Index: cc/resources/prioritized_resource_unittest.cc |
diff --git a/cc/resources/prioritized_resource_unittest.cc b/cc/resources/prioritized_resource_unittest.cc |
index 98e498556739f02035ba15e3e352d1fa16dc6afe..3064e143c857482f80ddf502478b160fd9239771 100644 |
--- a/cc/resources/prioritized_resource_unittest.cc |
+++ b/cc/resources/prioritized_resource_unittest.cc |
@@ -16,773 +16,768 @@ namespace cc { |
class PrioritizedResourceTest : public testing::Test { |
public: |
- PrioritizedResourceTest() |
- : proxy_(scoped_ptr<Thread>(NULL)), |
- texture_size_(256, 256), |
- texture_format_(GL_RGBA), |
- output_surface_(CreateFakeOutputSurface()) { |
- DebugScopedSetImplThread impl_thread(&proxy_); |
- resource_provider_ = cc::ResourceProvider::Create(output_surface_.get()); |
- } |
- |
- virtual ~PrioritizedResourceTest() { |
- DebugScopedSetImplThread impl_thread(&proxy_); |
- resource_provider_.reset(); |
- } |
- |
- size_t TexturesMemorySize(size_t texture_count) { |
- return Resource::MemorySizeBytes(texture_size_, texture_format_) * |
- texture_count; |
- } |
- |
- scoped_ptr<PrioritizedResourceManager> CreateManager(size_t max_textures) { |
- scoped_ptr<PrioritizedResourceManager> manager = |
- PrioritizedResourceManager::Create(&proxy_); |
- manager->SetMaxMemoryLimitBytes(TexturesMemorySize(max_textures)); |
- return manager.Pass(); |
- } |
- |
- bool ValidateTexture(scoped_ptr<PrioritizedResource>& texture, |
- bool request_late) { |
- ResourceManagerAssertInvariants(texture->resource_manager()); |
- if (request_late) |
- texture->RequestLate(); |
- ResourceManagerAssertInvariants(texture->resource_manager()); |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- bool success = texture->can_acquire_backing_texture(); |
- if (success) |
- texture->AcquireBackingTexture(ResourceProvider()); |
- return success; |
- } |
- |
- void PrioritizeTexturesAndBackings( |
- PrioritizedResourceManager* resource_manager) { |
- resource_manager->PrioritizeTextures(); |
- ResourceManagerUpdateBackingsPriorities(resource_manager); |
- } |
- |
- void ResourceManagerUpdateBackingsPriorities( |
- PrioritizedResourceManager* resource_manager) { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->PushTexturePrioritiesToBackings(); |
- } |
- |
- cc::ResourceProvider* ResourceProvider() { return resource_provider_.get(); } |
- |
- void ResourceManagerAssertInvariants( |
- PrioritizedResourceManager* resource_manager) { |
+ PrioritizedResourceTest() |
+ : proxy_(scoped_ptr<Thread>(NULL)), |
+ texture_size_(256, 256), |
+ texture_format_(GL_RGBA), |
+ output_surface_(CreateFakeOutputSurface()) { |
+ DebugScopedSetImplThread impl_thread(&proxy_); |
+ resource_provider_ = cc::ResourceProvider::Create(output_surface_.get()); |
+ } |
+ |
+ virtual ~PrioritizedResourceTest() { |
+ DebugScopedSetImplThread impl_thread(&proxy_); |
+ resource_provider_.reset(); |
+ } |
+ |
+ size_t TexturesMemorySize(size_t texture_count) { |
+ return Resource::MemorySizeBytes(texture_size_, texture_format_) * |
+ texture_count; |
+ } |
+ |
+ scoped_ptr<PrioritizedResourceManager> CreateManager(size_t max_textures) { |
+ scoped_ptr<PrioritizedResourceManager> manager = |
+ PrioritizedResourceManager::Create(&proxy_); |
+ manager->SetMaxMemoryLimitBytes(TexturesMemorySize(max_textures)); |
+ return manager.Pass(); |
+ } |
+ |
+ bool ValidateTexture(scoped_ptr<PrioritizedResource>& texture, |
+ bool request_late) { |
+ ResourceManagerAssertInvariants(texture->resource_manager()); |
+ if (request_late) |
+ texture->RequestLate(); |
+ ResourceManagerAssertInvariants(texture->resource_manager()); |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ bool success = texture->can_acquire_backing_texture(); |
+ if (success) |
+ texture->AcquireBackingTexture(ResourceProvider()); |
+ return success; |
+ } |
+ |
+ void PrioritizeTexturesAndBackings( |
+ PrioritizedResourceManager* resource_manager) { |
+ resource_manager->PrioritizeTextures(); |
+ ResourceManagerUpdateBackingsPriorities(resource_manager); |
+ } |
+ |
+ void ResourceManagerUpdateBackingsPriorities( |
+ PrioritizedResourceManager* resource_manager) { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->PushTexturePrioritiesToBackings(); |
+ } |
+ |
+ cc::ResourceProvider* ResourceProvider() { return resource_provider_.get(); } |
+ |
+ void ResourceManagerAssertInvariants( |
+ PrioritizedResourceManager* resource_manager) { |
#ifndef NDEBUG |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->AssertInvariants(); |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->AssertInvariants(); |
#endif |
- } |
+ } |
- bool TextureBackingIsAbovePriorityCutoff(PrioritizedResource* texture) { |
- return texture->backing()-> |
- was_above_priority_cutoff_at_last_priority_update(); |
- } |
+ bool TextureBackingIsAbovePriorityCutoff(PrioritizedResource* texture) { |
+ return texture->backing() |
+ ->was_above_priority_cutoff_at_last_priority_update(); |
danakj
2013/03/25 17:23:31
ಠ_ಠ
|
+ } |
- size_t EvictedBackingCount(PrioritizedResourceManager* resource_manager) { |
- return resource_manager->evicted_backings_.size(); |
- } |
+ size_t EvictedBackingCount(PrioritizedResourceManager* resource_manager) { |
+ return resource_manager->evicted_backings_.size(); |
+ } |
protected: |
- FakeProxy proxy_; |
- const gfx::Size texture_size_; |
- const GLenum texture_format_; |
- scoped_ptr<OutputSurface> output_surface_; |
- scoped_ptr<cc::ResourceProvider> resource_provider_; |
+ FakeProxy proxy_; |
+ const gfx::Size texture_size_; |
+ const GLenum texture_format_; |
+ scoped_ptr<OutputSurface> output_surface_; |
+ scoped_ptr<cc::ResourceProvider> resource_provider_; |
}; |
namespace { |
TEST_F(PrioritizedResourceTest, RequestTextureExceedingMaxLimit) { |
- const size_t max_textures = 8; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- |
- // Create textures for double our memory limit. |
- scoped_ptr<PrioritizedResource> textures[max_textures * 2]; |
- |
- for (size_t i = 0; i < max_textures * 2; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- // Set decreasing priorities |
- for (size_t i = 0; i < max_textures * 2; ++i) |
- textures[i]->set_request_priority(100 + i); |
- |
- // Only lower half should be available. |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- EXPECT_TRUE(ValidateTexture(textures[0], false)); |
