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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 package org.chromium.chromoting; |
| 6 |
| 7 import static org.chromium.chromoting.CardboardDesktopRenderer.makeFloatBuffer; |
| 8 |
| 9 import android.graphics.Bitmap; |
| 10 import android.graphics.Point; |
| 11 import android.opengl.GLES20; |
| 12 |
| 13 import java.nio.FloatBuffer; |
| 14 |
| 15 /** |
| 16 * Chromoting Cardboard activity desktop, which is used to display host desktop. |
| 17 */ |
| 18 public class CardboardActivityDesktop { |
| 19 private static final String VERTEX_SHADER = |
| 20 "uniform mat4 u_CombinedMatrix;" |
| 21 + "attribute vec4 a_Position;" |
| 22 + "attribute vec2 a_TexCoordinate;" |
| 23 + "varying vec2 v_TexCoordinate;" |
| 24 + "void main() {" |
| 25 + " v_TexCoordinate = a_TexCoordinate;" |
| 26 + " gl_Position = u_CombinedMatrix * a_Position;" |
| 27 + "}"; |
| 28 |
| 29 private static final String FRAGMENT_SHADER = |
| 30 "precision mediump float;" |
| 31 + "uniform sampler2D u_Texture;" |
| 32 + "varying vec2 v_TexCoordinate;" |
| 33 + "void main() {" |
| 34 + " gl_FragColor = texture2D(u_Texture, v_TexCoordinate);" |
| 35 + "}"; |
| 36 |
| 37 private static final FloatBuffer TEXTURE_COORDINATES = makeFloatBuffer(new f
loat[] { |
| 38 // Texture coordinate data. |
| 39 0.0f, 0.0f, |
| 40 0.0f, 1.0f, |
| 41 1.0f, 0.0f, |
| 42 0.0f, 1.0f, |
| 43 1.0f, 1.0f, |
| 44 1.0f, 0.0f |
| 45 }); |
| 46 |
| 47 private static final int POSITION_DATA_SIZE = 3; |
| 48 private static final int TEXTURE_COORDINATE_DATA_SIZE = 2; |
| 49 |
| 50 // Fix the desktop height and adjust width accordingly. |
| 51 private static final float HALF_HEIGHT = 1.0f; |
| 52 |
| 53 // Number of vertices passed to glDrawArrays(). |
| 54 private static final int VERTICES_NUMBER = 6; |
| 55 |
| 56 private int mVertexShaderHandle; |
| 57 private int mFragmentShaderHandle; |
| 58 private int mProgramHandle; |
| 59 private int mCombinedMatrixHandle; |
| 60 private int mTextureUniformHandle; |
| 61 private int mPositionHandle; |
| 62 private int mTextureDataHandle; |
| 63 private int mTextureCoordinateHandle; |
| 64 private FloatBuffer mPosition; |
| 65 private float[] mCombinedMatrix; |
| 66 private float mHalfWidth; |
| 67 |
| 68 // Lock to allow multithreaded access to mHalfWidth. |
| 69 private final Object mHalfWidthLock = new Object(); |
| 70 |
| 71 private Bitmap mVideoFrame; |
| 72 |
| 73 // Lock to allow multithreaded access to mVideoFrame. |
| 74 private final Object mVideoFrameLock = new Object(); |
| 75 |
| 76 public CardboardActivityDesktop() { |
| 77 mVertexShaderHandle = |
| 78 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADE
R); |
| 79 mFragmentShaderHandle = |
| 80 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_S
HADER); |
| 81 mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle, |
| 82 mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordin
ate", |
| 83 "u_CombinedMatrix", "u_Texture"}); |
| 84 mCombinedMatrixHandle = |
| 85 GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix"); |
| 86 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_T
exture"); |
| 87 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position
"); |
| 88 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a
_TexCoordinate"); |
| 89 mTextureDataHandle = TextureHelper.createTextureHandle(); |
| 90 } |
| 91 |
| 92 /** |
