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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkLightingShader_DEFINED | 10 #ifndef SkLightingShader_DEFINED |
| 11 #define SkLightingShader_DEFINED | 11 #define SkLightingShader_DEFINED |
| 12 | 12 |
| 13 #include "SkFlattenable.h" | 13 #include "SkPoint3.h" |
| 14 #include "SkLight.h" | |
| 15 #include "SkShader.h" | 14 #include "SkShader.h" |
| 16 #include "SkTDArray.h" | |
| 17 | |
| 18 class SkBitmap; | |
| 19 class SkMatrix; | |
| 20 | 15 |
| 21 class SK_API SkLightingShader { | 16 class SK_API SkLightingShader { |
| 22 public: | 17 public: |
| 23 class Lights : public SkRefCnt { | 18 struct Light { |
| 24 public: | 19 SkVector3 fDirection; // direction towards the light (+Z is out
of the screen). |
| 25 class Builder { | 20 // If degenerate, it will be replaced with
(0, 0, 1). |
| 26 public: | 21 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. |
| 27 Builder(const SkLight lights[], int numLights) | |
| 28 : fLights(SkNEW_ARGS(Lights, (lights, numLights))) { | |
| 29 } | |
| 30 | |
| 31 Builder() : fLights(SkNEW(Lights)) { } | |
| 32 | |
| 33 // TODO: limit the number of lights here or just ignore those | |
| 34 // above some maximum? | |
| 35 void add(const SkLight& light) { | |
| 36 if (fLights) { | |
| 37 *fLights->fLights.push() = light; | |
| 38 } | |
| 39 } | |
| 40 | |
| 41 const Lights* finish() { | |
| 42 return fLights.detach(); | |
| 43 } | |
| 44 | |
| 45 private: | |
| 46 SkAutoTUnref<Lights> fLights; | |
| 47 }; | |
| 48 | |
| 49 int numLights() const { | |
| 50 return fLights.count(); | |
| 51 } | |
| 52 | |
| 53 const SkLight& light(int index) const { | |
| 54 return fLights[index]; | |
| 55 } | |
| 56 | |
| 57 private: | |
| 58 Lights() {} | |
| 59 Lights(const SkLight lights[], int numLights) : fLights(lights, numLight
s) {} | |
| 60 | |
| 61 SkTDArray<SkLight> fLights; | |
| 62 | |
| 63 typedef SkRefCnt INHERITED; | |
| 64 }; | 22 }; |
| 65 | 23 |
| 66 /** Returns a shader that lights the diffuse and normal maps with a single l
ight. | 24 /** Returns a shader that lights the diffuse and normal maps with a single l
ight. |
| 67 | 25 |
| 68 It returns a shader with a reference count of 1. | 26 It returns a shader with a reference count of 1. |
| 69 The caller should decrement the shader's reference count when done with
the shader. | 27 The caller should decrement the shader's reference count when done with
the shader. |
| 70 It is an error for count to be < 2. | 28 It is an error for count to be < 2. |
| 71 @param diffuse the diffuse bitmap | 29 @param diffuse the diffuse bitmap |
| 72 @param normal the normal map | 30 @param normal the normal map |
| 73 @param light the light applied to the normal map | 31 @param light the light applied to the normal map |
| (...skipping 11 matching lines...) Expand all Loading... |
| 85 The normal map is currently assumed to be an 8888 image where the normal
at a texel | 43 The normal map is currently assumed to be an 8888 image where the normal
at a texel |
| 86 is retrieved by: | 44 is retrieved by: |
| 87 N.x = R-127; | 45 N.x = R-127; |
| 88 N.y = G-127; | 46 N.y = G-127; |
| 89 N.z = B-127; | 47 N.z = B-127; |
| 90 N.normalize(); | 48 N.normalize(); |
| 91 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis
is | 49 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis
is |
| 92 (127, 127, 0). | 50 (127, 127, 0). |
| 93 */ | 51 */ |
| 94 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, | 52 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, |
| 95 const Lights* lights, const SkVector& invNormRotatio
n, | 53 const SkLightingShader::Light& light, const SkColor3
f& ambient, |
| 96 const SkMatrix* diffLocalMatrix, const SkMatrix* nor
mLocalMatrix); | 54 const SkMatrix* localMatrix); |
| 97 | 55 |
| 98 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 56 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 99 }; | 57 }; |
| 100 | 58 |
| 101 #endif | 59 #endif |
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