- EXPECT_TRUE(ValidateTexture(textures[7], false)); |
- EXPECT_FALSE(ValidateTexture(textures[8], false)); |
- EXPECT_FALSE(ValidateTexture(textures[15], false)); |
- |
- // Set increasing priorities |
- for (size_t i = 0; i < max_textures * 2; ++i) |
- textures[i]->set_request_priority(100 - i); |
- |
- // Only upper half should be available. |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- EXPECT_FALSE(ValidateTexture(textures[0], false)); |
- EXPECT_FALSE(ValidateTexture(textures[7], false)); |
- EXPECT_TRUE(ValidateTexture(textures[8], false)); |
- EXPECT_TRUE(ValidateTexture(textures[15], false)); |
- |
- EXPECT_EQ(TexturesMemorySize(max_textures), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
+ const size_t max_textures = 8; |
danakj
2013/03/25 17:23:31
no const, or kMaxTextures
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ // Create textures for double our memory limit. |
+ scoped_ptr<PrioritizedResource> textures[max_textures * 2]; |
+ |
+ for (size_t i = 0; i < max_textures * 2; ++i) |
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ |
+ // Set decreasing priorities |
+ for (size_t i = 0; i < max_textures * 2; ++i) |
+ textures[i]->set_request_priority(100 + i); |
+ |
+ // Only lower half should be available. |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ EXPECT_TRUE(ValidateTexture(textures[0], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[7], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[8], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[15], false)); |
+ |
+ // Set increasing priorities |
+ for (size_t i = 0; i < max_textures * 2; ++i) |
+ textures[i]->set_request_priority(100 - i); |
+ |
+ // Only upper half should be available. |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ EXPECT_FALSE(ValidateTexture(textures[0], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[7], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[8], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[15], false)); |
+ |
+ EXPECT_EQ(TexturesMemorySize(max_textures), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, ChangeMemoryLimits) { |
- const size_t max_textures = 8; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100 + i); |
- |
- // Set max limit to 8 textures |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(8)); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (size_t i = 0; i < max_textures; ++i) |
- ValidateTexture(textures[i], false); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ReduceMemory(ResourceProvider()); |
- } |
- |
- EXPECT_EQ(TexturesMemorySize(8), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
- |
- // Set max limit to 5 textures |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(5)); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (size_t i = 0; i < max_textures; ++i) |
- EXPECT_EQ(ValidateTexture(textures[i], false), i < 5); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ReduceMemory(ResourceProvider()); |
- } |
- |
- EXPECT_EQ(TexturesMemorySize(5), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
- |
- // Set max limit to 4 textures |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(4)); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (size_t i = 0; i < max_textures; ++i) |
- EXPECT_EQ(ValidateTexture(textures[i], false), i < 4); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ReduceMemory(ResourceProvider()); |
- } |
- |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
+ const size_t max_textures = 8; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100 + i); |
+ |
+ // Set max limit to 8 textures |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(8)); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ ValidateTexture(textures[i], false); |
+ { |
DebugScopedSetImplThreadAndMainThreadBlocked |
impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ resource_manager->ReduceMemory(ResourceProvider()); |
+ } |
+ |
+ EXPECT_EQ(TexturesMemorySize(8), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ // Set max limit to 5 textures |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(5)); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ EXPECT_EQ(ValidateTexture(textures[i], false), i < 5); |
+ { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ReduceMemory(ResourceProvider()); |
+ } |
+ |
+ EXPECT_EQ(TexturesMemorySize(5), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ // Set max limit to 4 textures |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(4)); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ EXPECT_EQ(ValidateTexture(textures[i], false), i < 4); |
+ { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ReduceMemory(ResourceProvider()); |
+ } |
+ |
+ EXPECT_EQ(TexturesMemorySize(4), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, ChangePriorityCutoff) { |
- const size_t max_textures = 8; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100 + i); |
- |
- // Set the cutoff to drop two textures. Try to request_late on all textures, |
- // and make sure that request_late doesn't work on a texture with equal |
- // priority to the cutoff. |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(8)); |
- resource_manager->SetExternalPriorityCutoff(106); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (size_t i = 0; i < max_textures; ++i) |
- EXPECT_EQ(ValidateTexture(textures[i], true), i < 6); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ReduceMemory(ResourceProvider()); |
- } |
- EXPECT_EQ(TexturesMemorySize(6), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
- |
- // Set the cutoff to drop two more textures. |
- resource_manager->SetExternalPriorityCutoff(104); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (size_t i = 0; i < max_textures; ++i) |
- EXPECT_EQ(ValidateTexture(textures[i], false), i < 4); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ReduceMemory(ResourceProvider()); |
- } |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryAboveCutoffBytes()); |
- |
- // Do a one-time eviction for one more texture based on priority cutoff |
- PrioritizedResourceManager::BackingList evicted_backings; |
- resource_manager->UnlinkAndClearEvictedBackings(); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ReduceMemoryOnImplThread( |
