Index: sdk/lib/io/data_transformer.dart |
diff --git a/sdk/lib/io/data_transformer.dart b/sdk/lib/io/data_transformer.dart |
index dec5c5df7f5fc3bde60bb76dbf2fb4cd0d1e667c..1e9785a831b8c112c94f31f960633529682213d9 100644 |
--- a/sdk/lib/io/data_transformer.dart |
+++ b/sdk/lib/io/data_transformer.dart |
@@ -5,11 +5,39 @@ |
part of dart.io; |
+/// Minimal value for [windowBits] |
+const int ZLIB_MIN_WINDOW_BITS = 8; |
Anders Johnsen
2014/01/27 12:27:45
If these are moved to ZLibCodec as final members,
vicb
2014/01/27 15:14:19
But in the doc they'll be listed in ZLibCodec, not
|
+/// Maximal value for [windowBits] |
+const int ZLIB_MAX_WINDOW_BITS = 15; |
+/// Default value for [windowBits] |
+const int ZLIB_DFT_WINDOW_BITS = 15; |
+ |
+/// Minimal value for [level] |
+const int ZLIB_MIN_LEVEL = -1; |
+/// Maximal value for [level] |
+const int ZLIB_MAX_LEVEL = 9; |
+/// Default value for [level] |
+const int ZLIB_DFT_LEVEL = 6; |
+ |
+/// Minimal value for [memLevel] |
+const int ZLIB_MIN_MEM_LEVEL = 1; |
+/// Maximal value for [memLevel] |
+const int ZLIB_MAX_MEM_LEVEL = 9; |
+/// Default value for [memLevel] |
+const int ZLIB_DFT_MEM_LEVEL = 8; |
+ |
+/// Compression strategies |
+const int ZLIB_STRATEGY_FILTERED = 1; |
+const int ZLIB_STRATEGY_HUFFMAN_ONLY = 2; |
+const int ZLIB_STRATEGY_RLE = 3; |
+const int ZLIB_STRATEGY_FIXED = 4; |
+const int ZLIB_STRATEGY_DEFAULT = 0; |
+ |
+ |
/** |
* An instance of the default implementation of the [ZLibCodec]. |
*/ |
-const ZLibCodec ZLIB = const ZLibCodec(); |
- |
+final ZLibCodec ZLIB = new ZLibCodec(); |
Anders Johnsen
2014/01/27 12:27:45
make const.
vicb
2014/01/27 15:14:19
Can not because of the required checks
|
/** |
* The [ZLibCodec] encodes raw bytes to ZLib compressed bytes and decodes ZLib |
@@ -17,107 +45,279 @@ const ZLibCodec ZLIB = const ZLibCodec(); |
*/ |
class ZLibCodec extends Codec<List<int>, List<int>> { |
/** |
- * The compression level of the [ZLibCodec]. |
+ * When true, `GZip` frames will be added to the compressed data. |
+ */ |
+ final bool gzip; |
+ |
+ /** |
+ * The compression-[level] can be set in the range of `-1..9`, with `6` being |
+ * the default compression level. Levels above `6` will have higher compression |
+ * rates at the cost of more CPU and memory usage. Levels below `6` will use |
+ * less CPU and memory at the cost of lower compression rates. |
*/ |
final int level; |
/** |
+ * Specifies how much memory should be allocated for the internal compression |
+ * state. `1` uses minimum memory but is slow and reduces compression ratio; |
+ * `9` uses maximum memory for optimal speed. The default value is `8`. |
+ * |
+ * The memory requirements for deflate are (in bytes): |
+ * (1 << (windowBits + 2)) + (1 << (memLevel + 9)) |
+ * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values) |
+ */ |
+ final int memLevel; |
+ |
+ /** |
+ * Tunes the compression algorithm. Use the value STRATEGY_DEFAULT for normal |
+ * data, STRATEGY_FILTERED for data produced by a filter (or predictor), |
+ * STRATEGY_HUFFMAN_ONLY to force Huffman encoding only (no string match), or |
+ * STRATEGY_RLE to limit match distances to one (run-length encoding). |
+ */ |
+ final int strategy; |
+ |
