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Unified Diff: sdk/lib/io/data_transformer.dart

Issue 130513003: [ZLIB] Add support for windowBits, memLevel, raw (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: integrate feedback Created 6 years, 10 months ago
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Index: sdk/lib/io/data_transformer.dart
diff --git a/sdk/lib/io/data_transformer.dart b/sdk/lib/io/data_transformer.dart
index dec5c5df7f5fc3bde60bb76dbf2fb4cd0d1e667c..6413b53dc445549a8c309612635c8da0e50d64e2 100644
--- a/sdk/lib/io/data_transformer.dart
+++ b/sdk/lib/io/data_transformer.dart
@@ -4,12 +4,60 @@
part of dart.io;
+/**
+ * Exposes ZLib options for input parameters.
+ *
+ * See http://www.zlib.net/manual.html for more documentation.
+ */
+abstract class ZLibOption {
+ /// Minimal value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits]
+ /// and [ZLibDecoder.windowBits].
+ static const int MIN_WINDOW_BITS = 8;
+ /// Maximal value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits]
+ /// and [ZLibDecoder.windowBits].
+ static const int MAX_WINDOW_BITS = 15;
+ /// Default value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits]
+ /// and [ZLibDecoder.windowBits].
+ static const int DEFAULT_WINDOW_BITS = 15;
+
+ /// Minimal value for [ZLibCodec.level], [ZLibEncoder.level]
+ /// and [ZLibDecoder.level].
+ static const int MIN_LEVEL = -1;
+ /// Maximal value for [ZLibCodec.level], [ZLibEncoder.level]
+ /// and [ZLibDecoder.level].
+ static const int MAX_LEVEL = 9;
+ /// Default value for [ZLibCodec.level], [ZLibEncoder.level]
+ /// and [ZLibDecoder.level].
+ static const int DEFAULT_LEVEL = 6;
+
+ /// Minimal value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel]
+ /// and [ZLibDecoder.memLevel].
+ static const int MIN_MEM_LEVEL = 1;
+ /// Maximal value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel]
+ /// and [ZLibDecoder.memLevel].
+ static const int MAX_MEM_LEVEL = 9;
+ /// Default value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel]
+ /// and [ZLibDecoder.memLevel].
+ static const int DEFAULT_MEM_LEVEL = 8;
+
+
+ /// Recommended strategy for data produced by a filter (or predictor)
+ static const int STRATEGY_FILTERED = 1;
+ /// Use this strategy to force Huffman encoding only (no string match)
+ static const int STRATEGY_HUFFMAN_ONLY = 2;
+ /// Use this strategy to limit match distances to one (run-length encoding)
+ static const int STRATEGY_RLE = 3;
+ /// This strategy prevents the use of dynamic Huffman codes, allowing for a
+ /// simpler decoder
+ static const int STRATEGY_FIXED = 4;
+ /// Recommended strategy for normal data
+ static const int STRATEGY_DEFAULT = 0;
+}
/**
* An instance of the default implementation of the [ZLibCodec].
*/
-const ZLibCodec ZLIB = const ZLibCodec();
-
+const ZLibCodec ZLIB = const ZLibCodec._default();
/**
* The [ZLibCodec] encodes raw bytes to ZLib compressed bytes and decodes ZLib
@@ -17,35 +65,102 @@ const ZLibCodec ZLIB = const ZLibCodec();
*/
class ZLibCodec extends Codec<List<int>, List<int>> {
/**
- * The compression level of the [ZLibCodec].
+ * When true, `GZip` frames will be added to the compressed data.
+ */
+ final bool gzip;
+
+ /**
+ * The compression-[level] can be set in the range of `-1..9`, with `6` being
+ * the default compression level. Levels above `6` will have higher
+ * compression rates at the cost of more CPU and memory usage. Levels below
+ * `6` will use less CPU and memory at the cost of lower compression rates.
*/
final int level;
/**
- * Get a [Converter] for encoding to `ZLib` compressed data.
+ * Specifies how much memory should be allocated for the internal compression
+ * state. `1` uses minimum memory but is slow and reduces compression ratio;
+ * `9` uses maximum memory for optimal speed. The default value is `8`.
+ *
+ * The memory requirements for deflate are (in bytes):
+ *
+ * (1 << (windowBits + 2)) + (1 << (memLevel + 9))
+ * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values)
*/
- Converter<List<int>, List<int>> get encoder =>
- new ZLibEncoder(gzip: false, level: level);
+ final int memLevel;
+
+ /**
+ * Tunes the compression algorithm. Use the value STRATEGY_DEFAULT for normal
+ * data, STRATEGY_FILTERED for data produced by a filter (or predictor),
+ * STRATEGY_HUFFMAN_ONLY to force Huffman encoding only (no string match), or
+ * STRATEGY_RLE to limit match distances to one (run-length encoding).