- TexturesMemorySize(8), 104, ResourceProvider()); |
- EXPECT_EQ(0, EvictedBackingCount(resource_manager.get())); |
- resource_manager->ReduceMemoryOnImplThread( |
- TexturesMemorySize(8), 103, ResourceProvider()); |
- EXPECT_EQ(1, EvictedBackingCount(resource_manager.get())); |
- } |
- resource_manager->UnlinkAndClearEvictedBackings(); |
- EXPECT_EQ(TexturesMemorySize(3), resource_manager->MemoryUseBytes()); |
- |
- // Re-allocate the the texture after the one-time drop. |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (size_t i = 0; i < max_textures; ++i) |
- EXPECT_EQ(ValidateTexture(textures[i], false), i < 4); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ReduceMemory(ResourceProvider()); |
- } |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryAboveCutoffBytes()); |
+ const size_t max_textures = 8; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100 + i); |
+ |
+ // Set the cutoff to drop two textures. Try to request_late on all textures, |
+ // and make sure that request_late doesn't work on a texture with equal |
+ // priority to the cutoff. |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(8)); |
+ resource_manager->SetExternalPriorityCutoff(106); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ EXPECT_EQ(ValidateTexture(textures[i], true), i < 6); |
+ { |
DebugScopedSetImplThreadAndMainThreadBlocked |
impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ resource_manager->ReduceMemory(ResourceProvider()); |
+ } |
+ EXPECT_EQ(TexturesMemorySize(6), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ // Set the cutoff to drop two more textures. |
+ resource_manager->SetExternalPriorityCutoff(104); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ EXPECT_EQ(ValidateTexture(textures[i], false), i < 4); |
+ { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ReduceMemory(ResourceProvider()); |
+ } |
+ EXPECT_EQ(TexturesMemorySize(4), resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ // Do a one-time eviction for one more texture based on priority cutoff |
+ PrioritizedResourceManager::BackingList evicted_backings; |
+ resource_manager->UnlinkAndClearEvictedBackings(); |
+ { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ReduceMemoryOnImplThread( |
+ TexturesMemorySize(8), 104, ResourceProvider()); |
+ EXPECT_EQ(0, EvictedBackingCount(resource_manager.get())); |
+ resource_manager->ReduceMemoryOnImplThread( |
+ TexturesMemorySize(8), 103, ResourceProvider()); |
+ EXPECT_EQ(1, EvictedBackingCount(resource_manager.get())); |
+ } |
+ resource_manager->UnlinkAndClearEvictedBackings(); |
+ EXPECT_EQ(TexturesMemorySize(3), resource_manager->MemoryUseBytes()); |
+ |
+ // Re-allocate the the texture after the one-time drop. |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (size_t i = 0; i < max_textures; ++i) |
+ EXPECT_EQ(ValidateTexture(textures[i], false), i < 4); |
+ { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ReduceMemory(ResourceProvider()); |
+ } |
+ EXPECT_EQ(TexturesMemorySize(4), resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, ResourceManagerPartialUpdateTextures) { |
- const size_t max_textures = 4; |
- const size_t num_textures = 4; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- scoped_ptr<PrioritizedResource> textures[num_textures]; |
- scoped_ptr<PrioritizedResource> more_textures[num_textures]; |
- |
- for (size_t i = 0; i < num_textures; ++i) { |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- more_textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- } |
- |
- for (size_t i = 0; i < num_textures; ++i) |
- textures[i]->set_request_priority(200 + i); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- |
- // Allocate textures which are currently high priority. |
- EXPECT_TRUE(ValidateTexture(textures[0], false)); |
- EXPECT_TRUE(ValidateTexture(textures[1], false)); |
- EXPECT_TRUE(ValidateTexture(textures[2], false)); |
- EXPECT_TRUE(ValidateTexture(textures[3], false)); |
- |
- EXPECT_TRUE(textures[0]->have_backing_texture()); |
- EXPECT_TRUE(textures[1]->have_backing_texture()); |
- EXPECT_TRUE(textures[2]->have_backing_texture()); |
- EXPECT_TRUE(textures[3]->have_backing_texture()); |
- |
- for (size_t i = 0; i < num_textures; ++i) |
- more_textures[i]->set_request_priority(100 + i); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- |
- // Textures are now below cutoff. |
- EXPECT_FALSE(ValidateTexture(textures[0], false)); |
- EXPECT_FALSE(ValidateTexture(textures[1], false)); |
- EXPECT_FALSE(ValidateTexture(textures[2], false)); |
- EXPECT_FALSE(ValidateTexture(textures[3], false)); |
- |
- // But they are still valid to use. |
- EXPECT_TRUE(textures[0]->have_backing_texture()); |
- EXPECT_TRUE(textures[1]->have_backing_texture()); |
- EXPECT_TRUE(textures[2]->have_backing_texture()); |
- EXPECT_TRUE(textures[3]->have_backing_texture()); |
- |
- // Higher priority textures are finally needed. |
- EXPECT_TRUE(ValidateTexture(more_textures[0], false)); |
- EXPECT_TRUE(ValidateTexture(more_textures[1], false)); |
- EXPECT_TRUE(ValidateTexture(more_textures[2], false)); |
- EXPECT_TRUE(ValidateTexture(more_textures[3], false)); |
- |
- // Lower priority have been fully evicted. |
- EXPECT_FALSE(textures[0]->have_backing_texture()); |
- EXPECT_FALSE(textures[1]->have_backing_texture()); |
- EXPECT_FALSE(textures[2]->have_backing_texture()); |
- EXPECT_FALSE(textures[3]->have_backing_texture()); |
- |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ const size_t max_textures = 4; |
danakj
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const
|
+ const size_t num_textures = 4; |
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ scoped_ptr<PrioritizedResource> textures[num_textures]; |
+ scoped_ptr<PrioritizedResource> more_textures[num_textures]; |
+ |
+ for (size_t i = 0; i < num_textures; ++i) { |
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ more_textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ } |
+ |
+ for (size_t i = 0; i < num_textures; ++i) |
+ textures[i]->set_request_priority(200 + i); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ |
+ // Allocate textures which are currently high priority. |