+ /** |
+ * Base two logarithm of the window size (the size of the history buffer). It |
+ * should be in the range 8..15. Larger values result in better compression at |
+ * the expense of memory usage. The default value is 15 |
+ */ |
+ final int windowBits; |
+ |
+ /** |
+ * When true, deflate generates raw data with no zlib header or trailer, and |
+ * will not compute an adler32 check value |
+ */ |
+ final bool raw; |
+ |
+ /** |
+ * Initial compression dictionary. |
+ * |
+ * It should consist of strings (byte sequences) that are likely to be |
+ * encountered later in the data to be compressed, with the most commonly used |
+ * strings preferably put towards the end of the dictionary. Using a dictionary |
+ * is most useful when the data to be compressed is short and can be predicted |
+ * with good accuracy; the data can then be compressed better than with the |
+ * default empty dictionary. |
+ */ |
+ final List<int> dictionary; |
+ |
+ ZLibCodec({this.level: ZLIB_DFT_LEVEL, |
+ this.windowBits: ZLIB_DFT_WINDOW_BITS, |
+ this.memLevel: ZLIB_DFT_MEM_LEVEL, |
+ this.strategy: ZLIB_STRATEGY_DEFAULT, |
+ this.dictionary: null, |
+ this.raw: false}) { |
+ validateZLibeLevel(level); |
Anders Johnsen
2014/01/27 12:27:45
Move checks to encoder and decoder getters, or bet
vicb
2014/01/27 15:14:19
As the decoder & encoder are lazily instantiated t
|
+ validateZLibMemLevel(memLevel); |
+ validateZLibStrategy(strategy); |
+ validateZLibWindowBits(windowBits); |
+ } |
+ |
+ /** |
* Get a [Converter] for encoding to `ZLib` compressed data. |
*/ |
Converter<List<int>, List<int>> get encoder => |
- new ZLibEncoder(gzip: false, level: level); |
+ new ZLibEncoder(gzip: false, level: level, windowBits: windowBits, |
+ memLevel: memLevel, strategy: strategy, |
+ dictionary: dictionary, raw: raw); |
/** |
* Get a [Converter] for decoding `ZLib` compressed data. |
*/ |
- Converter<List<int>, List<int>> get decoder => const ZLibDecoder(); |
- |
- /** |
- * The compression-[level] can be set in the range of `1..10`, with `6` being |
- * the default compression level. Levels above 6 will have higher compression |
- * rates at the cost of more CPU and memory usage. Levels below 6 will use |
- * less CPU and memory, but at the cost of lower compression rates. |
- */ |
- const ZLibCodec({this.level: 6}); |
+ Converter<List<int>, List<int>> get decoder => new ZLibDecoder( |
+ windowBits: windowBits, dictionary: dictionary, raw: raw); |
} |
/** |
* An instance of the default implementation of the [GZipCodec]. |
*/ |
-const GZipCodec GZIP = const GZipCodec(); |
+final GZipCodec GZIP = new GZipCodec(); |
/** |
- * The [GZipCodec] encodes raw bytes to GZip compressed bytes and decodes GZip |
+ * The GZipCodec encodes raw bytes to GZip compressed bytes and decodes GZip |
* compressed bytes to raw bytes. |
* |
- * The difference between [ZLibCodec] and [GZipCodec] is that the [GZipCodec] |
- * wraps the `ZLib` compressed bytes in `GZip` frames. |
+ * The difference between [ZLibCodec] and GZipCodec is that the GZipCodec wraps |
+ * the `ZLib` compressed bytes in `GZip` frames. |
*/ |
class GZipCodec extends Codec<List<int>, List<int>> { |
/** |
- * The compression level of the [ZLibCodec]. |