+ */
+ final int strategy;
+
+ /**
+ * Base two logarithm of the window size (the size of the history buffer). It
+ * should be in the range 8..15. Larger values result in better compression at
+ * the expense of memory usage. The default value is 15
+ */
+ final int windowBits;
+
+ /**
+ * When true, deflate generates raw data with no zlib header or trailer, and
+ * will not compute an adler32 check value
+ */
+ final bool raw;
+
+ /**
+ * Initial compression dictionary.
+ *
+ * It should consist of strings (byte sequences) that are likely to be
+ * encountered later in the data to be compressed, with the most commonly used
+ * strings preferably put towards the end of the dictionary. Using a
+ * dictionary is most useful when the data to be compressed is short and can
+ * be predicted with good accuracy; the data can then be compressed better
+ * than with the default empty dictionary.
+ */
+ final List<int> dictionary;
+
+ ZLibCodec({this.level: ZLibOption.DEFAULT_LEVEL,
+ this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
+ this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL,
+ this.strategy: ZLibOption.STRATEGY_DEFAULT,
+ this.dictionary: null,
+ this.raw: false}) {
+ _validateZLibeLevel(level);
+ _validateZLibMemLevel(memLevel);
+ _validateZLibStrategy(strategy);
+ _validateZLibWindowBits(windowBits);
+ }
+
+ const ZLibCodec._default()
+ : level = ZLibOption.DEFAULT_LEVEL,
+ windowBits = ZLibOption.DEFAULT_WINDOW_BITS,
+ memLevel = ZLibOption.DEFAULT_MEM_LEVEL,
+ strategy = ZLibOption.STRATEGY_DEFAULT,
+ raw = false;
/**
- * Get a [Converter] for decoding `ZLib` compressed data.
+ * Get a [ZLibEncoder] for encoding to `ZLib` compressed data.
*/
- Converter<List<int>, List<int>> get decoder => const ZLibDecoder();
+ Converter<List<int>, List<int>> get encoder =>
+ new ZLibEncoder(gzip: false, level: level, windowBits: windowBits,
+ memLevel: memLevel, strategy: strategy,
+ dictionary: dictionary, raw: raw);
/**
- * The compression-[level] can be set in the range of `1..10`, with `6` being
- * the default compression level. Levels above 6 will have higher compression
- * rates at the cost of more CPU and memory usage. Levels below 6 will use
- * less CPU and memory, but at the cost of lower compression rates.
+ * Get a [ZLibDecoder] for decoding `ZLib` compressed data.
*/
- const ZLibCodec({this.level: 6});
+ Converter<List<int>, List<int>> get decoder =>
+ new ZLibDecoder(windowBits: windowBits, dictionary: dictionary, raw: raw);
}
/**
* An instance of the default implementation of the [GZipCodec].
*/
-const GZipCodec GZIP = const GZipCodec();
+const GZipCodec GZIP = const GZipCodec._default();
/**
@@ -57,62 +172,187 @@ const GZipCodec GZIP = const GZipCodec();
*/
class GZipCodec extends Codec<List<int>, List<int>> {
/**
- * The compression level of the [ZLibCodec].
+ * When true, `GZip` frames will be added to the compressed data.
+ */
+ final bool gzip;
+
+ /**
+ * The compression-[level] can be set in the range of `-1..9`, with `6` being
+ * the default compression level. Levels above `6` will have higher
+ * compression rates at the cost of more CPU and memory usage. Levels below
+ * `6` will use less CPU and memory at the cost of lower compression rates.
*/
final int level;
/**
- * Get a [Converter] for encoding to `GZip` compressed data.
+ * Specifies how much memory should be allocated for the internal compression
+ * state. `1` uses minimum memory but is slow and reduces compression ratio;
+ * `9` uses maximum memory for optimal speed. The default value is `8`.
+ *
+ * The memory requirements for deflate are (in bytes):
+ *
+ * (1 << (windowBits + 2)) + (1 << (memLevel + 9))
+ * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values)
*/
- Converter<List<int>, List<int>> get encoder =>
- new ZLibEncoder(gzip: true, level: level);
+ final int memLevel;
/**
- * Get a [Converter] for decoding `GZip` compressed data.