+ EXPECT_TRUE(ValidateTexture(textures[0], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[1], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[2], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[3], false)); |
+ |
+ EXPECT_TRUE(textures[0]->have_backing_texture()); |
+ EXPECT_TRUE(textures[1]->have_backing_texture()); |
+ EXPECT_TRUE(textures[2]->have_backing_texture()); |
+ EXPECT_TRUE(textures[3]->have_backing_texture()); |
+ |
+ for (size_t i = 0; i < num_textures; ++i) |
+ more_textures[i]->set_request_priority(100 + i); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ |
+ // Textures are now below cutoff. |
+ EXPECT_FALSE(ValidateTexture(textures[0], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[1], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[2], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[3], false)); |
+ |
+ // But they are still valid to use. |
+ EXPECT_TRUE(textures[0]->have_backing_texture()); |
+ EXPECT_TRUE(textures[1]->have_backing_texture()); |
+ EXPECT_TRUE(textures[2]->have_backing_texture()); |
+ EXPECT_TRUE(textures[3]->have_backing_texture()); |
+ |
+ // Higher priority textures are finally needed. |
+ EXPECT_TRUE(ValidateTexture(more_textures[0], false)); |
+ EXPECT_TRUE(ValidateTexture(more_textures[1], false)); |
+ EXPECT_TRUE(ValidateTexture(more_textures[2], false)); |
+ EXPECT_TRUE(ValidateTexture(more_textures[3], false)); |
+ |
+ // Lower priority have been fully evicted. |
+ EXPECT_FALSE(textures[0]->have_backing_texture()); |
+ EXPECT_FALSE(textures[1]->have_backing_texture()); |
+ EXPECT_FALSE(textures[2]->have_backing_texture()); |
+ EXPECT_FALSE(textures[3]->have_backing_texture()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, ResourceManagerPrioritiesAreEqual) { |
- const size_t max_textures = 16; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- // All 16 textures have the same priority except 2 higher priority. |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100); |
- textures[0]->set_request_priority(99); |
- textures[1]->set_request_priority(99); |
- |
- // Set max limit to 8 textures |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(8)); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- |
- // The two high priority textures should be available, others should not. |
- for (size_t i = 0; i < 2; ++i) |
- EXPECT_TRUE(ValidateTexture(textures[i], false)); |
- for (size_t i = 2; i < max_textures; ++i) |
- EXPECT_FALSE(ValidateTexture(textures[i], false)); |
- EXPECT_EQ(TexturesMemorySize(2), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
- |
- // Manually reserving textures should only succeed on the higher priority |
- // textures, and on remaining textures up to the memory limit. |
- for (size_t i = 0; i < 8; i++) |
- EXPECT_TRUE(ValidateTexture(textures[i], true)); |
- for (size_t i = 9; i < max_textures; i++) |
- EXPECT_FALSE(ValidateTexture(textures[i], true)); |
- EXPECT_EQ(TexturesMemorySize(8), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
+ const size_t max_textures = 16; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
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{}
|
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ |
+ // All 16 textures have the same priority except 2 higher priority. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100); |
+ textures[0]->set_request_priority(99); |
+ textures[1]->set_request_priority(99); |
+ |
+ // Set max limit to 8 textures |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(8)); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ |
+ // The two high priority textures should be available, others should not. |
+ for (size_t i = 0; i < 2; ++i) |
+ EXPECT_TRUE(ValidateTexture(textures[i], false)); |
+ for (size_t i = 2; i < max_textures; ++i) |
+ EXPECT_FALSE(ValidateTexture(textures[i], false)); |
+ EXPECT_EQ(TexturesMemorySize(2), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ // Manually reserving textures should only succeed on the higher priority |
+ // textures, and on remaining textures up to the memory limit. |
+ for (size_t i = 0; i < 8; i++) |
+ EXPECT_TRUE(ValidateTexture(textures[i], true)); |
+ for (size_t i = 9; i < max_textures; i++) |
+ EXPECT_FALSE(ValidateTexture(textures[i], true)); |
+ EXPECT_EQ(TexturesMemorySize(8), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, ResourceManagerDestroyedFirst) { |
- scoped_ptr<PrioritizedResourceManager> resource_manager = CreateManager(1); |
- scoped_ptr<PrioritizedResource> texture = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
+ scoped_ptr<PrioritizedResourceManager> resource_manager = CreateManager(1); |
+ scoped_ptr<PrioritizedResource> texture = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
- // Texture is initially invalid, but it will become available. |
- EXPECT_FALSE(texture->have_backing_texture()); |
+ // Texture is initially invalid, but it will become available. |
+ EXPECT_FALSE(texture->have_backing_texture()); |
- texture->set_request_priority(100); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
+ texture->set_request_priority(100); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
- EXPECT_TRUE(ValidateTexture(texture, false)); |
- EXPECT_TRUE(texture->can_acquire_backing_texture()); |
- EXPECT_TRUE(texture->have_backing_texture()); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
- } |
- resource_manager.reset(); |
+ EXPECT_TRUE(ValidateTexture(texture, false)); |
+ EXPECT_TRUE(texture->can_acquire_backing_texture()); |
+ EXPECT_TRUE(texture->have_backing_texture()); |
+ { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
+ } |
+ resource_manager.reset(); |
- EXPECT_FALSE(texture->can_acquire_backing_texture()); |
- EXPECT_FALSE(texture->have_backing_texture()); |
+ EXPECT_FALSE(texture->can_acquire_backing_texture()); |
+ EXPECT_FALSE(texture->have_backing_texture()); |
} |
TEST_F(PrioritizedResourceTest, TextureMovedToNewManager) { |
- scoped_ptr<PrioritizedResourceManager> resource_manager_one = |
- CreateManager(1); |
- scoped_ptr<PrioritizedResourceManager> resource_manager_two = |
- CreateManager(1); |
- scoped_ptr<PrioritizedResource> texture = |
- resource_manager_one->CreateTexture(texture_size_, texture_format_); |
+ scoped_ptr<PrioritizedResourceManager> resource_manager_one = |
+ CreateManager(1); |
+ scoped_ptr<PrioritizedResourceManager> resource_manager_two = |
