Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(426)

Side by Side Diff: samplecode/SampleLighting.cpp

Issue 1304673002: Revert "Update SkLightingShader to support rotation" (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « include/effects/SkPoint3.h ('k') | src/core/SkLight.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SampleCode.h" 8 #include "SampleCode.h"
9 #include "Resources.h" 9 #include "Resources.h"
10 10
11 #include "SkCanvas.h" 11 #include "SkCanvas.h"
12 #include "SkImageDecoder.h" 12 #include "SkImageDecoder.h"
13 #include "SkLightingShader.h" 13 #include "SkLightingShader.h"
14 #include "SkPoint3.h"
15
16 static const SkLightingShader::Lights* create_lights(SkScalar angle, SkScalar bl ue) {
17
18 const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_Scal arPI*0.25f),
19 SkScalarCos(angle)*SkScalarSin(SK_Scal arPI*0.25f),
20 SkScalarCos(SK_ScalarPI*0.25f));
21
22 SkLightingShader::Lights::Builder builder;
23
24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir));
25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f)));
26
27 return builder.finish();
28 }
29 14
30 //////////////////////////////////////////////////////////////////////////// 15 ////////////////////////////////////////////////////////////////////////////
31 16
32 class LightingView : public SampleView { 17 class LightingView : public SampleView {
33 public: 18 public:
34 SkAutoTUnref<SkShader> fShader; 19 SkAutoTUnref<SkShader> fShader;
35 SkBitmap fDiffuseBitmap; 20 SkBitmap fDiffuseBitmap;
36 SkBitmap fNormalBitmap; 21 SkBitmap fNormalBitmap;
37 SkScalar fLightAngle; 22 SkScalar fLightAngle;
38 SkScalar fColorFactor; 23 SkScalar fColorFactor;
24 SkColor3f fAmbientColor;
39 25
40 LightingView() { 26 LightingView() {
41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); 27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg");
42 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); 28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap);
43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); 29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg");
44 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); 30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap);
45 31
46 fLightAngle = 0.0f; 32 fLightAngle = 0.0f;
47 fColorFactor = 0.0f; 33 fColorFactor = 0.0f;
48 34
49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 1.0f)); 35 SkLightingShader::Light light;
36 light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
40
41 fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f);
50 42
51 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
52 lights, SkVector::Make(1.0f, 0.0f ), 44 light, fAmbientColor, nullptr));
53 nullptr, nullptr));
54 } 45 }
55 46
56 virtual ~LightingView() {} 47 virtual ~LightingView() {}
57 48
58 protected: 49 protected:
59 // overrides from SkEventSink 50 // overrides from SkEventSink
60 bool onQuery(SkEvent* evt) override { 51 bool onQuery(SkEvent* evt) override {
61 if (SampleCode::TitleQ(*evt)) { 52 if (SampleCode::TitleQ(*evt)) {
62 SampleCode::TitleR(evt, "Lighting"); 53 SampleCode::TitleR(evt, "Lighting");
63 return true; 54 return true;
64 } 55 }
65 return this->INHERITED::onQuery(evt); 56 return this->INHERITED::onQuery(evt);
66 } 57 }
67 58
68 void onDrawContent(SkCanvas* canvas) override { 59 void onDrawContent(SkCanvas* canvas) override {
69 fLightAngle += 0.015f; 60 fLightAngle += 0.015f;
70 fColorFactor += 0.01f; 61 fColorFactor += 0.01f;
71 if (fColorFactor > 1.0f) { 62 if (fColorFactor > 1.0f) {
72 fColorFactor = 0.0f; 63 fColorFactor = 0.0f;
73 } 64 }
74 65
75 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 66 SkLightingShader::Light light;
76 fColor Factor)); 67 light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor);
68 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
69 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0 .25f);
70 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f);
77 71
78 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, 72 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap,
79 lights, SkVector::Make(1.0f, 0.0f ), 73 light, fAmbientColor, nullptr));
80 nullptr, nullptr));
81 74
82 SkPaint paint; 75 SkPaint paint;
83 paint.setShader(fShader); 76 paint.setShader(fShader);
84 paint.setColor(SK_ColorBLACK); 77 paint.setColor(SK_ColorBLACK);
85 78
86 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), 79 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),
87 (SkScalar)fDiffuseBitmap.height()); 80 (SkScalar)fDiffuseBitmap.height());
88 canvas->drawRect(r, paint); 81 canvas->drawRect(r, paint);
89 82
90 // so we're constantly updating 83 // so we're constantly updating
91 this->inval(NULL); 84 this->inval(NULL);
92 } 85 }
93 86
94 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { 87 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride {
95 this->inval(NULL); 88 this->inval(NULL);
96 return this->INHERITED::onFindClickHandler(x, y, modi); 89 return this->INHERITED::onFindClickHandler(x, y, modi);
97 } 90 }
98 91
99 private: 92 private:
100 typedef SampleView INHERITED; 93 typedef SampleView INHERITED;
101 }; 94 };
102 95
103 ////////////////////////////////////////////////////////////////////////////// 96 //////////////////////////////////////////////////////////////////////////////
104 97
105 static SkView* MyFactory() { return new LightingView; } 98 static SkView* MyFactory() { return new LightingView; }
106 static SkViewRegister reg(MyFactory); 99 static SkViewRegister reg(MyFactory);
OLDNEW
« no previous file with comments | « include/effects/SkPoint3.h ('k') | src/core/SkLight.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698