+ * Tunes the compression algorithm. Use the value
+ * [ZlibConstant.STRATEGY_DEFAULT] for normal data,
+ * [ZlibConstant.STRATEGY_FILTERED] for data produced by a filter
+ * (or predictor),
+ * [ZlibConstant.STRATEGY_HUFFMAN_ONLY] to force Huffman encoding only (no
+ * string match), or [ZlibConstant.STRATEGY_RLE] to limit match distances to
+ * one (run-length encoding).
*/
- Converter<List<int>, List<int>> get decoder => const ZLibDecoder();
+ final int strategy;
/**
- * The compression-[level] can be set in the range of `1..10`, with `6` being
- * the default compression level. Levels above 6 will have higher compression
- * rates at the cost of more CPU and memory usage. Levels below 6 will use
- * less CPU and memory, but at the cost of lower compression rates.
+ * Base two logarithm of the window size (the size of the history buffer). It
+ * should be in the range 8..15. Larger values result in better compression at
+ * the expense of memory usage. The default value is 15
*/
- const GZipCodec({this.level: 6});
-}
+ final int windowBits;
+
+ /**
+ * Initial compression dictionary.
+ *
+ * It should consist of strings (byte sequences) that are likely to be
+ * encountered later in the data to be compressed, with the most commonly used
+ * strings preferably put towards the end of the dictionary. Using a
+ * dictionary is most useful when the data to be compressed is short and can
+ * be predicted with good accuracy; the data can then be compressed better
+ * than with the default empty dictionary.
+ */
+ final List<int> dictionary;
+
+ /**
+ * When true, deflate generates raw data with no zlib header or trailer, and
+ * will not compute an adler32 check value
+ */
+ final bool raw;
+
+ GZipCodec({this.level: ZLibOption.DEFAULT_LEVEL,
+ this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
+ this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL,
+ this.strategy: ZLibOption.STRATEGY_DEFAULT,
+ this.dictionary: null,
+ this.raw: false}) {
+ _validateZLibeLevel(level);
+ _validateZLibMemLevel(memLevel);
+ _validateZLibStrategy(strategy);
+ _validateZLibWindowBits(windowBits);
+ }
+
+ const GZipCodec._default()
+ : level = ZLibOption.DEFAULT_LEVEL,
+ windowBits = ZLibOption.DEFAULT_WINDOW_BITS,
+ memLevel = ZLibOption.DEFAULT_MEM_LEVEL,
+ strategy = ZLibOption.STRATEGY_DEFAULT,
+ raw = false;
+
+ /**
+ * Get a [ZLibEncoder] for encoding to `GZip` compressed data.
+ */
+ Converter<List<int>, List<int>> get encoder =>
+ new ZLibEncoder(gzip: true, level: level, windowBits: windowBits,
+ memLevel: memLevel, strategy: strategy,
+ dictionary: dictionary, raw: raw);
+ /**
+ * Get a [ZLibDecoder] for decoding `GZip` compressed data.
+ */
+ Converter<List<int>, List<int>> get decoder =>
+ new ZLibDecoder(windowBits: windowBits, dictionary: dictionary, raw: raw);
+}
/**
- * The [ZLibEncoder] is the encoder used by [ZLibCodec] and [GZipCodec] to
- * compress data.
+ * The [ZLibEncoder] encoder is used by [ZLibCodec] and [GZipCodec] to compress
+ * data.
*/
class ZLibEncoder extends Converter<List<int>, List<int>> {
/**
- * If [gzip] is true, `GZip` frames will be added to the compressed data.
+ * When true, `GZip` frames will be added to the compressed data.
*/
final bool gzip;
/**
- * The compression level used by the encoder.
+ * The compression-[level] can be set in the range of `-1..9`, with `6` being
+ * the default compression level. Levels above `6` will have higher
+ * compression rates at the cost of more CPU and memory usage. Levels below
+ * `6` will use less CPU and memory at the cost of lower compression rates.
*/
final int level;
/**
- * Create a new [ZLibEncoder] converter. If the [gzip] flag is set, the
- * encoder will wrap the encoded ZLib data in GZip frames.
+ * Specifies how much memory should be allocated for the internal compression
+ * state. `1` uses minimum memory but is slow and reduces compression ratio;
+ * `9` uses maximum memory for optimal speed. The default value is `8`.