+ CreateManager(1); |
+ scoped_ptr<PrioritizedResource> texture = |
+ resource_manager_one->CreateTexture(texture_size_, texture_format_); |
- // Texture is initially invalid, but it will become available. |
- EXPECT_FALSE(texture->have_backing_texture()); |
+ // Texture is initially invalid, but it will become available. |
+ EXPECT_FALSE(texture->have_backing_texture()); |
- texture->set_request_priority(100); |
- PrioritizeTexturesAndBackings(resource_manager_one.get()); |
+ texture->set_request_priority(100); |
+ PrioritizeTexturesAndBackings(resource_manager_one.get()); |
- EXPECT_TRUE(ValidateTexture(texture, false)); |
- EXPECT_TRUE(texture->can_acquire_backing_texture()); |
- EXPECT_TRUE(texture->have_backing_texture()); |
+ EXPECT_TRUE(ValidateTexture(texture, false)); |
+ EXPECT_TRUE(texture->can_acquire_backing_texture()); |
+ EXPECT_TRUE(texture->have_backing_texture()); |
- texture->SetTextureManager(0); { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager_one->ClearAllMemory(ResourceProvider()); |
- } |
- resource_manager_one.reset(); |
+ texture->SetTextureManager(0); |
danakj
2013/03/25 17:23:31
NULL
|
+ { |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager_one->ClearAllMemory(ResourceProvider()); |
+ } |
+ resource_manager_one.reset(); |
- EXPECT_FALSE(texture->can_acquire_backing_texture()); |
- EXPECT_FALSE(texture->have_backing_texture()); |
+ EXPECT_FALSE(texture->can_acquire_backing_texture()); |
+ EXPECT_FALSE(texture->have_backing_texture()); |
- texture->SetTextureManager(resource_manager_two.get()); |
+ texture->SetTextureManager(resource_manager_two.get()); |
- PrioritizeTexturesAndBackings(resource_manager_two.get()); |
+ PrioritizeTexturesAndBackings(resource_manager_two.get()); |
- EXPECT_TRUE(ValidateTexture(texture, false)); |
- EXPECT_TRUE(texture->can_acquire_backing_texture()); |
- EXPECT_TRUE(texture->have_backing_texture()); |
+ EXPECT_TRUE(ValidateTexture(texture, false)); |
+ EXPECT_TRUE(texture->can_acquire_backing_texture()); |
+ EXPECT_TRUE(texture->have_backing_texture()); |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager_two->ClearAllMemory(ResourceProvider()); |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager_two->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, |
RenderSurfacesReduceMemoryAvailableOutsideRootSurface) { |
- const size_t max_textures = 8; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- |
- // Half of the memory is taken by surfaces (with high priority place-holder) |
- scoped_ptr<PrioritizedResource> render_surface_place_holder = |
+ const size_t max_textures = 8; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ |
+ // Half of the memory is taken by surfaces (with high priority place-holder) |
+ scoped_ptr<PrioritizedResource> render_surface_place_holder = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ render_surface_place_holder->SetToSelfManagedMemoryPlaceholder( |
+ TexturesMemorySize(4)); |
+ render_surface_place_holder->set_request_priority( |
+ PriorityCalculator::RenderSurfacePriority()); |
+ |
+ // Create textures to fill our memory limit. |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
+ |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
resource_manager->CreateTexture(texture_size_, texture_format_); |
- render_surface_place_holder->SetToSelfManagedMemoryPlaceholder( |
- TexturesMemorySize(4)); |
- render_surface_place_holder->set_request_priority( |
- PriorityCalculator::RenderSurfacePriority()); |
- |
- // Create textures to fill our memory limit. |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- // Set decreasing non-visible priorities outside root surface. |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100 + i); |
- |
- // Only lower half should be available. |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- EXPECT_TRUE(ValidateTexture(textures[0], false)); |
- EXPECT_TRUE(ValidateTexture(textures[3], false)); |
- EXPECT_FALSE(ValidateTexture(textures[4], false)); |
- EXPECT_FALSE(ValidateTexture(textures[7], false)); |
- |
- // Set increasing non-visible priorities outside root surface. |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100 - i); |
- |
- // Only upper half should be available. |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- EXPECT_FALSE(ValidateTexture(textures[0], false)); |
- EXPECT_FALSE(ValidateTexture(textures[3], false)); |
- EXPECT_TRUE(ValidateTexture(textures[4], false)); |
- EXPECT_TRUE(ValidateTexture(textures[7], false)); |
- |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryForSelfManagedTextures()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ // Set decreasing non-visible priorities outside root surface. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100 + i); |
+ |
+ // Only lower half should be available. |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ EXPECT_TRUE(ValidateTexture(textures[0], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[3], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[4], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[7], false)); |
+ |
+ // Set increasing non-visible priorities outside root surface. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100 - i); |
+ |
+ // Only upper half should be available. |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ EXPECT_FALSE(ValidateTexture(textures[0], false)); |
+ EXPECT_FALSE(ValidateTexture(textures[3], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[4], false)); |
+ EXPECT_TRUE(ValidateTexture(textures[7], false)); |
+ |
+ EXPECT_EQ(TexturesMemorySize(4), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_EQ(TexturesMemorySize(4), |
+ resource_manager->MemoryForSelfManagedTextures()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, |
RenderSurfacesReduceMemoryAvailableForRequestLate) { |
- const size_t max_textures = 8; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- |
- // Half of the memory is taken by surfaces (with high priority place-holder) |
- scoped_ptr<PrioritizedResource> render_surface_place_holder = |
+ const size_t max_textures = 8; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ |
+ // Half of the memory is taken by surfaces (with high priority place-holder) |
