Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(732)

Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/CardboardActivityDesktop.java

Issue 1305633002: Refactor drawing desktop. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add lock for mHalfWidth in CardboardActivityDestkop. Created 5 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « no previous file | remoting/android/java/src/org/chromium/chromoting/CardboardDesktopRenderer.java » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 package org.chromium.chromoting;
6
7 import static org.chromium.chromoting.CardboardDesktopRenderer.makeFloatBuffer;
8
9 import android.graphics.Bitmap;
10 import android.graphics.Point;
11 import android.opengl.GLES20;
12
13 import java.nio.FloatBuffer;
14
15 /**
16 * Chromoting Cardboard activity desktop, which is used to display host desktop.
17 */
18 public class CardboardActivityDesktop {
19 private static final String VERTEX_SHADER =
20 "uniform mat4 u_CombinedMatrix;"
21 + "attribute vec4 a_Position;"
22 + "attribute vec2 a_TexCoordinate;"
23 + "varying vec2 v_TexCoordinate;"
24 + "void main() {"
25 + " v_TexCoordinate = a_TexCoordinate;"
26 + " gl_Position = u_CombinedMatrix * a_Position;"
27 + "}";
28
29 private static final String FRAGMENT_SHADER =
30 "precision mediump float;"
31 + "uniform sampler2D u_Texture;"
32 + "varying vec2 v_TexCoordinate;"
33 + "void main() {"
34 + " gl_FragColor = texture2D(u_Texture, v_TexCoordinate);"
35 + "}";
36
37 private static final FloatBuffer TEXTURE_COORDINATES = makeFloatBuffer(new f loat[] {
38 // Texture coordinate data.
39 0.0f, 0.0f,
40 0.0f, 1.0f,
41 1.0f, 0.0f,
42 0.0f, 1.0f,
43 1.0f, 1.0f,
44 1.0f, 0.0f
45 });
46
47 private static final int POSITION_DATA_SIZE = 3;
48 private static final int TEXTURE_COORDINATE_DATA_SIZE = 2;
49
50 // Fix the desktop height and adjust width accordingly.
51 private static final float HALF_HEIGHT = 1.0f;
52
53 // Number of vertices passed to glDrawArrays().
54 private static final int VERTICES_NUMBER = 6;
55
56 private int mVertexShaderHandle;
57 private int mFragmentShaderHandle;
58 private int mProgramHandle;
59 private int mCombinedMatrixHandle;
60 private int mTextureUniformHandle;
61 private int mPositionHandle;
62 private int mTextureDataHandle;
63 private int mTextureCoordinateHandle;
64 private FloatBuffer mPosition;
65 private float[] mCombinedMatrix;
66 private float mHalfWidth;
67
68 // Lock to allow multithreaded access to mHalfWidth.
69 private Object mHalfWidthLock = new Object();
Lambros 2015/08/21 00:57:37 final
70
71 private Bitmap mVideoFrame;
72
73 // Lock to allow multithreaded access to mVideoFrame.
74 private Object mVideoFrameLock = new Object();
Lambros 2015/08/21 00:57:37 final
75
76 public CardboardActivityDesktop() {
77 mVertexShaderHandle =
78 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADE R);
79 mFragmentShaderHandle =
80 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_S HADER);
81 mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle,
82 mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordin ate",
83 "u_CombinedMatrix", "u_Texture"});
84 mCombinedMatrixHandle =
85 GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix");
86 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_T exture");
87 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position ");
88 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a _TexCoordinate");
89 mTextureDataHandle = TextureHelper.createTextureHandle();
90 }
91
92 /**
93 * Draw the desktop. Make sure texture, position, and model view projection matrix
94 * are passed in before calling this method.
95 */
96 public void draw() {
97 GLES20.glUseProgram(mProgramHandle);
98
99 // Pass in model view project matrix.
100 GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, mCombinedMatr ix, 0);
101
102 // Pass in texture coordinate.
103 GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINAT E_DATA_SIZE,
104 GLES20.GL_FLOAT, false, 0, TEXTURE_COORDINATES);
105 GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle);
106
107 GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20 .GL_FLOAT, false,
108 0, mPosition);
109 GLES20.glEnableVertexAttribArray(mPositionHandle);
110
111 // Link texture data with texture unit.
112 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
113 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataHandle);
114 GLES20.glUniform1i(mTextureUniformHandle, 0);
115
116 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, VERTICES_NUMBER);
117 }
118
119 /**
120 * Update the desktop frame data based on the mVideoFrame. Note here we fix the
121 * height of the desktop and vary width accordingly.
122 */
123 public void updateVideoFrame(Bitmap videoFrame) {
124 float newHalfDesktopWidth;
125 synchronized (mVideoFrameLock) {
126 mVideoFrame = videoFrame;
127 TextureHelper.linkTexture(mTextureDataHandle, videoFrame);
128 newHalfDesktopWidth = videoFrame.getWidth() * HALF_HEIGHT / videoFra me.getHeight();
129 }
130
131 if (Math.abs(mHalfWidth - newHalfDesktopWidth) > 0.0001) {
Lambros 2015/08/21 00:57:37 mHalfWidth needs to be inside the synchronized blo
132 synchronized (mHalfWidthLock) {
133 mHalfWidth = newHalfDesktopWidth;
134 }
135
136 mPosition = makeFloatBuffer(new float[] {
137 // Desktop model coordinates.
138 -mHalfWidth, HALF_HEIGHT, 0.0f,
139 -mHalfWidth, -HALF_HEIGHT, 0.0f,
140 mHalfWidth, HALF_HEIGHT, 0.0f,
141 -mHalfWidth, -HALF_HEIGHT, 0.0f,
142 mHalfWidth, -HALF_HEIGHT, 0.0f,
143 mHalfWidth, HALF_HEIGHT, 0.0f
144 });
145 }
146 }
147
148 /**
149 * Clean up opengl data.
150 */
151 public void cleanup() {
152 GLES20.glDeleteShader(mVertexShaderHandle);
153 GLES20.glDeleteShader(mFragmentShaderHandle);
154 GLES20.glDeleteTextures(1, new int[] {mTextureDataHandle}, 0);
155 }
156
157 public void setCombinedMatrix(float[] combinedMatrix) {
158 mCombinedMatrix = combinedMatrix.clone();
159 }
160
161 /**
162 * Return true if video frame data are already loaded in.
163 */
164 public boolean hasVideoFrame() {
165 synchronized (mVideoFrameLock) {
166 return mVideoFrame != null;
167 }
168 }
169
170 public float getHalfHeight() {
171 return HALF_HEIGHT;
172 }
173
174 public float getHalfWidth() {
175 synchronized (mHalfWidthLock) {
176 return mHalfWidth;
177 }
178 }
179
180 /**
181 * Get desktop height and width in pixels.
182 */
183 public Point getFrameSizePixels() {
184 synchronized (mVideoFrameLock) {
185 return new Point(mVideoFrame == null ? 0 : mVideoFrame.getHeight(),
186 mVideoFrame == null ? 0 : mVideoFrame.getWidth());
187 }
188 }
189 }
OLDNEW
« no previous file with comments | « no previous file | remoting/android/java/src/org/chromium/chromoting/CardboardDesktopRenderer.java » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698