| Index: cc/output/overlay_strategy_underlay.h
|
| diff --git a/cc/output/overlay_strategy_underlay.h b/cc/output/overlay_strategy_underlay.h
|
| index fd55bef43190f0faf6ca04ae9f2a1887df581192..e3214318f069421379a83500d982ad1689876783 100644
|
| --- a/cc/output/overlay_strategy_underlay.h
|
| +++ b/cc/output/overlay_strategy_underlay.h
|
| @@ -16,15 +16,17 @@ class TextureDrawQuad;
|
| // for the video quad. The overlay content can then be blended in by the
|
| // hardware under the the scene. This is only valid for overlay contents that
|
| // are fully opaque.
|
| -class CC_EXPORT OverlayStrategyUnderlay : public OverlayStrategyCommon {
|
| +class CC_EXPORT OverlayStrategyUnderlay : public OverlayStrategyCommonDelegate {
|
| public:
|
| - explicit OverlayStrategyUnderlay(
|
| - OverlayCandidateValidator* capability_checker);
|
| + OverlayStrategyUnderlay() {}
|
| + ~OverlayStrategyUnderlay() override;
|
| +
|
| bool TryOverlay(OverlayCandidateValidator* capability_checker,
|
| RenderPassList* render_passes_in_draw_order,
|
| OverlayCandidateList* candidate_list,
|
| const OverlayCandidate& candidate,
|
| - QuadList::Iterator candidate_iterator) override;
|
| + QuadList::Iterator candidate_iterator,
|
| + float device_scale_factor) override;
|
|
|
| private:
|
| DISALLOW_COPY_AND_ASSIGN(OverlayStrategyUnderlay);
|
|
|