+ scoped_ptr<PrioritizedResource> render_surface_place_holder = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ render_surface_place_holder->SetToSelfManagedMemoryPlaceholder( |
+ TexturesMemorySize(4)); |
+ render_surface_place_holder->set_request_priority( |
+ PriorityCalculator::RenderSurfacePriority()); |
+ |
+ // Create textures to fill our memory limit. |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
+ |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
resource_manager->CreateTexture(texture_size_, texture_format_); |
- render_surface_place_holder->SetToSelfManagedMemoryPlaceholder( |
- TexturesMemorySize(4)); |
- render_surface_place_holder->set_request_priority( |
- PriorityCalculator::RenderSurfacePriority()); |
- |
- // Create textures to fill our memory limit. |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- // Set equal priorities. |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100); |
- |
- // The first four to be requested late will be available. |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (unsigned i = 0; i < max_textures; ++i) |
- EXPECT_FALSE(ValidateTexture(textures[i], false)); |
- for (unsigned i = 0; i < max_textures; i += 2) |
- EXPECT_TRUE(ValidateTexture(textures[i], true)); |
- for (unsigned i = 1; i < max_textures; i += 2) |
- EXPECT_FALSE(ValidateTexture(textures[i], true)); |
- |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryForSelfManagedTextures()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ // Set equal priorities. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100); |
+ |
+ // The first four to be requested late will be available. |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (unsigned i = 0; i < max_textures; ++i) |
+ EXPECT_FALSE(ValidateTexture(textures[i], false)); |
+ for (unsigned i = 0; i < max_textures; i += 2) |
+ EXPECT_TRUE(ValidateTexture(textures[i], true)); |
+ for (unsigned i = 1; i < max_textures; i += 2) |
+ EXPECT_FALSE(ValidateTexture(textures[i], true)); |
+ |
+ EXPECT_EQ(TexturesMemorySize(4), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_EQ(TexturesMemorySize(4), |
+ resource_manager->MemoryForSelfManagedTextures()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, |
WhenRenderSurfaceNotAvailableTexturesAlsoNotAvailable) { |
- const size_t max_textures = 8; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- |
- // Half of the memory is taken by surfaces (with high priority place-holder) |
- scoped_ptr<PrioritizedResource> render_surface_place_holder = |
+ const size_t max_textures = 8; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ |
+ // Half of the memory is taken by surfaces (with high priority place-holder) |
+ scoped_ptr<PrioritizedResource> render_surface_place_holder = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ render_surface_place_holder->SetToSelfManagedMemoryPlaceholder( |
+ TexturesMemorySize(4)); |
+ render_surface_place_holder->set_request_priority( |
+ PriorityCalculator::RenderSurfacePriority()); |
+ |
+ // Create textures to fill our memory limit. |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
+ |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
resource_manager->CreateTexture(texture_size_, texture_format_); |
- render_surface_place_holder->SetToSelfManagedMemoryPlaceholder( |
- TexturesMemorySize(4)); |
- render_surface_place_holder->set_request_priority( |
- PriorityCalculator::RenderSurfacePriority()); |
- |
- // Create textures to fill our memory limit. |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- // Set 6 visible textures in the root surface, and 2 in a child surface. |
- for (size_t i = 0; i < 6; ++i) |
- textures[i]-> |
- set_request_priority(PriorityCalculator::VisiblePriority(true)); |
- for (size_t i = 6; i < 8; ++i) |
- textures[i]-> |
- set_request_priority(PriorityCalculator::VisiblePriority(false)); |
- |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- |
- // Unable to request_late textures in the child surface. |
- EXPECT_FALSE(ValidateTexture(textures[6], true)); |
- EXPECT_FALSE(ValidateTexture(textures[7], true)); |
- |
- // Root surface textures are valid. |
- for (size_t i = 0; i < 6; ++i) |
- EXPECT_TRUE(ValidateTexture(textures[i], false)); |
- |
- EXPECT_EQ(TexturesMemorySize(6), |
- resource_manager->MemoryAboveCutoffBytes()); |
- EXPECT_EQ(TexturesMemorySize(2), |
- resource_manager->MemoryForSelfManagedTextures()); |
- EXPECT_LE(resource_manager->MemoryUseBytes(), |
- resource_manager->MemoryAboveCutoffBytes()); |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ // Set 6 visible textures in the root surface, and 2 in a child surface. |
+ for (size_t i = 0; i < 6; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] |
+ ->set_request_priority(PriorityCalculator::VisiblePriority(true)); |
danakj
2013/03/25 17:23:31
-> on prev line
|
+ for (size_t i = 6; i < 8; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] |
+ ->set_request_priority(PriorityCalculator::VisiblePriority(false)); |
danakj
2013/03/25 17:23:31
-> moves up
|
+ |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ |
+ // Unable to request_late textures in the child surface. |
+ EXPECT_FALSE(ValidateTexture(textures[6], true)); |
+ EXPECT_FALSE(ValidateTexture(textures[7], true)); |
+ |
+ // Root surface textures are valid. |
+ for (size_t i = 0; i < 6; ++i) |
+ EXPECT_TRUE(ValidateTexture(textures[i], false)); |
+ |
+ EXPECT_EQ(TexturesMemorySize(6), resource_manager->MemoryAboveCutoffBytes()); |
+ EXPECT_EQ(TexturesMemorySize(2), |
+ resource_manager->MemoryForSelfManagedTextures()); |
+ EXPECT_LE(resource_manager->MemoryUseBytes(), |
+ resource_manager->MemoryAboveCutoffBytes()); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, RequestLateBackingsSorting) { |
- const size_t max_textures = 8; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(max_textures)); |
- |
- // Create textures to fill our memory limit. |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- // Set equal priorities, and allocate backings for all textures. |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (unsigned i = 0; i < max_textures; ++i) |
- EXPECT_TRUE(ValidateTexture(textures[i], false)); |
- |
- // Drop the memory limit and prioritize (none will be above the threshold, |
- // but they still have backings because ReduceMemory hasn't been called). |
