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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/bind.h" | 5 #include "base/bind.h" |
6 #include "base/test/test_simple_task_runner.h" | 6 #include "base/test/test_simple_task_runner.h" |
7 #include "gpu/command_buffer/client/gles2_interface_stub.h" | 7 #include "gpu/command_buffer/client/gles2_interface_stub.h" |
8 #include "media/base/video_frame.h" | 8 #include "media/base/video_frame.h" |
9 #include "media/renderers/mock_gpu_video_accelerator_factories.h" | 9 #include "media/renderers/mock_gpu_video_accelerator_factories.h" |
10 #include "media/video/gpu_memory_buffer_video_frame_pool.h" | 10 #include "media/video/gpu_memory_buffer_video_frame_pool.h" |
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246 scoped_refptr<VideoFrame> frame; | 246 scoped_refptr<VideoFrame> frame; |
247 gpu_memory_buffer_pool_->MaybeCreateHardwareFrame( | 247 gpu_memory_buffer_pool_->MaybeCreateHardwareFrame( |
248 software_frame, base::Bind(MaybeCreateHardwareFrameCallback, &frame)); | 248 software_frame, base::Bind(MaybeCreateHardwareFrameCallback, &frame)); |
249 | 249 |
250 RunUntilIdle(); | 250 RunUntilIdle(); |
251 | 251 |
252 EXPECT_NE(software_frame.get(), frame.get()); | 252 EXPECT_NE(software_frame.get(), frame.get()); |
253 EXPECT_EQ(1u, gles2_->gen_textures); | 253 EXPECT_EQ(1u, gles2_->gen_textures); |
254 } | 254 } |
255 | 255 |
256 // AllocateGpuMemoryBuffer can return null (e.g: when the GPU process is down). | |
257 // This test checks that in that case we don't crash and still create the | |
258 // textures. | |
259 // If we try to create another VideoFrame after the GPU process became active | |
260 // again we should discard the previous created resources and create new ones. | |
261 TEST_F(GpuMemoryBufferVideoFramePoolTest, AllocateGMBFail) { | |
reveman
2015/09/10 00:09:12
nit: s/AllocateGMBFail/FailToAllocateGpuMemoryBuff
Daniele Castagna
2015/09/10 00:15:35
Done.
| |
262 scoped_refptr<VideoFrame> software_frame = CreateTestYUVVideoFrame(10); | |
263 scoped_refptr<MockGpuVideoAcceleratorFactories> mock_gpu_factories( | |
264 new MockGpuVideoAcceleratorFactories); | |
265 mock_gpu_factories->SetFailToAllocateGpuMemoryBuffer(true); | |
266 scoped_ptr<GpuMemoryBufferVideoFramePool> gpu_memory_buffer_pool_ = | |
267 make_scoped_ptr(new GpuMemoryBufferVideoFramePool( | |
268 media_task_runner_, copy_task_runner_.get(), mock_gpu_factories)); | |
269 | |
270 EXPECT_CALL(*mock_gpu_factories.get(), GetGLES2Interface()) | |
271 .WillRepeatedly(testing::Return(gles2_.get())); | |
272 | |
273 scoped_refptr<VideoFrame> frame; | |
274 gpu_memory_buffer_pool_->MaybeCreateHardwareFrame( | |
275 software_frame, base::Bind(MaybeCreateHardwareFrameCallback, &frame)); | |
276 | |
277 RunUntilIdle(); | |
278 | |
279 EXPECT_NE(software_frame.get(), frame.get()); | |
280 EXPECT_EQ(3u, gles2_->gen_textures); | |
281 } | |
282 | |
256 } // namespace media | 283 } // namespace media |
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