SkDEBUGCODE(bool isConvex(const GrAAConvexTessellator& tess) const;)
158
159 struct PointData {
160 SkPoint fNorm;
161 SkPoint fBisector;
162 int fIndex;
163 int fOrigEdgeId;
164 };
165
166 SkTDArray<PointData> fPts;
167 };
168
169 bool movable(int index) const { return fMovable[index]; }
170
171 // Movable points are those that can be slid along their bisector.
172 // Basically, a point is immovable if it is part of the original
173 // polygon or it results from the fusing of two bisectors.
174 int addPt(const SkPoint& pt, SkScalar depth, SkScalar coverage, bool movable , bool isCurve);
175 void popLastPt();
176 void popFirstPtShuffle();
177
178 void updatePt(int index, const SkPoint& pt, SkScalar depth, SkScalar coverag e);
179
180 void addTri(int i0, int i1, int i2);
181
182 void reservePts(int count) {
183 fPts.setReserve(count);
184 fCoverages.setReserve(count);
185 fMovable.setReserve(count);
186 }
187
188 SkScalar computeDepthFromEdge(int edgeIdx, const SkPoint& p) const;
189
190 bool computePtAlongBisector(int startIdx, const SkPoint& bisector,
191 int edgeIdx, SkScalar desiredDepth,
192 SkPoint* result) const;
193
194 void lineTo(SkPoint p, bool isCurve);
195
196 void lineTo(const SkMatrix& m, SkPoint p, bool isCurve);
197
198 void quadTo(SkPoint pts[3]);
199
200 void quadTo(const SkMatrix& m, SkPoint pts[3]);
201
202 void cubicTo(const SkMatrix& m, SkPoint pts[4]);
203
204 void conicTo(const SkMatrix& m, SkPoint pts[3], SkScalar w);
205
206 void terminate(const Ring& lastRing);
207
208 // return false on failure/degenerate path
209 bool extractFromPath(const SkMatrix& m, const SkPath& path);
210 void computeBisectors();
211
212 void fanRing(const Ring& ring);
213
214 Ring* getNextRing(Ring* lastRing);
215
216 void createOuterRing(const Ring& previousRing, SkScalar outset, SkScalar cov erage,
217 Ring* nextRing);
218
219 bool createInsetRings(Ring& previousRing, SkScalar initialDepth, SkScalar in itialCoverage,
220 SkScalar targetDepth, SkScalar targetCoverage, Ring** finalRing);
221
222 bool createInsetRing(const Ring& lastRing, Ring* nextRing,
223 SkScalar initialDepth, SkScalar initialCoverage, SkScal ar targetDepth,
224 SkScalar targetCoverage, bool forceNew);
225
226 void validate() const;
227
228 // fPts, fCoverages & fMovable should always have the same # of elements
229 SkTDArray<SkPoint> fPts;
230 SkTDArray<SkScalar> fCoverages;
231 // movable points are those that can be slid further along their bisector
232 SkTDArray<bool> fMovable;
233
234 // The outward facing normals for the original polygon
235 SkTDArray<SkVector> fNorms;
236 // The inward facing bisector at each point in the original polygon. Only
237 // needed for exterior ring creation and then handed off to the initial ring .
238 SkTDArray<SkVector> fBisectors;
239
240 // Tracks whether a given point is interior to a curve. Such points are
241 // assumed to have shallow curvature.
242 SkTDArray<bool> fIsCurve;
243
244 SkPoint::Side fSide; // winding of the original polygon
245
246 // The triangulation of the points
247 SkTDArray<int> fIndices;
248
249 Ring fInitialRing;
250 #if GR_AA_CONVEX_TESSELLATOR_VIZ
251 // When visualizing save all the rings
252 SkTDArray<Ring*> fRings;
253 #else
254 Ring fRings[2];
255 #endif
256 CandidateVerts fCandidateVerts;
257
258 // < 0 means filling rather than stroking
259 SkScalar fStrokeWidth;
260
261 SkPaint::Join fJoin;
262
263 SkScalar fMiterLimit;
264
265 SkTDArray<SkPoint> fPointBuffer;
266 };
267
268
269 #endif
270
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