+ * When true, `GZip` frames will be added to the compressed data. |
+ */ |
+ final bool gzip; |
+ |
+ /** |
+ * The compression-[level] can be set in the range of `-1..9`, with `6` being |
+ * the default compression level. Levels above `6` will have higher compression |
+ * rates at the cost of more CPU and memory usage. Levels below `6` will use |
+ * less CPU and memory at the cost of lower compression rates. |
*/ |
final int level; |
/** |
+ * Specifies how much memory should be allocated for the internal compression |
+ * state. `1` uses minimum memory but is slow and reduces compression ratio; |
+ * `9` uses maximum memory for optimal speed. The default value is `8`. |
+ * |
+ * The memory requirements for deflate are (in bytes): |
+ * (1 << (windowBits + 2)) + (1 << (memLevel + 9)) |
+ * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values) |
+ */ |
+ final int memLevel; |
+ |
+ /** |
+ * Tunes the compression algorithm. Use the value STRATEGY_DEFAULT for normal |
+ * data, STRATEGY_FILTERED for data produced by a filter (or predictor), |
+ * STRATEGY_HUFFMAN_ONLY to force Huffman encoding only (no string match), or |
+ * STRATEGY_RLE to limit match distances to one (run-length encoding). |
+ */ |
+ final int strategy; |
+ |
+ /** |
+ * Base two logarithm of the window size (the size of the history buffer). It |
+ * should be in the range 8..15. Larger values result in better compression at |
+ * the expense of memory usage. The default value is 15 |
+ */ |
+ final int windowBits; |
+ |
+ /** |
+ * Initial compression dictionary. |
+ * |
+ * It should consist of strings (byte sequences) that are likely to be |
+ * encountered later in the data to be compressed, with the most commonly used |
+ * strings preferably put towards the end of the dictionary. Using a dictionary |
+ * is most useful when the data to be compressed is short and can be predicted |
+ * with good accuracy; the data can then be compressed better than with the |
+ * default empty dictionary. |
Anders Johnsen
2014/01/27 12:27:45
Maybe write some more about lifeness - do we take
vicb
2014/01/27 15:14:19
I tool models on the current converters. However t
|
+ */ |
+ final List<int> dictionary; |
+ |
+ /** |
+ * When true, deflate generates raw data with no zlib header or trailer, and |
+ * will not compute an adler32 check value |
+ */ |
+ final bool raw; |
+ |
+ GZipCodec({this.level: ZLIB_DFT_LEVEL, |
+ this.windowBits: ZLIB_DFT_WINDOW_BITS, |
+ this.memLevel: ZLIB_DFT_MEM_LEVEL, |
+ this.strategy: ZLIB_STRATEGY_DEFAULT, |
+ this.dictionary: null, |
+ raw: false}) { |
+ validateZLibeLevel(level); |
+ validateZLibMemLevel(memLevel); |
+ validateZLibStrategy(strategy); |
+ validateZLibWindowBits(windowBits); |
+ } |
+ |
+ /** |
* Get a [Converter] for encoding to `GZip` compressed data. |
*/ |
Converter<List<int>, List<int>> get encoder => |
- new ZLibEncoder(gzip: true, level: level); |
+ new ZLibEncoder(gzip: true, level: level, windowBits: windowBits, |
+ memLevel: memLevel, strategy: strategy, |
+ dictionary: dictionary, raw: raw); |
/** |
* Get a [Converter] for decoding `GZip` compressed data. |
*/ |
- Converter<List<int>, List<int>> get decoder => const ZLibDecoder(); |
