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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/layer_sorter.h" | 5 #include "cc/trees/layer_sorter.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <limits> | 9 #include <limits> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/logging.h" | 12 #include "base/logging.h" |
| 13 #include "cc/base/math_util.h" | 13 #include "cc/base/math_util.h" |
| 14 #include "cc/layers/render_surface_impl.h" | 14 #include "cc/layers/render_surface_impl.h" |
| 15 #include "ui/gfx/transform.h" | 15 #include "ui/gfx/transform.h" |
| 16 | 16 |
| 17 namespace cc { | 17 namespace cc { |
| 18 | 18 |
| 19 // This epsilon is used to determine if two layers are too close to each other | 19 // This epsilon is used to determine if two layers are too close to each other |
| 20 // to be able to tell which is in front of the other. It's a relative epsilon | 20 // to be able to tell which is in front of the other. It's a relative epsilon |
| 21 // so it is robust to changes in scene scale. This value was chosen by picking | 21 // so it is robust to changes in scene scale. This value was chosen by picking |
| 22 // a value near machine epsilon and then increasing it until the flickering on | 22 // a value near machine epsilon and then increasing it until the flickering on |
| 23 // the test scene went away. | 23 // the test scene went away. |
| 24 const float k_layer_epsilon = 1e-4f; | 24 const float k_layer_epsilon = 1e-4f; |
| 25 | 25 |
| 26 inline static float PerpProduct(gfx::Vector2dF u, gfx::Vector2dF v) { | 26 inline static float PerpProduct(const gfx::Vector2dF& u, |
| 27 const gfx::Vector2dF& v) { |
| 27 return u.x() * v.y() - u.y() * v.x(); | 28 return u.x() * v.y() - u.y() * v.x(); |
| 28 } | 29 } |
| 29 | 30 |
| 30 // Tests if two edges defined by their endpoints (a,b) and (c,d) intersect. | 31 // Tests if two edges defined by their endpoints (a,b) and (c,d) intersect. |
| 31 // Returns true and the point of intersection if they do and false otherwise. | 32 // Returns true and the point of intersection if they do and false otherwise. |
| 32 static bool EdgeEdgeTest(const gfx::PointF& a, | 33 static bool EdgeEdgeTest(const gfx::PointF& a, |
| 33 const gfx::PointF& b, | 34 const gfx::PointF& b, |
| 34 const gfx::PointF& c, | 35 const gfx::PointF& c, |
| 35 const gfx::PointF& d, | 36 const gfx::PointF& d, |
| 36 gfx::PointF* r) { | 37 gfx::PointF* r) { |
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| 460 *it = sorted_list[count++]->layer; | 461 *it = sorted_list[count++]->layer; |
| 461 | 462 |
| 462 DVLOG(2) << "Sorting end ----"; | 463 DVLOG(2) << "Sorting end ----"; |
| 463 | 464 |
| 464 nodes_.clear(); | 465 nodes_.clear(); |
| 465 edges_.clear(); | 466 edges_.clear(); |
| 466 active_edges_.clear(); | 467 active_edges_.clear(); |
| 467 } | 468 } |
| 468 | 469 |
| 469 } // namespace cc | 470 } // namespace cc |
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