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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/CardboardActivityDesktop.java

Issue 1305633002: Refactor drawing desktop. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move desktop related variables into CardboardActivityDesktop. Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 package org.chromium.chromoting;
6
7 import static org.chromium.chromoting.CardboardDesktopRenderer.makeFloatBuffer;
Lambros 2015/08/20 19:07:27 You could move makeFloatBuffer to a separate Cardb
shichengfeng 2015/08/20 20:02:59 Will do that in separate CL.
8
9 import android.graphics.Bitmap;
10 import android.opengl.GLES20;
11
12 import java.nio.FloatBuffer;
13
14 /**
15 * Chromoting Cardboard activity desktop, which is used to display host desktop.
16 */
17 public class CardboardActivityDesktop {
18 private static final String VERTEX_SHADER =
19 "uniform mat4 u_CombinedMatrix;"
20 + "attribute vec4 a_Position;"
21 + "attribute vec2 a_TexCoordinate;"
22 + "varying vec2 v_TexCoordinate;"
23 + "void main() {"
24 + " v_TexCoordinate = a_TexCoordinate;"
25 + " gl_Position = u_CombinedMatrix * a_Position;"
26 + "}";
27
28 private static final String FRAGMENT_SHADER =
29 "precision mediump float;"
30 + "uniform sampler2D u_Texture;"
31 + "varying vec2 v_TexCoordinate;"
32 + "void main() {"
33 + " gl_FragColor = texture2D(u_Texture, v_TexCoordinate);"
34 + "}";
35
36 private static final FloatBuffer TEXTURE_COORDINATES = makeFloatBuffer(new f loat[] {
37 // Texture coordinate data.
38 0.0f, 0.0f,
39 0.0f, 1.0f,
40 1.0f, 0.0f,
41 0.0f, 1.0f,
42 1.0f, 1.0f,
43 1.0f, 0.0f
44 });
45
46 private static final int POSITION_DATA_SIZE = 3;
47 private static final int TEXTURE_COORDINATE_DATA_SIZE = 2;
48
49 // Fix the desktop height and adjust width accordingly.
50 private static final float HALF_HEIGHT = 1.0f;
51
52 // Number of vertices passed to glDrawArrays().
53 private static final int VERTICES_NUMBER = 6;
54
55 private int mVertexShaderHandle;
56 private int mFragmentShaderHandle;
57 private int mProgramHandle;
58 private int mCombinedMatrixHandle;
59 private int mTextureUniformHandle;
60 private int mPositionHandle;
61 private int mTextureDataHandle;
62 private int mTextureCoordinateHandle;
63 private FloatBuffer mPosition;
64 private float[] mCombinedMatrix;
65 private float mHalfWidth;
66 private int mHeightPixels;
Lambros 2015/08/20 19:07:27 What is this for? mHeightPixels and mWidthPixels a
shichengfeng 2015/08/20 20:02:59 Done.
67 private int mWidthPixels;
68
69 public CardboardActivityDesktop() {
70 mVertexShaderHandle =
71 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADE R);
72 mFragmentShaderHandle =
73 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_S HADER);
74 mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle,
75 mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordin ate",
76 "u_CombinedMatrix", "u_Texture"});
77 mCombinedMatrixHandle =
78 GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix");
79 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_T exture");
80 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position ");
81 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a _TexCoordinate");
82 mTextureDataHandle = TextureHelper.createTextureHandle();
83 }
84
85 /**
86 * Draw the desktop. Make sure texture, position, and model view projection matrix
87 * are passed in before calling this method.
88 */
89 public void draw() {
90 GLES20.glUseProgram(mProgramHandle);
91
92 // Pass in model view project matrix.
93 GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, mCombinedMatr ix, 0);
94
95 // Pass in texture coordinate.
96 GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINAT E_DATA_SIZE,
97 GLES20.GL_FLOAT, false, 0, TEXTURE_COORDINATES);
98 GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle);
99
100 GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20 .GL_FLOAT, false,
101 0, mPosition);
102 GLES20.glEnableVertexAttribArray(mPositionHandle);
103
104 // Link texture data with texture unit.
105 GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
106 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataHandle);
107 GLES20.glUniform1i(mTextureUniformHandle, 0);
108
109 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, VERTICES_NUMBER);
110 }
111
112 /**
113 * Update the desktop frame data based on the new bitmap. Note here we fix the
114 * height of the desktop and vary width accordingly.
115 */
116 public void updateFrameData(Bitmap bitmap) {
117 float newHalfDesktopWidth = bitmap.getWidth() * HALF_HEIGHT / bitmap.get Height();
118 if (Math.abs(mHalfWidth - newHalfDesktopWidth) > 0.0001) {
119 mHalfWidth = newHalfDesktopWidth;
120 mPosition = makeFloatBuffer(new float[] {
121 // Desktop model coordinates.
122 -mHalfWidth, HALF_HEIGHT, 0.0f,
123 -mHalfWidth, -HALF_HEIGHT, 0.0f,
124 mHalfWidth, HALF_HEIGHT, 0.0f,
125 -mHalfWidth, -HALF_HEIGHT, 0.0f,
126 mHalfWidth, -HALF_HEIGHT, 0.0f,
127 mHalfWidth, HALF_HEIGHT, 0.0f
128 });
129 }
130 }
131
132 /**
133 * Clean up opengl data.
134 */
135 public void cleanup() {
136 GLES20.glDeleteShader(mVertexShaderHandle);
137 GLES20.glDeleteShader(mFragmentShaderHandle);
138 GLES20.glDeleteTextures(1, new int[] {mTextureDataHandle}, 0);
139 }
140
141 public void setTexture(Bitmap texture) {
Lambros 2015/08/20 19:07:27 Why is setTexture() a separate method from updateF
shichengfeng 2015/08/20 20:02:59 Done.
142 TextureHelper.linkTexture(mTextureDataHandle, texture);
143 }
144
145 public void setCombinedMatrix(float[] combinedMatrix) {
146 mCombinedMatrix = combinedMatrix.clone();
147 }
148
149 /**
150 * Return true if image frame data are already loaded in.
151 */
152 public boolean hasImageFrame() {
153 return mPosition != null;
154 }
155
156 public float getHalfHeight() {
157 return HALF_HEIGHT;
158 }
159
160 public float getHalfWidth() {
161 return mHalfWidth;
162 }
163
164 public void setHeightPixels(int heightPixels) {
165 mHeightPixels = heightPixels;
166 }
167
168 public void setWidthPixels(int widthPixels) {
169 mWidthPixels = widthPixels;
170 }
171
172 public int getHeightPixels() {
173 return mHeightPixels;
174 }
175
176 public int getWidthPixels() {
177 return mWidthPixels;
178 }
179 }
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