- |
- /** |
- * The compression-[level] can be set in the range of `1..10`, with `6` being |
- * the default compression level. Levels above 6 will have higher compression |
- * rates at the cost of more CPU and memory usage. Levels below 6 will use |
- * less CPU and memory, but at the cost of lower compression rates. |
- */ |
- const GZipCodec({this.level: 6}); |
+ Converter<List<int>, List<int>> get decoder => new ZLibDecoder( |
+ windowBits: windowBits, dictionary: dictionary, raw: raw); |
} |
- |
/** |
- * The [ZLibEncoder] is the encoder used by [ZLibCodec] and [GZipCodec] to |
- * compress data. |
+ * The ZLibEncoder encoder is used by [ZLibCodec] and [GZipCodec] to compress |
+ * data. |
*/ |
class ZLibEncoder extends Converter<List<int>, List<int>> { |
/** |
- * If [gzip] is true, `GZip` frames will be added to the compressed data. |
+ * When true, `GZip` frames will be added to the compressed data. |
*/ |
final bool gzip; |
/** |
- * The compression level used by the encoder. |
+ * The compression-[level] can be set in the range of `-1..9`, with `6` being |
+ * the default compression level. Levels above `6` will have higher compression |
+ * rates at the cost of more CPU and memory usage. Levels below `6` will use |
+ * less CPU and memory at the cost of lower compression rates. |
*/ |
final int level; |
/** |
- * Create a new [ZLibEncoder] converter. If the [gzip] flag is set, the |
- * encoder will wrap the encoded ZLib data in GZip frames. |
- */ |
- const ZLibEncoder({this.gzip: false, this.level: 6}); |
+ * Specifies how much memory should be allocated for the internal compression |
+ * state. `1` uses minimum memory but is slow and reduces compression ratio; |
+ * `9` uses maximum memory for optimal speed. The default value is `8`. |
+ * |
+ * The memory requirements for deflate are (in bytes): |
+ * (1 << (windowBits + 2)) + (1 << (memLevel + 9)) |
+ * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values) |
+ */ |
+ final int memLevel; |
+ |
+ /** |
+ * Tunes the compression algorithm. Use the value STRATEGY_DEFAULT for normal |
+ * data, STRATEGY_FILTERED for data produced by a filter (or predictor), |
+ * STRATEGY_HUFFMAN_ONLY to force Huffman encoding only (no string match), or |
+ * STRATEGY_RLE to limit match distances to one (run-length encoding). |
+ */ |
+ final int strategy; |
+ |
+ /** |
+ * Base two logarithm of the window size (the size of the history buffer). It |
+ * should be in the range 8..15. Larger values result in better compression at |
+ * the expense of memory usage. The default value is 15 |
+ */ |
+ final int windowBits; |
+ /** |
+ * Initial compression dictionary. |
+ * |
+ * It should consist of strings (byte sequences) that are likely to be |
+ * encountered later in the data to be compressed, with the most commonly used |
+ * strings preferably put towards the end of the dictionary. Using a dictionary |
+ * is most useful when the data to be compressed is short and can be predicted |
+ * with good accuracy; the data can then be compressed better than with the |
+ * default empty dictionary. |
+ */ |
+ final List<int> dictionary; |
+ |
+ |
+ /** |
+<<<<<<< HEAD |
Anders Johnsen
2014/01/27 12:27:45
Merge stuff.