+ *
+ * The memory requirements for deflate are (in bytes):
+ *
+ * (1 << (windowBits + 2)) + (1 << (memLevel + 9))
+ * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values)
*/
- const ZLibEncoder({this.gzip: false, this.level: 6});
+ final int memLevel;
+ /**
+ * Tunes the compression algorithm. Use the value
+ * [ZlibConstant.STRATEGY_DEFAULT] for normal data,
+ * [ZlibConstant.STRATEGY_FILTERED] for data produced by a filter
+ * (or predictor),
+ * [ZlibConstant.STRATEGY_HUFFMAN_ONLY] to force Huffman encoding only (no
+ * string match), or [ZlibConstant.STRATEGY_RLE] to limit match distances to
+ * one (run-length encoding).
+ */
+ final int strategy;
/**
- * Convert a list of bytes using the options given to the [ZLibEncoder]
+ * Base two logarithm of the window size (the size of the history buffer). It
+ * should be in the range 8..15. Larger values result in better compression at
+ * the expense of memory usage. The default value is 15
+ */
+ final int windowBits;
+
+ /**
+ * Initial compression dictionary.
+ *
+ * It should consist of strings (byte sequences) that are likely to be
+ * encountered later in the data to be compressed, with the most commonly used
+ * strings preferably put towards the end of the dictionary. Using a
+ * dictionary is most useful when the data to be compressed is short and can
+ * be predicted with good accuracy; the data can then be compressed better
+ * than with the default empty dictionary.
+ */
+ final List<int> dictionary;
+
+
+ /**
+ * When true, deflate generates raw data with no zlib header or trailer, and
+ * will not compute an adler32 check value
+ */
+ final bool raw;
+
+ ZLibEncoder({this.gzip: false,
+ this.level: ZLibOption.DEFAULT_LEVEL,
+ this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
+ this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL,
+ this.strategy: ZLibOption.STRATEGY_DEFAULT,
+ this.dictionary: null,
+ this.raw: false}) {
+ _validateZLibeLevel(level);
+ _validateZLibMemLevel(memLevel);
+ _validateZLibStrategy(strategy);
+ _validateZLibWindowBits(windowBits);
+ }
+
+ /**
+ * Convert a list of bytes using the options given to the ZLibEncoder
* constructor.
*/
List<int> convert(List<int> bytes) {
_BufferSink sink = new _BufferSink();
- startChunkedConversion(sink)
- ..add(bytes)
- ..close();
+ startChunkedConversion(sink)..add(bytes)..close();
return sink.builder.takeBytes();
}
@@ -127,21 +367,46 @@ class ZLibEncoder extends Converter<List<int>, List<int>> {
if (sink is! ByteConversionSink) {
sink = new ByteConversionSink.from(sink);
}
- return new _ZLibEncoderSink(sink, gzip, level);
+
+ return new _ZLibEncoderSink(sink, gzip, level, windowBits, memLevel,
+ strategy, dictionary, raw);
}
}
/**
- * The [ZLibDecoder] is the decoder used by [ZLibCodec] and [GZipCodec] to
- * decompress data.
+ * The [ZLibDecoder] is used by [ZLibCodec] and [GZipCodec] to decompress data.
*/
class ZLibDecoder extends Converter<List<int>, List<int>> {
+ /**
+ * Base two logarithm of the window size (the size of the history buffer). It
+ * should be in the range 8..15. Larger values result in better compression at
+ * the expense of memory usage. The default value is 15
+ */
+ final int windowBits;
+
+ /**
+ * Initial compression dictionary.
+ *
+ * It should consist of strings (byte sequences) that are likely to be
+ * encountered later in the data to be compressed, with the most commonly used
+ * strings preferably put towards the end of the dictionary. Using a
+ * dictionary is most useful when the data to be compressed is short and can
+ * be predicted with good accuracy; the data can then be compressed better
+ * than with the default empty dictionary.
+ */
+ final List<int> dictionary;
/**
- * Create a new [ZLibEncoder] converter.
