| Index: tools/perf/unit-info.json
|
| diff --git a/tools/perf/unit-info.json b/tools/perf/unit-info.json
|
| index b380153d7a652a84f7ee9ed8d3286dd3e3205f5b..0986211aa7b90704c2404c4f5f2ec33c3d3f1d7c 100644
|
| --- a/tools/perf/unit-info.json
|
| +++ b/tools/perf/unit-info.json
|
| @@ -3,7 +3,7 @@
|
|
|
| "%": {
|
| "improvement_direction": "down",
|
| - "why": "Percent CPU usage"
|
| + "why": "Percent CPU usage. Used by cpu metric."
|
| },
|
| "bytes": {
|
| "improvement_direction": "down"
|
| @@ -21,14 +21,16 @@
|
| "why": "Static initializers"
|
| },
|
| "fps": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "The faster the better. Used by scirra benchmark."
|
| },
|
| "frames": {
|
| "improvement_direction": "down",
|
| - "why": "Dropped frames"
|
| + "why": "Dropped frames."
|
| },
|
| "frames-per-second": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Synonym for fps."
|
| },
|
| "frame_count": {
|
| "improvement_direction": "up",
|
| @@ -38,14 +40,16 @@
|
| "improvement_direction": "down"
|
| },
|
| "kb": {
|
| - "improvement_direction": "down"
|
| + "improvement_direction": "down",
|
| + "why": "Synonym for KB, used in memory and io metrics."
|
| },
|
| "KB": {
|
| - "improvement_direction": "down"
|
| + "improvement_direction": "down",
|
| + "why": "KB of memory usage. Less memory usage is better. Used in endure."
|
| },
|
| "lines": {
|
| "improvement_direction": "up",
|
| - "why": "Coverage"
|
| + "why": "Coverage. More test coverage is better."
|
| },
|
| "load": {
|
| "improvement_direction": "down"
|
| @@ -54,26 +58,34 @@
|
| "improvement_direction": "down"
|
| },
|
| "ms": {
|
| - "improvement_direction": "down"
|
| + "improvement_direction": "down",
|
| + "why": "Used in many Telemetry measurements. Fewer ms of time means faster."
|
| },
|
| "milliseconds": {
|
| - "improvement_direction": "down"
|
| + "improvement_direction": "down",
|
| + "why": "Synonym for ms."
|
| },
|
| "milliseconds-per-frame": {
|
| "improvement_direction": "down"
|
| },
|
| "objects (bigger is better)": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Used in spaceport benchmark."
|
| },
|
| "ObjectsAt30FPS": {
|
| "improvement_direction": "up"
|
| },
|
| "percent": {
|
| - "improvement_direction": "down"
|
| + "improvement_direction": "down",
|
| + "why": "Synonym for %, used in memory metric for percent fragmentation."
|
| + },
|
| + "coverage%": {
|
| + "improvement_direction": "up",
|
| + "why": "Used in alloy-perf-test/cts%/passed."
|
| },
|
| "points": {
|
| "improvement_direction": "up",
|
| - "why": "Synonym for score, used in ChromeOS touchpad tests"
|
| + "why": "Synonym for score, used in ChromeOS touchpad tests."
|
| },
|
| "ports": {
|
| "improvement_direction": "down"
|
| @@ -82,22 +94,32 @@
|
| "improvement_direction": "down"
|
| },
|
| "runs/ms": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Higher runs/ms implies faster execution."
|
| },
|
| "runs/s": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Used in dromaeo. Higher runs/s implies faster execution."
|
| + },
|
| + "runs_per_s": {
|
| + "improvement_direction": "up",
|
| + "why": "Synonym for runs/s, used in dromaeo data sent by cros bots."
|
| },
|
| "runs_per_second": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Synonym for runs/s."
|
| },
|
| "score": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Used in a variety of benchmarks where a higher score is better."
|
| },
|
| "score_(bigger_is_better)": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Synonym for score."
|
| },
|
| "score (bigger is better)": {
|
| - "improvement_direction": "up"
|
| + "improvement_direction": "up",
|
| + "why": "Synonym for score, used in jsgamebench and dom_perf."
|
| },
|
| "sec": {
|
| "improvement_direction": "down"
|
| @@ -109,4 +131,3 @@
|
| "improvement_direction": "down"
|
| }
|
| }
|
| -
|
|
|