vicb
2014/01/27 15:14:19
fixed
|
+ * When true, deflate generates raw data with no zlib header or trailer, and |
+ * will not compute an adler32 check value |
+ */ |
+ final bool raw; |
+ |
+ ZLibEncoder({this.gzip: false, |
+ this.level: ZLIB_DFT_LEVEL, |
+ this.windowBits: ZLIB_DFT_WINDOW_BITS, |
+ this.memLevel: ZLIB_DFT_MEM_LEVEL, |
+ this.strategy: ZLIB_STRATEGY_DEFAULT, |
+ this.dictionary: null, |
+ this.raw: false}) { |
+ validateZLibeLevel(level); |
+ validateZLibMemLevel(memLevel); |
+ validateZLibStrategy(strategy); |
+ validateZLibWindowBits(windowBits); |
+ } |
/** |
- * Convert a list of bytes using the options given to the [ZLibEncoder] |
+ * Convert a list of bytes using the options given to the ZLibEncoder |
* constructor. |
*/ |
List<int> convert(List<int> bytes) { |
_BufferSink sink = new _BufferSink(); |
startChunkedConversion(sink) |
- ..add(bytes) |
- ..close(); |
+ ..add(bytes) |
+ ..close(); |
return sink.builder.takeBytes(); |
} |
/** |
- * Start a chunked conversion using the options given to the [ZLibEncoder] |
+ * Start a chunked conversion using the options given to the ZLibEncoder |
* constructor. While it accepts any [ChunkedConversionSink] taking |
* [List<int>]'s, the optimal sink to be passed as [sink] is a |
* [ByteConversionSink]. |
@@ -127,21 +327,47 @@ class ZLibEncoder extends Converter<List<int>, List<int>> { |
if (sink is! ByteConversionSink) { |
sink = new ByteConversionSink.from(sink); |
} |
- return new _ZLibEncoderSink(sink, gzip, level); |
+ |
+ print("Dart _ZLibEncoderSink"); |
Anders Johnsen
2014/01/27 12:27:45
Debug stuff.
|
+ return new _ZLibEncoderSink(sink, gzip, level, windowBits, memLevel, |
+ strategy, dictionary, raw); |
} |
} |
/** |
- * The [ZLibDecoder] is the decoder used by [ZLibCodec] and [GZipCodec] to |
- * decompress data. |
+ * The ZLibDecoder is used by [ZLibCodec] and [GZipCodec] to decompress data. |
*/ |
class ZLibDecoder extends Converter<List<int>, List<int>> { |
+ /** |
+ * Base two logarithm of the window size (the size of the history buffer). It |
+ * should be in the range 8..15. Larger values result in better compression at |
+ * the expense of memory usage. The default value is 15 |
+ */ |
+ final int windowBits; |
/** |
- * Create a new [ZLibEncoder] converter. |
- */ |
- const ZLibDecoder(); |
+ * Initial compression dictionary. |
+ * |
+ * It should consist of strings (byte sequences) that are likely to be |
+ * encountered later in the data to be compressed, with the most commonly used |
+ * strings preferably put towards the end of the dictionary. Using a dictionary |
+ * is most useful when the data to be compressed is short and can be predicted |
+ * with good accuracy; the data can then be compressed better than with the |
+ * default empty dictionary. |
+ */ |
+ final List<int> dictionary; |
+ |
+ /** |
+ * When true, deflate generates raw data with no zlib header or trailer, and |
+ * will not compute an adler32 check value |
+ */ |
+ final bool raw; |
+ |
+ ZLibDecoder({this.windowBits: ZLIB_DFT_WINDOW_BITS, this.dictionary: null, |
+ this.raw: false}) { |
+ validateZLibWindowBits(windowBits); |
+ } |
/** |
* Convert a list of bytes using the options given to the [ZLibDecoder] |
@@ -150,8 +376,8 @@ class ZLibDecoder extends Converter<List<int>, List<int>> { |
List<int> convert(List<int> bytes) { |
_BufferSink sink = new _BufferSink(); |
startChunkedConversion(sink) |
- ..add(bytes) |
- ..close(); |
