Index: cc/resources/prioritized_resource_manager.h |
diff --git a/cc/resources/prioritized_resource_manager.h b/cc/resources/prioritized_resource_manager.h |
index b1f013dc084044ab2ed7bd50e04b69ff80a20f85..51571fe493f76ee67831ac9244abade4f44db7d2 100644 |
--- a/cc/resources/prioritized_resource_manager.h |
+++ b/cc/resources/prioritized_resource_manager.h |
@@ -47,7 +47,7 @@ class CC_EXPORT PrioritizedResourceManager { |
typedef std::list<PrioritizedResource::Backing*> BackingList; |
- // TODO (epenner): (http://crbug.com/137094) This 64MB default is a straggler |
+ // TODO(epenner): (http://crbug.com/137094) This 64MB default is a straggler |
// from the old texture manager and is just to give us a default memory |
// allocation before we get a callback from the GPU memory manager. We |
// should probaby either: |
@@ -171,7 +171,7 @@ class CC_EXPORT PrioritizedResourceManager { |
return a < b; |
} |
- PrioritizedResourceManager(const Proxy* proxy); |
+ explicit PrioritizedResourceManager(const Proxy* proxy); |
bool EvictBackingsToReduceMemory(size_t limit_bytes, |
int priority_cutoff, |