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Unified Diff: src/hydrogen-flow-engine.h

Issue 130613003: Eliminatable CheckMaps replaced with if(true) or if(false). (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Review notes applied Created 6 years, 11 months ago
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Index: src/hydrogen-flow-engine.h
diff --git a/src/hydrogen-flow-engine.h b/src/hydrogen-flow-engine.h
index 4e1275546f611e2401e467484976f73d59b3e784..aadfac2c9917b9a74c60c427c2413f01bfd852a1 100644
--- a/src/hydrogen-flow-engine.h
+++ b/src/hydrogen-flow-engine.h
@@ -124,17 +124,19 @@ class HFlowEngine {
if (SkipNonDominatedBlock(root, block)) continue;
State* state = StateAt(block);
- if (block->IsLoopHeader()) {
- // Apply loop effects before analyzing loop body.
- ComputeLoopEffects(block)->Apply(state);
- } else {
- // Must have visited all predecessors before this block.
- CheckPredecessorCount(block);
- }
+ if (block->IsReachable()) {
+ if (block->IsLoopHeader()) {
+ // Apply loop effects before analyzing loop body.
+ ComputeLoopEffects(block)->Apply(state);
+ } else {
+ // Must have visited all predecessors before this block.
+ CheckPredecessorCount(block);
+ }
- // Go through all instructions of the current block, updating the state.
- for (HInstructionIterator it(block); !it.Done(); it.Advance()) {
- state = state->Process(it.Current(), zone_);
+ // Go through all instructions of the current block, updating the state.
+ for (HInstructionIterator it(block); !it.Done(); it.Advance()) {
+ state = state->Process(it.Current(), zone_);
+ }
}
// Propagate the block state forward to all successor blocks.
@@ -142,7 +144,10 @@ class HFlowEngine {
for (int i = 0; i < max; i++) {
HBasicBlock* succ = block->end()->SuccessorAt(i);
IncrementPredecessorCount(succ);
- if (StateAt(succ) == NULL) {
+ if (succ->IsUnreachable()) {
+ // Unreachable blocks do not modify state of predecessor.
+ SetStateAt(succ, state);
titzer 2014/01/14 13:40:32 This is still not quite correct, because an unreac
Igor Sheludko 2014/01/14 15:28:00 Done.
+ } else if (StateAt(succ) == NULL) {
// This is the first state to reach the successor.
if (max == 1 && succ->predecessors()->length() == 1) {
// Optimization: successor can inherit this state.
@@ -185,6 +190,7 @@ class HFlowEngine {
i = member->loop_information()->GetLastBackEdge()->block_id();
} else {
// Process all the effects of the block.
+ if (member->IsUnreachable()) continue;
ASSERT(member->current_loop() == loop);
for (HInstructionIterator it(member); !it.Done(); it.Advance()) {
effects->Process(it.Current(), zone_);

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