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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 package org.chromium.chromoting; | |
6 | |
7 import static org.chromium.chromoting.CardboardDesktopRenderer.makeFloatBuffer; | |
Lambros
2015/08/20 19:07:27
You could move makeFloatBuffer to a separate Cardb
shichengfeng
2015/08/20 20:02:59
Will do that in separate CL.
| |
8 | |
9 import android.graphics.Bitmap; | |
10 import android.opengl.GLES20; | |
11 | |
12 import java.nio.FloatBuffer; | |
13 | |
14 /** | |
15 * Chromoting Cardboard activity desktop, which is used to display host desktop. | |
16 */ | |
17 public class CardboardActivityDesktop { | |
18 private static final String VERTEX_SHADER = | |
19 "uniform mat4 u_CombinedMatrix;" | |
20 + "attribute vec4 a_Position;" | |
21 + "attribute vec2 a_TexCoordinate;" | |
22 + "varying vec2 v_TexCoordinate;" | |
23 + "void main() {" | |
24 + " v_TexCoordinate = a_TexCoordinate;" | |
25 + " gl_Position = u_CombinedMatrix * a_Position;" | |
26 + "}"; | |
27 | |
28 private static final String FRAGMENT_SHADER = | |
29 "precision mediump float;" | |
30 + "uniform sampler2D u_Texture;" | |
31 + "varying vec2 v_TexCoordinate;" | |
32 + "void main() {" | |
33 + " gl_FragColor = texture2D(u_Texture, v_TexCoordinate);" | |
34 + "}"; | |
35 | |
36 private static final FloatBuffer TEXTURE_COORDINATES = makeFloatBuffer(new f loat[] { | |
37 // Texture coordinate data. | |
38 0.0f, 0.0f, | |
39 0.0f, 1.0f, | |
40 1.0f, 0.0f, | |
41 0.0f, 1.0f, | |
42 1.0f, 1.0f, | |
43 1.0f, 0.0f | |
44 }); | |
45 | |
46 private static final int POSITION_DATA_SIZE = 3; | |
47 private static final int TEXTURE_COORDINATE_DATA_SIZE = 2; | |
48 | |
49 // Fix the desktop height and adjust width accordingly. | |
50 private static final float HALF_HEIGHT = 1.0f; | |
51 | |
52 // Number of vertices passed to glDrawArrays(). | |
53 private static final int VERTICES_NUMBER = 6; | |
54 | |
55 private int mVertexShaderHandle; | |
56 private int mFragmentShaderHandle; | |
57 private int mProgramHandle; | |
58 private int mCombinedMatrixHandle; | |
59 private int mTextureUniformHandle; | |
60 private int mPositionHandle; | |
61 private int mTextureDataHandle; | |
62 private int mTextureCoordinateHandle; | |
63 private FloatBuffer mPosition; | |
64 private float[] mCombinedMatrix; | |
65 private float mHalfWidth; | |
66 private int mHeightPixels; | |
Lambros
2015/08/20 19:07:27
What is this for? mHeightPixels and mWidthPixels a
shichengfeng
2015/08/20 20:02:59
Done.
| |
67 private int mWidthPixels; | |
68 | |
69 public CardboardActivityDesktop() { | |
70 mVertexShaderHandle = | |
71 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADE R); | |
72 mFragmentShaderHandle = | |
73 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_S HADER); | |
74 mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle, | |
75 mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordin ate", | |
76 "u_CombinedMatrix", "u_Texture"}); | |
77 mCombinedMatrixHandle = | |
78 GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix"); | |
79 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_T exture"); | |
80 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position "); | |
81 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a _TexCoordinate"); | |
82 mTextureDataHandle = TextureHelper.createTextureHandle(); | |
83 } | |
84 | |
85 /** | |
86 * Draw the desktop. Make sure texture, position, and model view projection matrix | |
87 * are passed in before calling this method. | |
88 */ | |
89 public void draw() { | |
90 GLES20.glUseProgram(mProgramHandle); | |
91 | |
92 // Pass in model view project matrix. | |
93 GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, mCombinedMatr ix, 0); | |
94 | |
95 // Pass in texture coordinate. | |
96 GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINAT E_DATA_SIZE, | |
97 GLES20.GL_FLOAT, false, 0, TEXTURE_COORDINATES); | |
98 GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle); | |
99 | |
100 GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20 .GL_FLOAT, false, | |
101 0, mPosition); | |
102 GLES20.glEnableVertexAttribArray(mPositionHandle); | |
103 | |
104 // Link texture data with texture unit. | |
105 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); | |
106 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataHandle); | |
107 GLES20.glUniform1i(mTextureUniformHandle, 0); | |
108 | |
109 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, VERTICES_NUMBER); | |
110 } | |
111 | |
112 /** | |
113 * Update the desktop frame data based on the new bitmap. Note here we fix the | |
114 * height of the desktop and vary width accordingly. | |
115 */ | |
116 public void updateFrameData(Bitmap bitmap) { | |
117 float newHalfDesktopWidth = bitmap.getWidth() * HALF_HEIGHT / bitmap.get Height(); | |
118 if (Math.abs(mHalfWidth - newHalfDesktopWidth) > 0.0001) { | |
119 mHalfWidth = newHalfDesktopWidth; | |
120 mPosition = makeFloatBuffer(new float[] { | |
121 // Desktop model coordinates. | |
122 -mHalfWidth, HALF_HEIGHT, 0.0f, | |
123 -mHalfWidth, -HALF_HEIGHT, 0.0f, | |
124 mHalfWidth, HALF_HEIGHT, 0.0f, | |
125 -mHalfWidth, -HALF_HEIGHT, 0.0f, | |
126 mHalfWidth, -HALF_HEIGHT, 0.0f, | |
127 mHalfWidth, HALF_HEIGHT, 0.0f | |
128 }); | |
129 } | |
130 } | |
131 | |
132 /** | |
133 * Clean up opengl data. | |
134 */ | |
135 public void cleanup() { | |
136 GLES20.glDeleteShader(mVertexShaderHandle); | |
137 GLES20.glDeleteShader(mFragmentShaderHandle); | |
138 GLES20.glDeleteTextures(1, new int[] {mTextureDataHandle}, 0); | |
139 } | |
140 | |
141 public void setTexture(Bitmap texture) { | |
Lambros
2015/08/20 19:07:27
Why is setTexture() a separate method from updateF
shichengfeng
2015/08/20 20:02:59
Done.
| |
142 TextureHelper.linkTexture(mTextureDataHandle, texture); | |
143 } | |
144 | |
145 public void setCombinedMatrix(float[] combinedMatrix) { | |
146 mCombinedMatrix = combinedMatrix.clone(); | |
147 } | |
148 | |
149 /** | |
150 * Return true if image frame data are already loaded in. | |
151 */ | |
152 public boolean hasImageFrame() { | |
153 return mPosition != null; | |
154 } | |
155 | |
156 public float getHalfHeight() { | |
157 return HALF_HEIGHT; | |
158 } | |
159 | |
160 public float getHalfWidth() { | |
161 return mHalfWidth; | |
162 } | |
163 | |
164 public void setHeightPixels(int heightPixels) { | |
165 mHeightPixels = heightPixels; | |
166 } | |
167 | |
168 public void setWidthPixels(int widthPixels) { | |
169 mWidthPixels = widthPixels; | |
170 } | |
171 | |
172 public int getHeightPixels() { | |
173 return mHeightPixels; | |
174 } | |
175 | |
176 public int getWidthPixels() { | |
177 return mWidthPixels; | |
178 } | |
179 } | |
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