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Unified Diff: Source/core/editing/Position.cpp

Issue 1305963003: Introduce {next,previous}PositionOf() as replacement of {next,previous}() member functions in Positi (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: 2015-08-22T00:12:04 Rebase Created 5 years, 4 months ago
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Index: Source/core/editing/Position.cpp
diff --git a/Source/core/editing/Position.cpp b/Source/core/editing/Position.cpp
index 0718146c035f72df0748125b610b3c1a9a8b933b..0f108c1f930349d51c83b3c2d61be6cdb82eef1f 100644
--- a/Source/core/editing/Position.cpp
+++ b/Source/core/editing/Position.cpp
@@ -299,78 +299,102 @@ int PositionAlgorithm<Strategy>::compareTo(const PositionAlgorithm<Strategy>& ot
return comparePositions(*this, other);
}
+// TODO(yosin) We should move |uncheckedPreviousOffsetForBackwardDeletion()|
+// to "EditingUtilities.cpp" with |previousPositionOf()|.
// TODO(yosin) To avoid forward declaration, we should move implementation of
// |uncheckedPreviousOffsetForBackwardDeletion()| here.
static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current);
template <typename Strategy>
-PositionAlgorithm<Strategy> PositionAlgorithm<Strategy>::previous(PositionMoveType moveType) const
+PositionAlgorithm<Strategy> previousPositionOfAlgorithm(const PositionAlgorithm<Strategy>& position, PositionMoveType moveType)
{
- Node* node = anchorNode();
+ Node* const node = position.anchorNode();
if (!node)
- return PositionAlgorithm<Strategy>(*this);
+ return position;
- int offset = computeEditingOffset();
+ const int offset = position.computeEditingOffset();
if (offset > 0) {
if (editingIgnoresContent(node))
- return beforeNode(node);
+ return PositionAlgorithm<Strategy>::beforeNode(node);
if (Node* child = Strategy::childAt(*node, offset - 1))
- return lastPositionInOrAfterNode(child);
+ return PositionAlgorithm<Strategy>::lastPositionInOrAfterNode(child);
// There are two reasons child might be 0:
- // 1) The node is node like a text node that is not an element, and therefore has no children.
- // Going backward one character at a time is correct.
- // 2) The old offset was a bogus offset like (<br>, 1), and there is no child.
- // Going from 1 to 0 is correct.
+ // 1) The node is node like a text node that is not an element, and
+ // therefore has no children. Going backward one character at a
+ // time is correct.
+ // 2) The old offset was a bogus offset like (<br>, 1), and there is
+ // no child. Going from 1 to 0 is correct.
switch (moveType) {
- case CodePoint:
+ case PositionMoveType::CodePoint:
return PositionAlgorithm<Strategy>(node, offset - 1);
- case Character:
+ case PositionMoveType::Character:
return PositionAlgorithm<Strategy>(node, uncheckedPreviousOffset(node, offset));
- case BackwardDeletion:
+ case PositionMoveType::BackwardDeletion:
return PositionAlgorithm<Strategy>(node, uncheckedPreviousOffsetForBackwardDeletion(node, offset));
}
}
if (ContainerNode* parent = Strategy::parent(*node)) {
if (editingIgnoresContent(parent))
- return beforeNode(parent);
+ return PositionAlgorithm<Strategy>::beforeNode(parent);
// TODO(yosin) We should use |Strategy::index(Node&)| instead of
// |Node::nodeIndex()|.
return PositionAlgorithm<Strategy>(parent, node->nodeIndex());
}
- return PositionAlgorithm<Strategy>(*this);
+ return position;
+}
+
+Position previousPositionOf(const Position& position, PositionMoveType moveType)
+{
+ return previousPositionOfAlgorithm<EditingStrategy>(position, moveType);
+}
+
+PositionInComposedTree previousPositionOf(const PositionInComposedTree& position, PositionMoveType moveType)
+{
+ return previousPositionOfAlgorithm<EditingInComposedTreeStrategy>(position, moveType);
}
template <typename Strategy>
-PositionAlgorithm<Strategy> PositionAlgorithm<Strategy>::next(PositionMoveType moveType) const
+PositionAlgorithm<Strategy> nextPositionOfAlgorithm(const PositionAlgorithm<Strategy>& position, PositionMoveType moveType)
{
- ASSERT(moveType != BackwardDeletion);
+ ASSERT(moveType != PositionMoveType::BackwardDeletion);
- Node* node = anchorNode();
+ Node* node = position.anchorNode();
if (!node)
- return PositionAlgorithm<Strategy>(*this);
+ return position;
- int offset = computeEditingOffset();
+ const int offset = position.computeEditingOffset();
if (Node* child = Strategy::childAt(*node, offset))
- return firstPositionInOrBeforeNode(child);
+ return PositionAlgorithm<Strategy>::firstPositionInOrBeforeNode(child);
// TODO(yosin) We should use |Strategy::lastOffsetForEditing()| instead of
// DOM tree version.
if (!Strategy::hasChildren(*node) && offset < EditingStrategy::lastOffsetForEditing(node)) {
// There are two reasons child might be 0:
- // 1) The node is node like a text node that is not an element, and therefore has no children.
- // Going forward one character at a time is correct.
- // 2) The new offset is a bogus offset like (<br>, 1), and there is no child.
- // Going from 0 to 1 is correct.
- return editingPositionOf(node, (moveType == Character) ? uncheckedNextOffset(node, offset) : offset + 1);
+ // 1) The node is node like a text node that is not an element, and
+ // therefore has no children. Going forward one character at a time
+ // is correct.
+ // 2) The new offset is a bogus offset like (<br>, 1), and there is no
+ // child. Going from 0 to 1 is correct.
+ return PositionAlgorithm<Strategy>::editingPositionOf(node, (moveType == PositionMoveType::Character) ? uncheckedNextOffset(node, offset) : offset + 1);
}
if (ContainerNode* parent = Strategy::parent(*node))
- return editingPositionOf(parent, Strategy::index(*node) + 1);
- return PositionAlgorithm<Strategy>(*this);
+ return PositionAlgorithm<Strategy>::editingPositionOf(parent, Strategy::index(*node) + 1);
+ return position;
+}
+
+Position nextPositionOf(const Position& position, PositionMoveType moveType)
+{
+ return nextPositionOfAlgorithm<EditingStrategy>(position, moveType);
+}
+
+PositionInComposedTree nextPositionOf(const PositionInComposedTree& position, PositionMoveType moveType)
+{
+ return nextPositionOfAlgorithm<EditingInComposedTreeStrategy>(position, moveType);
}
int uncheckedPreviousOffset(const Node* n, int current)
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