- resource_manager->SetMaxMemoryLimitBytes( |
- TexturesMemorySize(max_textures / 2)); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- |
- // Push half of them back over the limit. |
- for (size_t i = 0; i < max_textures; i += 2) |
- EXPECT_TRUE(textures[i]->RequestLate()); |
- |
- // Push the priorities to the backings array and sort the backings array |
- ResourceManagerUpdateBackingsPriorities(resource_manager.get()); |
- |
- // Assert that the backings list be sorted with the below-limit backings |
- // before the above-limit backings. |
- ResourceManagerAssertInvariants(resource_manager.get()); |
- |
- // Make sure that we have backings for all of the textures. |
- for (size_t i = 0; i < max_textures; ++i) |
- EXPECT_TRUE(textures[i]->have_backing_texture()); |
- |
- // Make sure that only the request_late textures are above the priority |
- // cutoff |
- for (size_t i = 0; i < max_textures; i += 2) |
- EXPECT_TRUE(TextureBackingIsAbovePriorityCutoff(textures[i].get())); |
- for (size_t i = 1; i < max_textures; i += 2) |
- EXPECT_FALSE(TextureBackingIsAbovePriorityCutoff(textures[i].get())); |
+ const size_t max_textures = 8; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(max_textures)); |
+ |
+ // Create textures to fill our memory limit. |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ // Set equal priorities, and allocate backings for all textures. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (unsigned i = 0; i < max_textures; ++i) |
+ EXPECT_TRUE(ValidateTexture(textures[i], false)); |
+ |
+ // Drop the memory limit and prioritize (none will be above the threshold, |
+ // but they still have backings because ReduceMemory hasn't been called). |
+ resource_manager->SetMaxMemoryLimitBytes( |
+ TexturesMemorySize(max_textures / 2)); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ |
+ // Push half of them back over the limit. |
+ for (size_t i = 0; i < max_textures; i += 2) |
+ EXPECT_TRUE(textures[i]->RequestLate()); |
+ |
+ // Push the priorities to the backings array and sort the backings array |
+ ResourceManagerUpdateBackingsPriorities(resource_manager.get()); |
+ |
+ // Assert that the backings list be sorted with the below-limit backings |
+ // before the above-limit backings. |
+ ResourceManagerAssertInvariants(resource_manager.get()); |
+ |
+ // Make sure that we have backings for all of the textures. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ EXPECT_TRUE(textures[i]->have_backing_texture()); |
+ |
+ // Make sure that only the request_late textures are above the priority |
+ // cutoff |
+ for (size_t i = 0; i < max_textures; i += 2) |
+ EXPECT_TRUE(TextureBackingIsAbovePriorityCutoff(textures[i].get())); |
+ for (size_t i = 1; i < max_textures; i += 2) |
+ EXPECT_FALSE(TextureBackingIsAbovePriorityCutoff(textures[i].get())); |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
TEST_F(PrioritizedResourceTest, ClearUploadsToEvictedResources) { |
- const size_t max_textures = 4; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(max_textures)); |
- |
- // Create textures to fill our memory limit. |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- // Set equal priorities, and allocate backings for all textures. |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i]->set_request_priority(100); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- for (unsigned i = 0; i < max_textures; ++i) |
- EXPECT_TRUE(ValidateTexture(textures[i], false)); |
- |
- ResourceUpdateQueue queue; |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked(&proxy_); |
- for (size_t i = 0; i < max_textures; ++i) { |
- const ResourceUpdate upload = ResourceUpdate::Create( |
- textures[i].get(), NULL, gfx::Rect(), gfx::Rect(), gfx::Vector2d()); |
- queue.AppendFullUpload(upload); |
- } |
- |
- // Make sure that we have backings for all of the textures. |
- for (size_t i = 0; i < max_textures; ++i) |
- EXPECT_TRUE(textures[i]->have_backing_texture()); |
+ const size_t max_textures = 4; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(max_textures)); |
- queue.ClearUploadsToEvictedResources(); |
- EXPECT_EQ(4, queue.FullUploadSize()); |
+ // Create textures to fill our memory limit. |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
- resource_manager->ReduceMemoryOnImplThread( |
- TexturesMemorySize(1), |
- PriorityCalculator::AllowEverythingCutoff(), |
- ResourceProvider()); |
- queue.ClearUploadsToEvictedResources(); |
- EXPECT_EQ(1, queue.FullUploadSize()); |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
- resource_manager->ReduceMemoryOnImplThread( |
- 0, PriorityCalculator::AllowEverythingCutoff(), ResourceProvider()); |
- queue.ClearUploadsToEvictedResources(); |
- EXPECT_EQ(0, queue.FullUploadSize()); |
+ // Set equal priorities, and allocate backings for all textures. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ textures[i]->set_request_priority(100); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ for (unsigned i = 0; i < max_textures; ++i) |
+ EXPECT_TRUE(ValidateTexture(textures[i], false)); |
+ |
+ ResourceUpdateQueue queue; |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ for (size_t i = 0; i < max_textures; ++i) { |
+ const ResourceUpdate upload = ResourceUpdate::Create( |
+ textures[i].get(), NULL, gfx::Rect(), gfx::Rect(), gfx::Vector2d()); |
+ queue.AppendFullUpload(upload); |
+ } |
+ |
+ // Make sure that we have backings for all of the textures. |
+ for (size_t i = 0; i < max_textures; ++i) |
+ EXPECT_TRUE(textures[i]->have_backing_texture()); |
+ |
+ queue.ClearUploadsToEvictedResources(); |
+ EXPECT_EQ(4, queue.FullUploadSize()); |
+ |
+ resource_manager->ReduceMemoryOnImplThread( |
+ TexturesMemorySize(1), |
+ PriorityCalculator::AllowEverythingCutoff(), |
+ ResourceProvider()); |
+ queue.ClearUploadsToEvictedResources(); |
+ EXPECT_EQ(1, queue.FullUploadSize()); |
+ |
+ resource_manager->ReduceMemoryOnImplThread( |
+ 0, PriorityCalculator::AllowEverythingCutoff(), ResourceProvider()); |
+ queue.ClearUploadsToEvictedResources(); |
+ EXPECT_EQ(0, queue.FullUploadSize()); |
} |
TEST_F(PrioritizedResourceTest, UsageStatistics) { |
- const size_t max_textures = 5; |
- scoped_ptr<PrioritizedResourceManager> resource_manager = |
- CreateManager(max_textures); |