+ * When true, deflate generates raw data with no zlib header or trailer, and
+ * will not compute an adler32 check value
*/
- const ZLibDecoder();
+ final bool raw;
+
+ ZLibDecoder({this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS,
+ this.dictionary: null, this.raw: false}) {
+ _validateZLibWindowBits(windowBits);
+ }
/**
* Convert a list of bytes using the options given to the [ZLibDecoder]
@@ -149,9 +414,7 @@ class ZLibDecoder extends Converter<List<int>, List<int>> {
*/
List<int> convert(List<int> bytes) {
_BufferSink sink = new _BufferSink();
- startChunkedConversion(sink)
- ..add(bytes)
- ..close();
+ startChunkedConversion(sink)..add(bytes)..close();
return sink.builder.takeBytes();
}
@@ -165,7 +428,7 @@ class ZLibDecoder extends Converter<List<int>, List<int>> {
if (sink is! ByteConversionSink) {
sink = new ByteConversionSink.from(sink);
}
- return new _ZLibDecoderSink(sink);
+ return new _ZLibDecoderSink(sink, windowBits, dictionary, raw);
}
}
@@ -191,14 +454,18 @@ class _BufferSink extends ByteConversionSink {
class _ZLibEncoderSink extends _FilterSink {
- _ZLibEncoderSink(ByteConversionSink sink, bool gzip, int level)
- : super(sink, _Filter.newZLibDeflateFilter(gzip, level));
+ _ZLibEncoderSink(ByteConversionSink sink, bool gzip, int level,
+ int windowBits, int memLevel, int strategy,
+ List<int> dictionary, bool raw)
+ : super(sink, _Filter.newZLibDeflateFilter(gzip, level, windowBits,
+ memLevel, strategy,
+ dictionary, raw));
}
-
class _ZLibDecoderSink extends _FilterSink {
- _ZLibDecoderSink(ByteConversionSink sink)
- : super(sink, _Filter.newZLibInflateFilter());
+ _ZLibDecoderSink(ByteConversionSink sink, int windowBits,
+ List<int> dictionary, bool raw)
+ : super(sink, _Filter.newZLibInflateFilter(windowBits, dictionary, raw));
}
@@ -208,7 +475,7 @@ class _FilterSink extends ByteConversionSink {
bool _closed = false;
bool _empty = true;
- _FilterSink(ByteConversionSink this._sink, _Filter this._filter);
+ _FilterSink(this._sink, this._filter);
void add(List<int> data) {
addSlice(data, 0, data.length, false);
@@ -258,7 +525,6 @@ class _FilterSink extends ByteConversionSink {
}
-
/**
* Private helper-class to handle native filters.
*/
@@ -274,8 +540,8 @@ abstract class _Filter {
* [processed] will return [:null:]. Set [flush] to [:false:] for non-final
* calls to improve performance of some filters.
*
- * The last call to [processed] should have [end] set to [:true:]. This will make
- * sure a 'end' packet is written on the stream.
+ * The last call to [processed] should have [end] set to [:true:]. This will
+ * make sure an 'end' packet is written on the stream.
*/
List<int> processed({bool flush: true, bool end: false});
@@ -286,6 +552,44 @@ abstract class _Filter {
*/
void end();
- external static _Filter newZLibDeflateFilter(bool gzip, int level);
- external static _Filter newZLibInflateFilter();
+ external static _Filter newZLibDeflateFilter(bool gzip, int level,
+ int windowBits, int memLevel,
+ int strategy,
+ List<int> dictionary, bool raw);
+
+ external static _Filter newZLibInflateFilter(int windowBits,
+ List<int> dictionary, bool raw);
+}
+
+void _validateZLibWindowBits(int windowBits) {
+ if (ZLibOption.MIN_WINDOW_BITS > windowBits ||
+ ZLibOption.MAX_WINDOW_BITS < windowBits) {
+ throw new RangeError.range(windowsBits, ZLibOption.MIN_WINDOW_BITS,
+ ZLibOption.MAX_WINDOW_BITS);
+ }
+}
+
+void _validateZLibeLevel(int level) {
+ if (ZLibOption.MIN_LEVEL > level ||
+ ZLibOption.MAX_LEVEL < level) {
+ throw new RangeError.range(level, ZLibOption.MIN_LEVEL,
+ ZLibOption.MAX_LEVEL);
+ }
+}
+
+void _validateZLibMemLevel(int memLevel) {
+ if (ZLibOption.MIN_MEM_LEVEL > memLevel ||
+ ZLibOption.MAX_MEM_LEVEL < memLevel) {
+ throw new RangeError(memLvel, ZLibOption.MIN_MEM_LEVEL,
+ ZLibOption.MAX_MEM_LEVEL);
+ }
+}
+
+void _validateZLibStrategy(int strategy) {
+ const strategies = const <int>[ZLibOption.STRATEGY_FILTERED,
+ ZLibOption.STRATEGY_HUFFMAN_ONLY, ZLibOption.STRATEGY_RLE,
+ ZLibOption.STRATEGY_FIXED, ZLibOption.STRATEGY_DEFAULT];
+ if (strategies.indexOf(strategy) == -1) {
+ throw new ArgumentError("Unsupported 'strategy'");
+ }
}
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