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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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117 SetStateAt(root, initial); | 117 SetStateAt(root, initial); |
118 | 118 |
119 // Iterate all dominated blocks starting from the given start block. | 119 // Iterate all dominated blocks starting from the given start block. |
120 for (int i = root->block_id(); i < graph_->blocks()->length(); i++) { | 120 for (int i = root->block_id(); i < graph_->blocks()->length(); i++) { |
121 HBasicBlock* block = graph_->blocks()->at(i); | 121 HBasicBlock* block = graph_->blocks()->at(i); |
122 | 122 |
123 // Skip blocks not dominated by the root node. | 123 // Skip blocks not dominated by the root node. |
124 if (SkipNonDominatedBlock(root, block)) continue; | 124 if (SkipNonDominatedBlock(root, block)) continue; |
125 State* state = StateAt(block); | 125 State* state = StateAt(block); |
126 | 126 |
127 if (block->IsLoopHeader()) { | 127 if (block->IsReachable()) { |
128 // Apply loop effects before analyzing loop body. | 128 if (block->IsLoopHeader()) { |
129 ComputeLoopEffects(block)->Apply(state); | 129 // Apply loop effects before analyzing loop body. |
130 } else { | 130 ComputeLoopEffects(block)->Apply(state); |
131 // Must have visited all predecessors before this block. | 131 } else { |
132 CheckPredecessorCount(block); | 132 // Must have visited all predecessors before this block. |
133 } | 133 CheckPredecessorCount(block); |
| 134 } |
134 | 135 |
135 // Go through all instructions of the current block, updating the state. | 136 // Go through all instructions of the current block, updating the state. |
136 for (HInstructionIterator it(block); !it.Done(); it.Advance()) { | 137 for (HInstructionIterator it(block); !it.Done(); it.Advance()) { |
137 state = state->Process(it.Current(), zone_); | 138 state = state->Process(it.Current(), zone_); |
| 139 } |
138 } | 140 } |
139 | 141 |
140 // Propagate the block state forward to all successor blocks. | 142 // Propagate the block state forward to all successor blocks. |
141 int max = block->end()->SuccessorCount(); | 143 int max = block->end()->SuccessorCount(); |
142 for (int i = 0; i < max; i++) { | 144 for (int i = 0; i < max; i++) { |
143 HBasicBlock* succ = block->end()->SuccessorAt(i); | 145 HBasicBlock* succ = block->end()->SuccessorAt(i); |
144 IncrementPredecessorCount(succ); | 146 IncrementPredecessorCount(succ); |
145 if (StateAt(succ) == NULL) { | 147 if (StateAt(succ) == NULL) { |
146 // This is the first state to reach the successor. | 148 // This is the first state to reach the successor. |
147 if (max == 1 && succ->predecessors()->length() == 1) { | 149 if (max == 1 && succ->predecessors()->length() == 1) { |
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178 HBasicBlock* member = graph_->blocks()->at(i); | 180 HBasicBlock* member = graph_->blocks()->at(i); |
179 if (i != block->block_id() && member->IsLoopHeader()) { | 181 if (i != block->block_id() && member->IsLoopHeader()) { |
180 // Recursively compute and cache the effects of the nested loop. | 182 // Recursively compute and cache the effects of the nested loop. |
181 ASSERT(member->loop_information()->parent_loop() == loop); | 183 ASSERT(member->loop_information()->parent_loop() == loop); |
182 Effects* nested = ComputeLoopEffects(member); | 184 Effects* nested = ComputeLoopEffects(member); |
183 effects->Union(nested, zone_); | 185 effects->Union(nested, zone_); |
184 // Skip the nested loop's blocks. | 186 // Skip the nested loop's blocks. |
185 i = member->loop_information()->GetLastBackEdge()->block_id(); | 187 i = member->loop_information()->GetLastBackEdge()->block_id(); |
186 } else { | 188 } else { |
187 // Process all the effects of the block. | 189 // Process all the effects of the block. |
| 190 if (member->IsUnreachable()) continue; |
188 ASSERT(member->current_loop() == loop); | 191 ASSERT(member->current_loop() == loop); |
189 for (HInstructionIterator it(member); !it.Done(); it.Advance()) { | 192 for (HInstructionIterator it(member); !it.Done(); it.Advance()) { |
190 effects->Process(it.Current(), zone_); | 193 effects->Process(it.Current(), zone_); |
191 } | 194 } |
192 } | 195 } |
193 } | 196 } |
194 return effects; | 197 return effects; |
195 } | 198 } |
196 | 199 |
197 inline bool SkipNonDominatedBlock(HBasicBlock* root, HBasicBlock* other) { | 200 inline bool SkipNonDominatedBlock(HBasicBlock* root, HBasicBlock* other) { |
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233 ZoneList<int> pred_counts_; // Finished predecessors (by block id). | 236 ZoneList<int> pred_counts_; // Finished predecessors (by block id). |
234 #endif | 237 #endif |
235 ZoneList<State*> block_states_; // Block states (by block id). | 238 ZoneList<State*> block_states_; // Block states (by block id). |
236 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). | 239 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). |
237 }; | 240 }; |
238 | 241 |
239 | 242 |
240 } } // namespace v8::internal | 243 } } // namespace v8::internal |
241 | 244 |
242 #endif // V8_HYDROGEN_FLOW_ENGINE_H_ | 245 #endif // V8_HYDROGEN_FLOW_ENGINE_H_ |
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