+ ..add(bytes) |
+ ..close(); |
return sink.builder.takeBytes(); |
} |
@@ -165,7 +391,8 @@ class ZLibDecoder extends Converter<List<int>, List<int>> { |
if (sink is! ByteConversionSink) { |
sink = new ByteConversionSink.from(sink); |
} |
- return new _ZLibDecoderSink(sink); |
+ print("Dart _ZLibDecoderSink"); |
+ return new _ZLibDecoderSink(sink, windowBits, dictionary, raw); |
} |
} |
@@ -191,14 +418,18 @@ class _BufferSink extends ByteConversionSink { |
class _ZLibEncoderSink extends _FilterSink { |
- _ZLibEncoderSink(ByteConversionSink sink, bool gzip, int level) |
- : super(sink, _Filter.newZLibDeflateFilter(gzip, level)); |
+ _ZLibEncoderSink(ByteConversionSink sink, bool gzip, int level, |
+ int windowBits, int memLevel, int strategy, |
+ List<int> dictionary, bool raw) |
+ : super(sink, _Filter.newZLibDeflateFilter(gzip, level, windowBits, |
+ memLevel, strategy, |
+ dictionary, raw)); |
} |
- |
class _ZLibDecoderSink extends _FilterSink { |
- _ZLibDecoderSink(ByteConversionSink sink) |
- : super(sink, _Filter.newZLibInflateFilter()); |
+ _ZLibDecoderSink(ByteConversionSink sink, int windowBits, |
+ List<int> dictionary, bool raw) |
+ : super(sink, _Filter.newZLibInflateFilter(windowBits, dictionary, raw)); |
} |
@@ -208,7 +439,7 @@ class _FilterSink extends ByteConversionSink { |
bool _closed = false; |
bool _empty = true; |
- _FilterSink(ByteConversionSink this._sink, _Filter this._filter); |
+ _FilterSink(this._sink, this._filter); |
void add(List<int> data) { |
addSlice(data, 0, data.length, false); |
@@ -258,7 +489,6 @@ class _FilterSink extends ByteConversionSink { |
} |
- |
/** |
* Private helper-class to handle native filters. |
*/ |
@@ -286,6 +516,43 @@ abstract class _Filter { |
*/ |
void end(); |
- external static _Filter newZLibDeflateFilter(bool gzip, int level); |
- external static _Filter newZLibInflateFilter(); |
+ external static _Filter newZLibDeflateFilter(bool gzip, int level, |
+ int windowBits, int memLevel, |
+ int strategy, |
+ List<int> dictionary, bool raw); |
+ |
+ external static _Filter newZLibInflateFilter(int windowBits, |
+ List<int> dictionary, bool raw); |
+} |
+ |
+void validateZLibWindowBits(int windowBits) { |
Anders Johnsen
2014/01/27 12:27:45
Make these functions private.
vicb
2014/01/27 15:14:19
fixed
|
+ if (windowBits is! int || |
+ windowBits < ZLIB_MIN_WINDOW_BITS || windowBits > ZLIB_MAX_WINDOW_BITS) { |
Anders Johnsen
2014/01/27 12:27:45
Move last test to next line, as well as 2 places b
vicb
2014/01/27 15:14:19
fixed
|
+ throw new ArgumentError("'windowBits' must be in range " |
+ "${ZLIB_MIN_WINDOW_BITS}..${ZLIB_MAX_WINDOW_BITS}"); |
+ } |
+} |
+ |
+void validateZLibeLevel(int level) { |
+ if (level is! int || |
+ level < ZLIB_MIN_LEVEL || level > ZLIB_MAX_LEVEL) { |
+ throw new ArgumentError("'level' must be in range ${ZLIB_MIN_LEVEL}.." |
+ "${ZLIB_MAX_LEVEL}"); |
+ } |
+} |
+ |
+void validateZLibMemLevel(int memLevel) { |
+ if (memLevel is! int || |
+ memLevel < ZLIB_MIN_MEM_LEVEL || memLevel > ZLIB_MAX_MEM_LEVEL) { |
+ throw new ArgumentError("'memLevel' must be in range " |
+ "${ZLIB_MIN_MEM_LEVEL}..${ZLIB_MAX_MEM_LEVEL}"); |
+ } |
+} |
+ |
+void validateZLibStrategy(int strategy) { |
+ var strategies = <int>[ZLIB_STRATEGY_FILTERED, ZLIB_STRATEGY_HUFFMAN_ONLY, |
+ ZLIB_STRATEGY_RLE, ZLIB_STRATEGY_FIXED, ZLIB_STRATEGY_DEFAULT]; |
+ if (strategies.indexOf(strategy) == -1) { |
+ throw new ArgumentError("Unsupported 'strategy'"); |
+ } |
} |