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Unified Diff: src/core/SkLight.h

Issue 1304673002: Revert "Update SkLightingShader to support rotation" (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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Index: src/core/SkLight.h
diff --git a/src/core/SkLight.h b/src/core/SkLight.h
deleted file mode 100644
index 4a6e149c76afbc765541645f1d5809c765fd00e8..0000000000000000000000000000000000000000
--- a/src/core/SkLight.h
+++ /dev/null
@@ -1,56 +0,0 @@
-
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkLight_DEFINED
-#define SkLight_DEFINED
-
-#include "SkPoint3.h"
-
-class SK_API SkLight {
-public:
- enum LightType {
- kAmbient_LightType, // only 'fColor' is used
- kDirectional_LightType
- };
-
- SkLight() : fType(kAmbient_LightType) {
- fColor.set(0.0f, 0.0f, 0.0f);
- fDirection.set(0.0f, 0.0f, 1.0f);
- }
-
- SkLight(const SkColor3f& color)
- : fType(kAmbient_LightType)
- , fColor(color) {
- fDirection.set(0.0f, 0.0f, 1.0f);
- }
-
- SkLight(const SkColor3f& color, const SkVector3& dir)
- : fType(kDirectional_LightType)
- , fColor(color)
- , fDirection(dir) {
- if (!fDirection.normalize()) {
- fDirection.set(0.0f, 0.0f, 1.0f);
- }
- }
-
- LightType type() const { return fType; }
- const SkColor3f& color() const { return fColor; }
- const SkVector3& dir() const {
- SkASSERT(kAmbient_LightType != fType);
- return fDirection;
- }
-
-private:
- LightType fType;
- SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
- SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
- // If degenerate, it will be replaced with (0, 0, 1).
-};
-
-
-#endif
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