- scoped_ptr<PrioritizedResource> textures[max_textures]; |
- |
- for (size_t i = 0; i < max_textures; ++i) |
- textures[i] = |
- resource_manager->CreateTexture(texture_size_, texture_format_); |
- |
- textures[0]->set_request_priority( |
- PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
- textures[1]-> |
- set_request_priority(PriorityCalculator::AllowVisibleOnlyCutoff()); |
- textures[2]->set_request_priority( |
- PriorityCalculator::AllowVisibleAndNearbyCutoff() - 1); |
- textures[3]->set_request_priority( |
- PriorityCalculator::AllowVisibleAndNearbyCutoff()); |
- textures[4]->set_request_priority( |
- PriorityCalculator::AllowVisibleAndNearbyCutoff() + 1); |
- |
- // Set max limit to 2 textures. |
- resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(2)); |
- PrioritizeTexturesAndBackings(resource_manager.get()); |
- |
- // The first two textures should be available, others should not. |
- for (size_t i = 0; i < 2; ++i) |
- EXPECT_TRUE(ValidateTexture(textures[i], false)); |
- for (size_t i = 2; i < max_textures; ++i) |
- EXPECT_FALSE(ValidateTexture(textures[i], false)); |
- |
- // Validate the statistics. |
- { |
- DebugScopedSetImplThread impl_thread(&proxy_); |
- EXPECT_EQ(TexturesMemorySize(2), resource_manager->MemoryUseBytes()); |
- EXPECT_EQ(TexturesMemorySize(1), |
- resource_manager->MemoryVisibleBytes()); |
- EXPECT_EQ(TexturesMemorySize(3), |
- resource_manager->MemoryVisibleAndNearbyBytes()); |
- } |
- |
- // Re-prioritize the textures, but do not push the values to backings. |
- textures[0]->set_request_priority( |
- PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
- textures[1]->set_request_priority( |
- PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
- textures[2]->set_request_priority( |
- PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
- textures[3]->set_request_priority( |
- PriorityCalculator::AllowVisibleAndNearbyCutoff() - 1); |
- textures[4]->set_request_priority( |
- PriorityCalculator::AllowVisibleAndNearbyCutoff()); |
- resource_manager->PrioritizeTextures(); |
+ const size_t max_textures = 5; |
danakj
2013/03/25 17:23:31
const
|
+ scoped_ptr<PrioritizedResourceManager> resource_manager = |
+ CreateManager(max_textures); |
+ scoped_ptr<PrioritizedResource> textures[max_textures]; |
- // Verify that we still see the old values. |
- { |
- DebugScopedSetImplThread impl_thread (& proxy_); |
- EXPECT_EQ(TexturesMemorySize(2), resource_manager->MemoryUseBytes()); |
- EXPECT_EQ(TexturesMemorySize(1), |
- resource_manager->MemoryVisibleBytes()); |
- EXPECT_EQ(TexturesMemorySize(3), |
- resource_manager->MemoryVisibleAndNearbyBytes()); |
- } |
- |
- // Push priorities to backings, and verify we see the new values. |
- { |
- DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked (& proxy_); |
- resource_manager->PushTexturePrioritiesToBackings(); |
- EXPECT_EQ(TexturesMemorySize(2), resource_manager->MemoryUseBytes()); |
- EXPECT_EQ(TexturesMemorySize(3), |
- resource_manager->MemoryVisibleBytes()); |
- EXPECT_EQ(TexturesMemorySize(4), |
- resource_manager->MemoryVisibleAndNearbyBytes()); |
- } |
+ for (size_t i = 0; i < max_textures; ++i) |
danakj
2013/03/25 17:23:31
{}
|
+ textures[i] = |
+ resource_manager->CreateTexture(texture_size_, texture_format_); |
+ textures[0] |
+ ->set_request_priority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
danakj
2013/03/25 17:23:31
move ->'s
|
+ textures[1] |
+ ->set_request_priority(PriorityCalculator::AllowVisibleOnlyCutoff()); |
+ textures[2]->set_request_priority( |
+ PriorityCalculator::AllowVisibleAndNearbyCutoff() - 1); |
+ textures[3] |
+ ->set_request_priority(PriorityCalculator::AllowVisibleAndNearbyCutoff()); |
+ textures[4]->set_request_priority( |
+ PriorityCalculator::AllowVisibleAndNearbyCutoff() + 1); |
+ |
+ // Set max limit to 2 textures. |
+ resource_manager->SetMaxMemoryLimitBytes(TexturesMemorySize(2)); |
+ PrioritizeTexturesAndBackings(resource_manager.get()); |
+ |
+ // The first two textures should be available, others should not. |
+ for (size_t i = 0; i < 2; ++i) |
+ EXPECT_TRUE(ValidateTexture(textures[i], false)); |
+ for (size_t i = 2; i < max_textures; ++i) |
+ EXPECT_FALSE(ValidateTexture(textures[i], false)); |
+ |
+ // Validate the statistics. |
+ { |
+ DebugScopedSetImplThread impl_thread(&proxy_); |
+ EXPECT_EQ(TexturesMemorySize(2), resource_manager->MemoryUseBytes()); |
+ EXPECT_EQ(TexturesMemorySize(1), resource_manager->MemoryVisibleBytes()); |
+ EXPECT_EQ(TexturesMemorySize(3), |
+ resource_manager->MemoryVisibleAndNearbyBytes()); |
+ } |
+ |
+ // Re-prioritize the textures, but do not push the values to backings. |
+ textures[0] |
+ ->set_request_priority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
danakj
2013/03/25 17:23:31
->
|
+ textures[1] |
+ ->set_request_priority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
+ textures[2] |
+ ->set_request_priority(PriorityCalculator::AllowVisibleOnlyCutoff() - 1); |
+ textures[3]->set_request_priority( |
+ PriorityCalculator::AllowVisibleAndNearbyCutoff() - 1); |
+ textures[4] |
+ ->set_request_priority(PriorityCalculator::AllowVisibleAndNearbyCutoff()); |
+ resource_manager->PrioritizeTextures(); |
+ |
+ // Verify that we still see the old values. |
+ { |
+ DebugScopedSetImplThread impl_thread(&proxy_); |
+ EXPECT_EQ(TexturesMemorySize(2), resource_manager->MemoryUseBytes()); |
+ EXPECT_EQ(TexturesMemorySize(1), resource_manager->MemoryVisibleBytes()); |
+ EXPECT_EQ(TexturesMemorySize(3), |
+ resource_manager->MemoryVisibleAndNearbyBytes()); |
+ } |
+ |
+ // Push priorities to backings, and verify we see the new values. |
+ { |
DebugScopedSetImplThreadAndMainThreadBlocked |
- impl_thread_and_main_thread_blocked (& proxy_); |
- resource_manager->ClearAllMemory(ResourceProvider()); |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->PushTexturePrioritiesToBackings(); |
+ EXPECT_EQ(TexturesMemorySize(2), resource_manager->MemoryUseBytes()); |
+ EXPECT_EQ(TexturesMemorySize(3), resource_manager->MemoryVisibleBytes()); |
+ EXPECT_EQ(TexturesMemorySize(4), |
+ resource_manager->MemoryVisibleAndNearbyBytes()); |
+ } |
+ |
+ DebugScopedSetImplThreadAndMainThreadBlocked |
+ impl_thread_and_main_thread_blocked(&proxy_); |
+ resource_manager->ClearAllMemory(ResourceProvider()); |
} |
} // namespace |