| 93 * Draw the desktop. Make sure texture, position, and model view projection
matrix |
| 94 * are passed in before calling this method. |
| 95 */ |
| 96 public void draw() { |
| 97 GLES20.glUseProgram(mProgramHandle); |
| 98 |
| 99 // Pass in model view project matrix. |
| 100 GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, mCombinedMatr
ix, 0); |
| 101 |
| 102 // Pass in texture coordinate. |
| 103 GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINAT
E_DATA_SIZE, |
| 104 GLES20.GL_FLOAT, false, 0, TEXTURE_COORDINATES); |
| 105 GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle); |
| 106 |
| 107 GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20
.GL_FLOAT, false, |
| 108 0, mPosition); |
| 109 GLES20.glEnableVertexAttribArray(mPositionHandle); |
| 110 |
| 111 // Link texture data with texture unit. |
| 112 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| 113 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataHandle); |
| 114 GLES20.glUniform1i(mTextureUniformHandle, 0); |
| 115 |
| 116 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, VERTICES_NUMBER); |
| 117 } |
| 118 |
| 119 /** |
| 120 * Update the desktop frame data based on the mVideoFrame. Note here we fix
the |
| 121 * height of the desktop and vary width accordingly. |
| 122 */ |
| 123 public void updateVideoFrame(Bitmap videoFrame) { |
| 124 float newHalfDesktopWidth; |
| 125 synchronized (mVideoFrameLock) { |
| 126 mVideoFrame = videoFrame; |
| 127 TextureHelper.linkTexture(mTextureDataHandle, videoFrame); |
| 128 newHalfDesktopWidth = videoFrame.getWidth() * HALF_HEIGHT / videoFra
me.getHeight(); |
| 129 } |
| 130 |
| 131 synchronized (mHalfWidthLock) { |
| 132 if (Math.abs(mHalfWidth - newHalfDesktopWidth) > 0.0001) { |
| 133 mHalfWidth = newHalfDesktopWidth; |
| 134 mPosition = makeFloatBuffer(new float[] { |
| 135 // Desktop model coordinates. |
| 136 -mHalfWidth, HALF_HEIGHT, 0.0f, |
| 137 -mHalfWidth, -HALF_HEIGHT, 0.0f, |
| 138 mHalfWidth, HALF_HEIGHT, 0.0f, |
| 139 -mHalfWidth, -HALF_HEIGHT, 0.0f, |
| 140 mHalfWidth, -HALF_HEIGHT, 0.0f, |
| 141 mHalfWidth, HALF_HEIGHT, 0.0f |
| 142 }); |
| 143 } |
| 144 } |
| 145 } |
| 146 |
| 147 /** |
| 148 * Clean up opengl data. |
| 149 */ |
| 150 public void cleanup() { |
| 151 GLES20.glDeleteShader(mVertexShaderHandle); |
| 152 GLES20.glDeleteShader(mFragmentShaderHandle); |
| 153 GLES20.glDeleteTextures(1, new int[] {mTextureDataHandle}, 0); |
| 154 } |
| 155 |
| 156 public void setCombinedMatrix(float[] combinedMatrix) { |
| 157 mCombinedMatrix = combinedMatrix.clone(); |
| 158 } |
| 159 |
| 160 /** |
| 161 * Return true if video frame data are already loaded in. |
| 162 */ |
| 163 public boolean hasVideoFrame() { |
| 164 synchronized (mVideoFrameLock) { |
| 165 return mVideoFrame != null; |
| 166 } |
| 167 } |
| 168 |
| 169 public float getHalfHeight() { |
| 170 return HALF_HEIGHT; |
| 171 } |
| 172 |
| 173 public float getHalfWidth() { |
| 174 synchronized (mHalfWidthLock) { |
| 175 return mHalfWidth; |
| 176 } |
| 177 } |
| 178 |
| 179 /** |
| 180 * Get desktop height and width in pixels. |
| 181 */ |
| 182 public Point getFrameSizePixels() { |
| 183 synchronized (mVideoFrameLock) { |
| 184 return new Point(mVideoFrame == null ? 0 : mVideoFrame.getHeight(), |
| 185 mVideoFrame == null ? 0 : mVideoFrame.getWidth()); |
| 186 } |
| 187 } |
| 188 } |
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